--audio-stream-silence is a shitty feature compensating for awful
consumer garbage, that mutes PCM at first to check whether it's
compressed audio, using formats advocated and owned by malicious patent
troll companies (who spend more money on their lawyers than paying any
technicians), wrapped in a wasteful way to make it constant bitrate
using a standard whose text is not freely available, and only rude users
want it. This feature has been carelessly broken, because it's
complicated and stupid. What would Jesus do? If not getting an aneurysm,
or pushing over tables with expensive A/V receivers on top of them, he'd
probably fix the feature. So let's take inspiration from Jesus Christ
himself, and do something as dumb as wasting some of our limited
lifetime on this incredibly stupid fucking shit.
This is tricky, because state changes like end-of-audio are supposed to
be driven by the AO driver, while playing silence precludes this. But it
seems code paths for "untimed" AOs can be reused.
But there are still problems. For example, underruns will just happen
normally (and stop audio streaming), because we don't have a separate
heuristic to check whether the buffer is "low enough" (as a consequence
of a network stall, but before the audio output itself underruns).
Transparent windows on X11/EGL/native Mesa GL didn't work for various
reasons. From what I remember, the current code did work with nvidia at
least. Mesa has made attempts to fix this, but they never really made it
in.
But it turns out you can make EGL/Mesa list the EGLConfigs that use X11
RGBA visuals, and context_x11egl.c contains code that explicitly selects
them if alpha is requested (see pick_xrgba_config()).
The reason EGL/Mesa did not list them (and thus breaking transparency)
is because we requested a EGL_ALPHA_SIZE != 0 if alpha is requested. But
the transparent EGLConfigs use EGL_ALPHA_SIZE == 0. That's because EGL
doesn't actually support the concept of transparent windows; the alpha
size parameter is something else (memory rendering without FBOs or
something, I don't care enough to look up the real reasons).
This still won't work on Wayland. Every EGL backend needs platform
specific code. (Good job, EGL, such an awesome platform independent
standard.)
Fixes: #6590
Accepting ":" in addition to "," seems confusing and dumb. It only
causing problems when you want to pass a value that contains ":". Remove
support for ":", it is now treated like any other normal character. This
affects all options that are listed as "Key/value list" in the option
list.
It's possible that this breaks for someone who happened to use ":" as
separator. But this was undocumented, and never recommended. Originally,
the option treated many other characters in a special way, but this was
changed in commit a3d561f950. I'm, not sure why ":" was explicitly
included. Maybe because -the absurd -vf/--af syntax uses ":" as list
separator. But "," was always recommended and used in examples for
key/value options.
Fixes: #8021 (if you consider it a bug)
This allows users to control whether full dialogue subtitles are displayed
with an audio track already in their preferred subtitle language.
Additionally, this improves handling for the forced flag, automatically
selecting between forced and unforced subtitle streams based on the user's
settings and the selected audio.
Add support for reading a byte range from a stream via
the `slice://` protocol.
Syntax is `slice://start[-end]@URL` where end is a maximum
(read until end or eof).
Size suffixes support in `m_option` is reused so they can
be used with start/end.
This can be very useful with e.g. large MPEGTS streams with
corruption or time-stamp jumps or other issues in them.
Signed-off-by: Mohammad AlSaleh <CE.Mohammad.AlSaleh@gmail.com>
Make it possible to feed a string to stdin of a subprocess. Out of
laziness, it can't be an arbitrary byte string. (Would require adding an
option type that takes in a Lua byte string.)
Do not set stdin of a subprocess to fd 0 (i.e. mpv's stdin) anymore,
because it makes things more consistent. Enabling stdin didn't make too
much sense in the first place, so this behavior change seems
justifiable.
win32 support missing.
Fixes: #8003
Seems like this is requested all the time.
It seems libass allows out of range values, but does allows the subtitle
to go out of the screen at the bottom (only when moving it to the top
it's "clamped"). Too bad, don't do that then. The bitmap sub rendering
code on the other hand is under our control, and will not move a
subtitle out of the screen.
Fixes: #7986
Requested. Should be good for simple use cases. "sub2" is technically
inconsistent (since the option is called --secondary-sid), but fuck the
consistent name.
Uses the mechanism introduced in the previous commit. The hope was to
make auto-profiles easier to use, and to get rid of the need for
manually created inverse profiles. Not sure if the end result is useful.
Make it possible to restore from profiles by backing up the option
values before profile application. This is sort of like unapplying a
profile. Since there might be multiple ways to do this, a profile needs
to explicitly provide the "profile-restore" option, which specifies how
exactly this should be done.
This is a big mess. There is not natural way to do this. Profile
application is "destructive" and simply changes the values of the
options. Maybe one could argue that the option system should have
hierarchical "overlays" of profiles instead, where unset options will
use the value of the lower profiles. Options set interactively by the
user would be the top profile. Default values would be in the lowest
profile. You could unapply a profile by simply removing it from this
overlay stack.
But uh, let's not, so here's something stupid. It reuses some code used
for file local options to reduce code size. At least the overlay idea
would still be possible in theory, and could be added as another
profile-restore mode.
This is used by the following commit.
The callback now gets an object argument with defer/cont functions.
Like the lua code, the behavior is that each hook event allows at
most one continue, but nothing enforces the order of continuations
if more hook events arrive before prior ones were continued - which
is possible now with the defer option, but wasn't possible before
(continuation was synchronous from the hook event handler).
This can now opt to not continue a hook after the hook callback returns.
This makes it easier for scripts, and may make it unnecessary to run
reentrant event loops etc. for scripts that want to wait before
continuing while still running the event loop.
This is taken from a somewhat older proof-of-concept script. The basic
idea, and most of the implementation, is still the same. The way the
profiles are actually defined changed.
I still feel bad about this being a Lua script, and running user
expressions as Lua code in a vaguely defined environment, but I guess as
far as balance of effort/maintenance/results goes, this is fine.
It's a bit bloated (the Lua scripting state is at least 150KB or so in
total), so in order to enable this by default, I decided it should
unload itself by default if no auto-profiles are used. (And currently,
it does not actually rescan the profile list if a new config file is
loaded some time later, so the script would do nothing anyway if no auto
profiles were defined.)
This still requires defining inverse profiles for "unapplying" a
profile. Also this is still somewhat racy. Both will probably be
alleviated to some degree in the future.
scaletempo2 is a new audio filter for playing back
audio at modified speed and is based on chromium
commit 51ed77e3f37a9a9b80d6d0a8259e84a8ca635259.
It sounds subjectively better than the existing
implementions scaletempo and rubberband.
Add env and detach arguments. This means the command.c code must use the
"new" mp_subprocess2(). So also take this as an opportunity to clean up.
win32 support gets broken by it, because it never made the switch to the
newer function.
The new detach parameter makes the "run" command fully redundant, but I
guess we'll keep it for simplicity. But change its implementation to use
mp_subprocess2() (couldn't do this earlier, because win32).
Privately, I'm going to use the "env" argument to add a key binding that
starts a shell with a FILE environment variable set to the currently
playing file, so this is very useful to me.
Note: breaks windows, so for example youtube-dl on windows will not work
anymore. mp_subprocess2() has to be implemented. The old functions are
gone, and subprocess-win.c is not built anymore. It will probably work
on Cygwin.
This probably makes it much faster (I wouldn't know, I didn't run any
benchmarks ). Seems to work as well (although I'm not sure, it's not
like I'd perform rigorous tests).
The scale_zimg test seems to mysteriously treat color in fully
transparent alpha differently, which makes no sense, and isn't visible
(but makes the test fail). I can't be bothered with investigating this
more. What do you do with failing tests? Correct, you disable them. Or
rather, you disable whatever appears to cause them to fail, which is the
threading in this case.
This change follows mostly the tile_example.cpp. The slice size uses a
minimum of 64, which was suggested by the zimg author. Some of this
commit is a bit inelegant and weird, such as recomputing the scale
factor for every slice, or the way slice_h is managed. Too lazy to make
this more elegant.
zimg git had a regressio around active_region (which is needed by the
slicing), which was fixed in commit 83071706b2e6bc634. Apparently, the
bug was never released, so just add a warning to the manpage.
Mess this into the --geometry option, because I like to be
irresponsible. I considered adding a separate option, but at least this
allows me to defer the question how the hell this should work as
property (geometry simply and inherently does not).
Tested on IceWM only. Option equality test and string output not tested.
I'm tired of dealing with this frequent spawning of xdg-screensaver when
debugging and what not. xdg-screensaver was never a serious tool anyway,
it's more like some self-deprecating joke by FDO folks.
This will affect X11 on GNOME and other DEs. I'm singling out GNOME
though, because they are the ones actively sabotaging any sane
technical solutions and community cooperation.
I have been accused of taking it out on innocent GNOME users, while none
of this will reach GNOME developers. Of course that is not the
intention.
libplacebo exposes this feature already, because this particular type of
bug is unusually common in practice. Simply make use of it, by exposing
it as an option.
Could probably also bump the libplacebo minimum version to get rid of
the #if, but that would break debian oldoldstable or something.
Fixes#7867.
Apparently mpv supports loading config files from the same directory as
the mpv.exe. This is a fallback of some sort. It used the old_home
mechanism.
I want to add a warning if old_home exists, but that would always show
the warning on win32. Obviously we don't want that.
Add a separate exe_dir entry to deal with that.
Untested, but probably works.
XDG is stupid, so change back to the standard behavior. Unfortunately,
most users will now have the XDG one, so we will still need to load
this. (This is exactly the same problem as when XDG support was
introduced, just the other way around).
This should not affect any normal users. Hopefully I tested this well
enough; my intention is not to torment miserable XDG fans; they can keep
using their config dir if they want it.
This changes behavior in two cases:
- new users (now creates ~/.mpv/ instead of ~/.config/mpv/)
- users which have both directories
The latter case will behave subtly or obviously different, not sure.
Just fix your shit.
Extend the manpage with all the messy details, as far as I could reverse
engineer them from the code.
De-emphasize it, since a user should usually not use it. This _could_ be
used to make the cache seekable with --cache=no, but it's better and
more intuitive to use --cache=yes. As such, the only use of this is for
debugging. I'm not quite sure if this should be removed entirely, but I
still see some value in it (for example if you want the cache lookahead,
but you're using a stream where cache seeking is somehow broken).
Implementation copy/pasted from:
https://code.videolan.org/videolan/libplacebo/-/commit/f793fc0480f
This brings mpv's tone mapping more in line with industry standard
practices, for a hopefully more consistent result across the board.
Note that we ignore the black point adjustment of the tone mapping
entirely. In theory we could revisit this, if we ever make black point
compensation part of the mpv rendering pipeline.
This standard says we should use a value of 203 nits instead of 100 for
mapping between SDR and HDR.
Code copied from https://code.videolan.org/videolan/libplacebo/-/commit/9d9164773
In particular, that commit also includes a test case to make sure the
implementation doesn't break roundtrips.
Relevant to #4248 and #7357.
This affects "pull" AOs only: ao_alsa, ao_pulse, ao_openal, ao_pcm,
ao_lavc. There are changes to the other AOs too, but that's only about
renaming ao_driver.resume to ao_driver.start.
ao_openal is broken because I didn't manage to fix it, so it exits with
an error message. If you want it, why don't _you_ put effort into it? I
see no reason to waste my own precious lifetime over this (I realize the
irony).
ao_alsa loses the poll() mechanism, but it was mostly broken and didn't
really do what it was supposed to. There doesn't seem to be anything in
the ALSA API to watch the playback status without polling (unless you
want to use raw UNIX signals).
No idea if ao_pulse is correct, or whether it's subtly broken now. There
is no documentation, so I can't tell what is correct, without reverse
engineering the whole project. I recommend using ALSA.
This was supposed to be just a simple fix, but somehow it expanded scope
like a train wreck. Very high chance of regressions, but probably only
for the AOs listed above. The rest you can figure out from reading the
diff.
This simply printf()s a concatenation of the provided string and the
relevant escape sequences. No idea what exactly defines this escape
sequence (is it just a xterm thing that is now supported relatively
widely?), and this simply uses information provided on the linked github
issue.
Not much of an advantage over --term-status-msg, though at least this
can have a lower update frequency. Also I may consider setting a default
value, and then it shouldn't conflict with the status message.
Fixes: #1725
This mode drops or repeats audio data to adapt to video speed, instead
of resampling it or such. It was added to deal with SPDIF. The
implementation was part of fill_audio_out_buffers() - the entire
function is something whose complexity exploded in my face, and which I
want to clean up, and this is hopefully a first step.
Put it in a filter, and mess with the shitty glue code. It's all sort of
roundabout and illogical, but that can be rectified later. The important
part is that it works much like the resample or scaletempo filters.
For PCM audio, this does not work on samples anymore. This makes it much
worse. But for PCM you can use saner mechanisms that sound better. Also,
something about PTS tracking is wrong. But not wasting more time on
this.
Can be useful to force it to adapt to extreme speed changes, while a
higher limit would just use a fraction closer to the original video
speed.
Probably useful for testing only.
Remove the vaguely defined plane_bits and component_bits fields from
struct mp_imgfmt_desc. Add weird replacements for existing uses. Remove
the bytes[] field, replace uses with bpp[].
Fix some potential alignment issues in existing code. As a compromise,
split mp_image_pixel_ptr() into 2 functions, because I think it's a bad
idea to implicitly round, but for some callers being slightly less
strict is convenient.
This shouldn't really change anything. In fact, it's a 100% useless
change. I'm just cleaning up what I started almost 8 years ago (see
commit 00653a3eb0). With this I've decided to keep mp_imgfmt_desc,
just removing the weird parts, and keeping the saner parts.
Before this, we pretty much guaranteed that --mpv-ipc-fd=3 would be
passed. The FD was hardcoded, so scripts started by this mechanism
didn't need to actually parse the argument. Change this to using a
mostly random FD number instead.
I decided to do this because posix_spawnp() and the current replacement
cannot "guarantee" a FD layout. posix_spawn_file_actions_adddup2() just
runs dup2() calls, so it may be hard to set FD 3/4 if they are already
used by something else. For example imagine trying to map:
{.fd = 3, .src_fd = 4},
{.fd = 4, .src_fd = 3},
Then it'd do dup2(4, 3), dup2(3, 4) (reminder: dup2(src, dst)), and the
end result is that FD 4 really maps to the original FD 4.
While this was not a problem in the present code, it's too messy that I
don't want to pretend it can always done this way without an unholy
mess. So my assumption is that FDs 0-2 can be freely assigned because
they're never closed (probably...), while for all other FDs only
pass-through is reasonable.
See manpage additions. This was requested, sort of. Although what has
been requested might be something completely different. So this is
speculative.
This also changes sub_get_text() to return an allocated copy, because
the buffer shit was too damn messy.
As discussed in the referenced issue. This is quite a behavior change,
bit since this option is new, and not included in any releases yet, I
think it's OK.
Fixes: #7648
This isn't useful anymore. We have a much better d3d11 renderer in
vo_gpu. D3D11 is available in all supported Windows versions. The
StretchRect path might still be useful for someone (???), and leaving it
at least evades conflict about users who want to keep using this VO for
inexplicable reasons. (Low power usage might be a justified reason, but
still, no.)
Also fuck the win32 platform, it's a heap of stinky shit. Microsoft is
some sort of psycho clown software company. Granted, maybe still better
than much of the rest of Silly Con Valley.
By default --sub-auto uses "exact". This was far from an "exact" match,
because it added anything that started with the video filename (without
extension), and seemed to end in something that looked like a language
code.
Make this stricter. "exact" still tolerate a language code, but the
video's filename must come before it without any unknown extra
characters. This may not load subtitles in some situations where it
previously did, and where the user might think that the naming
convention is such that it should be considered an exact match.
The subtitle priority sorting seems a bit worthless. I suppose it may
have some value in higher "fuzz" modes (like --sub-auto=fuzzy).
Also remove the mysterious "prio += prio;" line. I probably shouldn't
have checked, but it goes back to commit f16fa9d31 (2003), where someone
wanted to "refine" the priority without changing the rest of the code or
something.
Mostly untested, so have fun.
Fixes: #7702
This is mostly for testing. It adds passing through the metadata through
the video chain. The metadata can be manipulated with vf_format. Support
for zimg alpha conversion (if built with zimg after it gained alpha
support) is implemented. Support premultiplied input in vo_gpu.
Some things still seem to be buggy.
Consider e.g. --aid=2 with a file that has only 1 track. Then it would
fall back to selecting track 1. Stop doing this. If no matching track is
found, this will not select any track now.
Note that the fingerprint stuff (track_layout_hash in the source)
prevents softens the impact of this change. Without the fingerprint,
playing a dual-audio file with the second track selected, and then a
single-audio file, would play the second file without audio. But the
fingerprint resets it due to differences in the track list.
Try to exhaustively document this and tricky interactions between the
other features. What a damn mess, I think it's simply cursed. Of course
it's still my fault.
See: #7608
Some time ago, properties and options were mostly unified. However, the
track selection properties/options semantics are incompatible to this
change. I'm still trying to handle the fallout.
There are two things that are in the way:
1. Track properties somehow return the runtime selection, not the option
value (all while properties are supposed to be aliases to options
with the same name).
2. The user's track options are not supposed to be changed without
interaction. If a track is auto-selected, the property should return
its ID, but the option value should remain at "auto". Only if the
user actually writes to the property the option should change. E.g.
playing e.g. an audio-only file and then a normal video file not play
the video file with --vid=no just because the audio file had no video
track.
In addition to each of them being in conflict with the property/option
unification, attempt to fix one of them breaks the other one.
Today, we're trying to fix parts of this and avoiding an unfortunate
case where you can get a conflicting option/property value, and where
trying to select a track does nothing if the track to select has the
same ID as the option value.
This breaks 2. from above in certain situations. See manpage additions.
See: #7608
This sucks, but is helpful for testing.
Obviously, it would be much nicer if there were a way to specify _all_
scaler options per filter (if the user wanted), instead of always using
the global options. But this is "too hard" for now. For testing, it is
extremely convenient to select the scaler backend, so add this option,
but make clear that it could go away. We'd delete it once there is a
better mechanism for this.
Keys and lines-to-scroll are configurabe, and the scroll keys are only
bound on pages which support scrolling (currently only page 4) - also
during oneshot (like the page-switching keys).
Scroll offset is reset for all pages on any key - except scroll keys, so
that entering or switching to a page resets the scroll, as well as when
"re-entering" the same page or "re-activating" the stats oneshot view.
TODO: print_page(..) is highly associated with extending the oneshot
timer if required. The timer handling can probably move into print_page
and removed from all the places which boilerplate its management.
While --input-file was removed for justified reasons, wanting to pass
down socket FDs this way is legitimate, useful, and easy to implement.
One odd thing is that
Fixes: #7592
Add an infrastructure for collecting performance-related data, use it in
some places. Add rendering of them to stats.lua.
There were two main goals: minimal impact on the normal code and normal
playback. So all these stats_* function calls either happen only during
initialization, or return immediately if no stats collection is going
on. That's why it does this lazily adding of stats entries etc. (a first
iteration made each stats entry an API thing, instead of just a single
stats_ctx, but I thought that was getting too intrusive in the "normal"
code, even if everything gets worse inside of stats.c).
You could get most of this information from various profilers (including
the extremely primitive --dump-stats thing in mpv), but this makes it
easier to see the most important information at once (at least in
theory), partially because we know best about the context of various
things.
Not very happy with this. It's all pretty primitive and dumb. At this
point I just wanted to get over with it, without necessarily having to
revisit it later, but with having my stupid statistics.
Somehow the code feels terrible. There are a lot of meh decisions in
there that could be better or worse (but mostly could be better), and it
just sucks but it's also trivial and uninteresting and does the job. I
guess I hate programming. It's so tedious and the result is always shit.
Anyway, enjoy.
That's where it comes from after all. The other property does not have
much of a reason to exist anymore, but there's no real reason to remove
it either.
Ancient Linux audio output. Apparently it survived until now, because
some BSDs (but not all) had use of this. But these should work with
ao_sdl or ao_openal too (that's why these AOs exist after all). ao_oss
itself has the problem that it's virtually unmaintainable from my point
of view due to all the subtle (or non-subtle) difference. Look at the
ifdef mess and the multiple code paths (that shouldn't exist) in the
removed source code.
I wonder what this even is. I've never heard of anyone using it, and
can't find a corresponding library that actually builds with it. Good
enough to remove.
It was always marked as "experimental", and had inherent problems that
were never fixed. It was disabled by default, and I don't think anyone
is using it.
May or may not help when dealing with playlist loading in scripts. It's
supposed to help with the mean fact that loading a recursive playlist
will essentially edit the playlist behind the API user's back.
Scripts such as the OSC can be loaded and unloaded at runtime by
toggling the option that enables them. (It even works, although normally
it's only used to control initial loading.)
Unloading was racy because it used the client name; fix this.
The load-script change is an accidental feature. And probably useless.
Lua changed behavior for this specific event. I considered the change
minor enough that it would not need to go through deprecation, but
someone hit it immediately and ask on the -dev channel.
It's probably better to restore the behavior. But mark it as deprecated,
since it's problematic (mismatch with the C API). Unfortunately, no
automatic warning is possible. (Or maybe it is, by playing sophisticated
Lua tricks such as setting a metatable and overriding indexing, but
let's not.)
Move some parts that can be generic to the client API code. It turns out
lua.c doesn't need anything special.
This adds the "id" field. I think this was actually missing from the
JSON IPC code (i.e. it's a very recent regression that is fixed with
this commit).
Both Lua and the JSON IPC code need to convert the mpv_event struct (and
everything it points to) to Lua tables or JSON.
I was getting sick of having to make the same changes to Lua and IPC. Do
what has been done everywhere else, and let the core handle this by
going through mpv_node (which is supposed to serve both Lua tables and
JSON, and potentially other scripting language backends). Expose it as
new libmpv API function.
The new API is still a bit "rough" and support for other event types
might be added in the future.
This silently adds support for the playlist_entry_id fields to both Lua
and JSON IPC.
There is a small API change for Lua; I don't think this matters, so I
didn't care about compatibility. The new code in client.c is mashed up
from the Lua and the IPC code. The manpage additions are moved from the
Lua docs, and made slightly more "general".
Some danger for unintended regressions both in Lua and IPC. Also damn
these node functions suck, expect crashes due to UB.
Not sure why this became more code instead of less compared to before
(according to the diff stat), even though some code duplication across
Lua and IPC was removed. Software development sucks.
Should give a good deal more explicit control and insight over the
player state.
Some feel a bit pointless, and/or expose internal weirdness. However,
it's not like the existing weirdness didn't exist before, or can be made
go away. (In part, the weirdness is because certain in-between states
are visible. Hiding them would make things simpler, but less flexible.)
Maybe this actually gives users a better idea how the API _should_ look
like, too.
On a side note, this tries to really guarantee that mpctx->playing is
set between playback start/end. For that, the loadfile.c changes assume
that mpctx->playing is set (guaranteed by code above the change), and
that playing->filename is set (probably could never be false; was broken
before and actually would have crashed if that could ever happen; in any
case, also add an assert to playlist.c for this).
playlist_entry_to_index() now tolerates playlist_entrys that are not
part of the playlist. This is also needed for mpctx->playing.
It's odd that this state is observable, but is made implicit by making
the property unavailable. It's also odd that an API user cannot directly
put the player into such a state.
Just allow reading/writing -1 (or in fact, any out of bounds index) for
this case.
I'm also refraining from using OPT_CHOICE for the "no selection" case,
because although that would be cleaner in theory, it would cause only
problems to API users due to the more complex property type (worse is
better).
One reason for not restricting the integer range on the input property
anymore is that if there are no playlist elements, the range would
contain only 1 integer, which cannot be represented anymore since the
recent m_option change. This was actually broken with 1 element
playlists before (and still is, with the constricted type for OSD and
the add/cycle commands). Doesn't matter too much.
When the current file changes (or rather, when starting/finishing
playback of a playlist entry), clients tend to have the problem that
it's hard to tell whether a property change notification (via
mpv_observe_property() and mechanisms layered on top of it) is from the
previous or new playlist entry. The previous commit probably helps, but
all the asynchronity is still a bit unhelpful.
Try to make this better by adding new hooks, that are run before/after
playback init/deinit. This is similar to the existing hooks, except
they're outside of "initialized" playback, which excludes that you might
accidentally get an overlap between the current and the previous/next
playlist entry.
That still doesn't seem quite enough, since normally, property change
notifications come after the hook event. So basically a client would
have to explicitly "drain" the event queue within the hook, and make the
hook continue only after that is done. Knowing when property
notifications are done is another asynchronous nightmare (how exactly it
works keeps changing within client.c, and an API user probably can't
tell anymore when all pending properties are truly done). So introduce
another guarantee: properties that were changed before the hook happens
will be returned before the hook event is returned. That means the
client will have received all pending property notifications from the
previous playlist entry (or whatever) before the hook is entered.
As another minor complication, we shouldn't just keep the hook pending
until _all_ property notifications are done, since the client's hook
could produce new ones. (Or just consider things like the demuxer thread
hammering the client with cache update events, while the "on_preloaded"
hook is run.) So there is some extra untested, fragile logic in client.c
to handle this (the waiting_for_hook flag).
This probably works, but was barely tested. Not sure if this helps
anyone, but I think it's fine for my own purposes. (I really hated this
aspect of the API whenever I used it myself.)
This is more or less a minimal hack to make _some_ text measurement
functionality available to scripts. Since libass does not support such a
thing, this simply uses the bounding box of the rendered text.
This is far from ideal. Problems include:
- using a bitmap bounding box
- additional memory waste and/or flushing caches
- dependency on window size
- odd small deviations with different window sizes (run osd-test.lua and
resize the window after each timer update; the bounding boxes aren't
adjusted in an overly useful way)
- inability to query the size _after_ actual rendering
But I guess it's a start. Since I'm aware that it's crap, add a threat
to the manpage that this may be changed/removed again. For now, I'm
interested whether anyone will have use for it in its current form, as
it's an often requested feature.
The mp_filter_run() invocation blocks as long as the demuxer provides
packets and the queue can be filled. That means it may block quite a
long time of the decoder queue size is large (since we use libavcodec in
a blocking manner; it regrettably does not have an async. API).
This made the main thread freeze in certain situations, because it has
to wait on the decoder thread.
Other than I suspected (I wrote that code, but that doesn't mean I know
how the hell it works), this did not freeze during seeking: seek resets
flushed the queue, which also prevented the decoder thread from adding
more frames to it, thus stopping decoding and responding to the main
thread in time. But it does fix the issue that exiting the player waited
for the decoder to finish filling the queue when stopping playback.
(This happened because it called mp_decoder_wrapper_set_play_dir()
before any resets. Related to the somewhat messy way play_dir is
generally set. But it affects all "synchronous" decoder wrapper API
calls.)
This uses pretty weird mechanisms in filter.h and dispatch.h. The
resulting durr hurr interactions are probably hard to follow, and this
whole thing is a sin. On the other hand, this is a _very_ user visible
issue, and I'm happy that it can be fixed in such an unintrusive way.
I don't know what should happen when the same value is written to the
property. It seems that it would be more natural if it were ignored
(since that's also what is done with options now), but you could argue
the other way around as well. In any case, changing it silently could
leads to user scripts etc. breaking, so don't change it now.
Instead, add blabla to the manpage to put the responsibility on the
user, so when we suddenly change it one day, we can blame any breakages
on someone else.
See: #7501
Let's see how much everyone hates this. Leaving it enabled seems
problematic, because libavcodec returns an unspecific error if it
doesn't like it.
Fixes: #6300
See manpage additions. This has been a topic in MPlayer/mplayer2/mpv
since forever. But since libavcodec multi-threaded decoding was added,
I've always considered this pointless. libavcodec requires you to
"preload" it with packets, and then you can pretty much avoid blocking
on it, if decoding is fast enough.
But in some cases, a decoupled decoder thread _might_ help. Users have
for example come up with cases where decoding video in a separate
process and piping it as raw video to mpv helped. (Or my memory is
false, and it was about vapoursynth filtering, who knows.) So let's just
see whether this helps with anything.
Note that this would have been _much_ easier if libavcodec had an
asynchronous (or rather, non-blocking) API. It could probably have
easily gained that with a small change to its multi-threading code and a
small extension to its API, but I guess not.
Unfortunately, this uglifies f_decoder_wrapper quite a lot. Part of this
is due to annoying corner cases like legacy frame dropping and hardware
decoder state. These could probably be prettified later on.
There is also a change in playloop.c: this is because there is a need to
coordinate playback resets between demuxer thread, decoder thread, and
playback logic. I think this SEEK_BLOCK idea worked out reasonably well.
There are still a number of problems. For example, if the demuxer cache
is full, the decoder thread will simply block hard until the output
queue is full, which interferes with seeking. Could also be improved
later. Hardware decoding will probably die in a fire, because it will
run out of surfaces quickly. We could reduce the queue to size 1...
maybe later. We could update the queue options at runtime easily, but
currently I'm not going to bother.
I could only have put the lavc wrapper itself on a separate thread. But
there is some annoying interaction with EDL and backward playback shit,
and also you would have had to loop demuxer packets through the
playloop, so this sounded less annoying.
The food my mother made for us today was delicious.
Because audio uses the same code, also for audio (even if completely
pointless).
Fixes: #6926
The "seekbarkeyframes" option is now interpreted such if it's true, the
player default is used. Too lazy to make this a choice option or
whatever; the Lua option parser doesn't have support for that anyway.
Someone who cares can adjust this.
Try to deal with various corner cases. But when I fix one thing, another
thing breaks. (And it's 50/50 whether I find the breakage immediately or
a few months later.) So results may vary.
The default for--hr-seek is changed to "default" (not creative enough to
find a better name). In this mode, audio seeking is exact if there is no
video, or if the video has only a single frame. This change is actually
pretty dumb, since audio frames are usually small enough that exact
seeking does not really add much. But it gets rid of some weird special
cases.
Internally, the most important change is that is_coverart and is_sparse
handling is merged. is_sparse was originally just a special case for
weird .ts streams that have the corresponding low-level flag set. The
idea is that they're pretty similar anyway, so this would reduce the
number of corner cases. But I'm not sure if this doesn't break the
original intended use case for it (I don't have a sample anyway).
This changes last-frame handling, and respects the duration of the last
frame only if audio is disabled. This is mostly "coincidental" due to
the need to make seeking past EOF trigger player exit, and is caused by
setting STATUS_EOF early. On the other hand, this might have been this
way before (see removed chunk close to it).
This is useful with live streams, and it's not much worse than the h264
first packet hack, which reads some data anyway.
For some reason, the option wasn't even documented, so do that.
In addition, print the start time even if it's negative. That should not
be possible, but for some reason, the field is an int64_t copied from an
uint64_t so... whatever. Keeping the logging slightly more straight
forward is better anyway.
Remove some redundant fields that controlled or indicated whether the
demuxer was/could/should prefetch. Redefine how the eof/reading fields
work.
The in->eof field is now always valid, instead of weirdly being reset to
false in random situations. The in->reading field now corresponds to
whether the demuxer thread is working at all, and is reset if it stops
doing anything.
Also, I always found it stupid that dequeue_packet() forced the demuxer
thread to retry reading if it was EOF. This makes little sense, but was
probably added for files that are being appended to (running downloads).
It makes no sense, because if the cache really tried to read until file
EOF, it would encounter partial packets and throw errors, so all is lost
anyway. Plus stream_file now handles this better. So stop this behavior,
but add a temporary option that enables the old behavior.
I think checking for ds->eager when enabling prefetching never really
made sense (could be debated, but no, not really). On the other hand,
the change above exposed a missing wakeup in the backward demuxing code.
Some chances of regressions that could make it stuck in certain states
or so, or incorrect demuxer cache state reporting to the player
frontend.
This has been part of the libmpv for a while, so the implementation in
the IPC code is quite simple: just pass the mpv_node representing the
value of the "command" field without further checks to
mpv_command_node().
The only problem are the IPC-specific commands, which essentially have
their own dispatch mechanism. They expect an array. I'm not going to
rewrite the dispatch mechanism, so these still work only with an array.
I decided make the other case explicit with cmd==NULL. (I could also
have set cmd=="", which would have avoided changing each if condition
since "" matches no existing command, but that felt dirty.)
I decided to make this explicit. The alternative would have been making
all commands asynchronous always, like a small note in the manpage
threatened. I think that could have caused compatibility issues.
As a design decision, this does not send a reply if an async command
started. This could be a good or bad idea, but in any case, it will make
async command look almost like synchronous ones, except they don't block
the IPC protocol.
In all_formats mode, we've ignored what --ytdl-format did so far, since
we've converted the full format list, instead of just the formats
selected by youtube-dl.
But we can easily restore --ytdl-format behavior: just mark the selected
tracks as default tracks.
I don't think the skip_muxed option was overlay useful. While it was
nice to filter out the low quality muxed versions (as it happens on the
alphabetic site, I suspect it's compatibility stuff), it's not really
necessary, and just makes for another tricky and rarely used
configuration option. (This was different before muxed tracks were also
delay-loaded, and including the muxed versions slowed down loading.)
Add the force_all_formats option instead, which handles the HLS case.
Set it to true because they are also delay-loaded now, and don't slow
down startup as much.
See manpage additions. We would have to extend delay_open to support
multiple sub-tracks (for audio and video), and we'd still don't know (?)
whether it might contain more than one stream each (thinking of HLS
master streams). And if it's a true interleaved file (such as a "normal"
mp4 file provided as fallback for more primitive players), we'd either
have to signal such "bundled" tracks, or waste bandwidth.
This restructures a lot. The if/else tree in add_single_video for format
selection was a bit annoying, so it's split into separate if blocks,
where it checks each time whether a URL was determined yet.
This is just a more convenient way to start IPC client scripts per mpv
instance.
Does not work on Windows, although it could if the subprocess and IPC
parts are implemented (and I guess .exe/.bat suffixes are required).
Also untested whether it builds on Windows. A lot of other things are
untested too, so don't complain.
Pretty worthless I guess. I only tested one site (and 2 videos), it's
somewhat likely that it will break with other sites. Even if you leave
the option disabled (the default).
Slightly related to #3548. This will allows you to use the bitrate
stream selection mechanism, that was added for HLS, with normal videos.
Works as ad-filter. I had some more plans, for example replacing
matching text with different text, but for now it's dropping matches
only. There's a big warning in the manpage that I might change
semantics. For example, I might turn it into a primitive sed.
In a sane world, you'd probably write a simple script that processes
downloaded subtitles before giving them to mpv, and avoid all this
complexity. But we don't live in a sane world, and the sooner you learn
this, the happier you will be. (But I also want to run this on muxed
subtitles.)
This is pretty straightforward. We use POSIX regexes, which are readily
available without additional pain or dependencies. This also means it's
(apparently) not available on win32 (MinGW). The regex list is because I
hate big monolithic regexes, and this makes it slightly better.
Very superficially tested.
This renders incorrectly in the html output. I suspect you need one more
level here. Increase the indentation level. No other changes, other than
re-breaking some lines.
As requested I guess. It behaves quite similar to the --loop* options.
Not quite happy with the idea that 1) the option is mutated on each
operation (but at least it's consistent with --loop* and doesn't require
more properties), and 2) the ab-loop command will do nothing once all
loop iterations are done. As a concession, the OSD shows something about
"disabled".
Fixes: #7360
this creates a default log for the last mpv run when started from the
bundle. that way one can get a log of what happened even after an issue
occurred. also add a menu entry under Help to show the current log, but
only when the bundle is used.
Fixes#7396Fixes#2547
Directories inside ~~/scripts/ are now loaded as scripts, so don't use
it also for modules. Now there are no default module paths.
To compensate, we now try to run ~~/.init.js right after defaults.js,
so the user may extend the js init procedure via this script, e.g. for
adding default paths to mp.module_paths .
See #7435 and related for context.
Basically, it seems that while the original vsfilter processed subtitles
like with this option set to "yes", many current players (mpc-hc
default, vlc, probably most libass users) treat them like with "no". In
the linked issue, this makes rendering severely slower, and can consume
a lot of memory (or just overflow libass memory calculations). It seems
that changing this to "no" will lead to more good than bad, especially
because newer subtitles may be authored for the "no" behavior.
Most libass users seem to use "no" exactly because they do not call
ass_set_storage_size() at all. This API was needed because the scaling
of the subtitles depends on the video size (vsfilter bugs, or
something). In addition, it's my personal opinion that rendering should
not depend on the video at all, so I like setting the default of this to
"no".
This originally existed as a hack for weston. In certain scenarios, a
frame taking too long to render would cause vo_wayland_wait_frame to
timeout which would result in a ton of dropped frames. The naive
solution was to just to add a slight delay to the time value. If a
frame took too long, it would likely to fall under the timeout value and
all was well. This was exposed to the user since the default delay
(1000) was completely arbitrary.
However with presentation time, this doesn't appear to be neccesary.
Fresh frames that take longer than the display's refresh rate (16.666 ms
in most cases) behave well in Weston. In the other two main compositors
without presentation time (GNOME and Plasma), they also do not
experience any ill effects. It's better not to overcomplicate things, so
this "feature" can be removed now.
It's ridiculous that --script=something.dumb does not cause an error.
Make it error, and extend this behavior to the scripts/ sub-dir in the
mpv config dir.
This "bundles" all OSD properties. It also makes some previously
Lua-only values available (Lua has mp.get_osd_margins(), unsure if
anything uses it).
The main intention is actually to allow retrieving all fields in an
"atomic" way. (Could introduce a mechanism on the level of the mpv
client API to do this, but doing ti ad-hoc all the time like this commit
is easier.)
Addresses dumb things like accidentally overwriting a media file with
e.g. "mpv --log-file test.mkv" (when the user thought that --log-file
was a flag option, when it actually takes a filename). This example will
now print an error. It still works with "-log-file overwritten.mkv", but
prints a warning.
Not sure if I'm being too careful or not "radical" enough. In any case,
both the syntax that stops working and the syntax that produces a
warning now have been discouraged and were called legacy for almost a
decade.
See manpage additions. The libarchive behavior mentioned in the last
paragraph there is technically unrelated, but makes this new option
mostly pointless.
See: #7182
In the distant past, the cuviddec backed copy hwaccel could be
configured directly using lavc options. However, since that time,
we gained support for automatic hw ctx creation which ended up
bypassing the lavc options.
Rather than trying to find a way to pass those options again, a
better idea is to make the 'cuda-decode-device' option, used by
the interop hwaccels, work for the copy hwaccels too.
And that's pretty simple: we have to add a create function that
checks the option and passes it on to ffmpeg.
Note that this does require a slight re-jig to the configuration
flags, as we now have a scenario where we want to build with support
for the cuda copy hwaccels but not the interop ones. So we need
a distinct configuration flag for that combination.
Fixes#7295.
Add an "auto-safe" mode, mostly triggered by Ubuntu's nonsense to force
hwdec=vaapi in the global config file in their mpv package. But to be
honest it's probably something more people want.
This is implemented as explicit whitelist. On Windows, HEVC/Intel is
sometimes broken, but it's still whitelisted, and in theory we'd need a
detailed whitelist of device names etc. (like for example browsers tend
to do). On OSX, videotoolbox is a pretty bad choice, but unfortunately
the only one, so it's whitelisted too. There may be a larger number of
hwdec wrappers that work anyway, and I'm for example ignoring Android.
A minority of users have expressed a dislike of hats, calling them
"cancer [that] don't belong in software" describing the people who add
them as "shitty circlejerks" and "chucklefuck."
While I personally disagree with those opinions, it's probably easier
to let them have it their way. For that reason this adds the option
`greenandgrumpy` to the osc, which allows users to disable the hat.
Lua scripting has an undocumented mp.set_osd_ass() function, which is
used by osc.lua and console.lua. Apparently, 3rd party scripts also use
this. It's probably time to make this a public API.
The Lua implementation just bypassed the libmpv API. To make it usable
by any type of client, turn it into a command, "osd-overlay".
There's already a "overlay-add". Ignore it (although the manpage admits
guiltiness). I don't really want to deal with that old command. Its main
problem is that it uses global IDs, while I'd like to avoid that scripts
mess with each others overlays (whether that is accidentally or
intentionally). Maybe "overlay-add" can eventually be merged into
"osd-overlay", but I'm too lazy to do that now.
Scripting now uses the commands. There is a helper to manage OSD
overlays. The helper is very "thin"; I only want to force script authors
to use the ID allocation, which may help with putting multiple scripts
into a single .lua file without causing conflicts (basically, avoiding
singletons within a script's environment). The old set_osd_ass() is
emulated with the new API.
The JS scripting wrapper also provides a set_osd_ass() function, which
calls internal mpv API. Comment that part (to keep it compiling), but
I'm leaving it to @avih to finish the change.
Now that 00af718a made the lua read_options behavior much more similar
to the js behavior, the main difference was that lua does not re-read
the config file at on_update (but it does re-apply its stored content)
while js did re-read it.
Now the js on_update also does not re-read the config file and instead
applies its stored original content.
This is slightly hacky by adding an undocumented optional 4th argument
to read_options which allows overriding the config file content.
As described in the manpage changes. This makes more sense than the
previous approach, where options could "unexpectedly" stick. Although
this is still a somewhat arbitrary policy (ask many people and you'd get
a number of different expectations on what should happen), I think that
it reflects what mpv's builtin stuff does.
All the copying is annoying, but let's just hope nobody is stupid enough
to change these properties per video frame or something equally
ridiculous.
Apparently there are two different options for controlling which
screen an mpv window goes onto: --fs-screen and --screen. The former
explicitly only controls which screen a fullscreened window goes onto,
but does not appear to actually care about this option at runtime for
X11, so pressing f will always fullscreen to the screen mpv is currently
on. This means the option is of questionable usefulness for starters.
Making it worse, if you use --screen=1 --fs, mpv will actually fullscreen
on screen 0, because --fs-screen isn't set. Instead of doing that, fall
back to whatever --screen is set to.
This is a bit different than the lua code: on script-opts change it
simply re-applies the conf-file and script-opts to the options object,
and if this results in any changed value at options then on_update is
called with the changelist as argument.
This allows a value to revert back to the conf-file value if the
matching script-opts key had a different value and then got deleted.
It also guarantees to call back whenever the options object is
modified, which the lua code doesn't do (e.g. if the caller changed
a value and the observer changed it back - it won't detect a change).
Although they were not undocumented, they were hidden away in the
respective manpage sections. It's a good idea to add them to the main
keyboard bindings overview too. stats.lua also did this.
I decided to factor this into the user's scale option (instead of
somehow using it as default if the user has not specified it), because
it makes the option handling simpler, and won't break things like
per-screen DPI if the user only wants to scale the console font by a
factor.
Very primitive and dumb, but fulfils its purpose for the next commits.
I chose this specific implementation because it has the lowest footprint
in command.c, without resorting to crazy hacks such as sending messages
between scripts (which would be hard to coordinate especially on
startup).
I don't even know anymore whether this was intended or not. Certain use
cases for the "-o" options might require this. These options are for
passing general FFmpeg options. These are translated to av_opt_set()
calls, which may or may not accumulate the option values on multiple
calls with the same option name (how should I know?).
Anyway, it seems crazy to allow non-unique keys, so make them unique.
The ad-hoc nature of the option code makes this wonderfully complicated
(when I wrote that this code is cursed, I meant it). In combination with
lazy testing, it probably means there are lots of bugs here.
Whenever I deal with this, I have to look at the code to make sense of
this. And beyond that, there are some strange inconsistencies. (I think
this code is cursed. It always was, and maybe always will be.)
Although the manpage claimed that using multiple items for -add etc. is
deprecated, string list options didn't warn against it. So add the
warning, and add something in the changelog (even though nobody will
ever read this).
The manpage mentioned --vf-append, but this didn't even exist. So add
it, I guess. We encourage using -append for the other option types, so
for consistency, it should work on filter options. (And I already
tricked me into believing it existed when I mentioned it in the
manpage.)
Make the "operations" table separate for all option types, and mention
the option type on every single of the top-level list options.
This is similar to the "edition" change.
I considered making this go through deprecation, but didn't have a good
idea how to do that. Maybe it's fine, because this is pretty obscure.
But it might break some API users/scripts (it certainly broke
stats.lua), and all I have to say is sorry for that.
See manpage/changelog changes.
The purpose of this change is to removes another case of inconsistent
property behavior. At first I wanted to make this go through deprecation
before making a technically incompatible change, but then I considered
this feature too obscure as that anyone would care.
the Apple Remote has long been deprecated and abandoned by Apple.
current macs don't come with support for it anymore. support might be
re-added with the next commit.
Seems like this was silently changed to enabled by default on the change
to libplacebo, without adjusting the manpage. Fix the documented
default.
Also add a comment about Nvidia; see referenced issue.
Fixes: #7245
Merged from mpv-repl git repo commit 5ea2bf64f9c239f0326b02. Some
changes were made on top of it:
- Tabs were converted to 4 spaces indentation (plus some manual
indentation fixes in some places).
- All user-visible mentions of "repl" were renamed to "console".
- The README was converted to a manpage (with heavy changes, some
additions taken from stats.rst; rossy converted the key bindings
table to RST).
- The method to change the default key binding was changed.
- Change minor detail about "font" default value setting (not a
functional change).
- Integrate into the player as builtin script, including an option to
prevent loading it.
Above changes and commit message done by wm4.
Signed-off-by: wm4 <wm4@nowhere>
To aid in discoverability, and to address the most common case
directly, I'm adding an 'auto' mode for the window controls. In
this case, we will show the controls if there is no window border
and hide them if there are borders. This also respects the option
being toggled at runtime.
To ensure that it works in the wayland case, I've also made sure
that the wayland code explicitly forces the option to false if
decoration support is missing.
Based on feedback, I've split the config in two, with one option
for whether controls are active, and one for alignment. These are
new enough that we can get away with ignoring compatibility.
The demuxer_id (exported in as "src-id" property) is supposed to be the
native stream ID, as it exists in the file, or -1 if that does not exist
(actually any negative value), or if it is unknown.
Until now, an ID was made up if it was missing. That seems like strange
non-sense, and I can't find the reason why it was done. But it was
probably for convenience by the EDL stuff or so.
Stop doing this. Fortunately, the src-id property was documented as
being unavailable if the ID is not known. Even the code for this was
present, it was just inactive until now. Extend input.rst with some
explanations.
Also fixing 3 other places where negative demuxer_id was ignored or
avoided.
Pretty annoying affair. The vo_gpu code could of course not trigger
rendering from filters yet, so it needed to be extended. Also, this uses
some icky stuff made for vf_sub (and this was the reason I marked vf_sub
as deprecated), so everything is terrible.
It seems logical to account for the window controls if `boxvideo`
is in use (which has the effect of reducing the size of the video
so that the osc is not covering the video).
Probably pretty useless in this form (see: the wall of warnings), but
someone wanted this.
I think this should be useful to perform some automated tests, maybe.
Fixes: #7194
Today, if window decorations are not present, either because they were
disabled, or because the platform doesn't support them
(eg: gnome-shell on wayland), there are no window controls, meaning it
is not possible to minimize/maximize/close a window without knowing
keyboard shortcuts.
While you can imagine various ways of offering client side decorations,
it is attractive to consider using OSC because that is functionality
that we already have.
The main work here is defining a separate input area from the main
OSC box with its own buttons, etc.
While we could probably handle auto-detection based on whether
decorations are present or not, it's manually controlled for now.
The window control logic is mostly disconnected from the OSC itself,
except in the case of the `topbar` layout, where there has to be
coordination so that the controls don't get drawn on top of each other.
I had to do fine-positioning of the buttons based on the font on
my system, so don't be surprised if it looks wrong elsewhere.
You could also argue that window controls should be unscaled, even
if the main OSC box is scaled, but I've not tried to do this.
The behavior is slightly different in a messy way. The change is in line
with the option-to-property bridge removal mentioned some commits ago
and thus is deemed necessary.
These properties actually were removed/replaced, so there is no conflict
with the options of the same name anymore. For example, there is no
"audio-file" property anymore, but you still can set "audio-files" (and
--audio-file simply maps to --audio-files-append).
add_key_binding() makes the name argument optional (in weird Lua
fashion), which did not work if there were additional arguments. So
there is no way to avoid specifying a name while passing a rp argument.
Fix this, declare this way of skipping the argument as deprecated, and
allow passing name=nil as the preferred way to skip the name argument.
This is supposed to turn input.conf comments into inline documentation.
Whether this will be useful depends on whether there'll be a script
using this field.
This changes a small aspect of input.conf parsing fundamentally: this
attempts to strip comments/whitespace from the command string, which
will later be used to generate the command when a key binding is
executed. This should not have any negative effects, but there could be
unknown bugs. (For some reason, every command is parsed when input.conf
is parsed, but it still only stores the string for the command. I guess
that saves some minor amount of memory.)
Read-only information about all bindings. Somewhat hoping someone can
make a nice GUI-like overlay thing for it, which provides information
about mapped keys.
Particularly for "any_unicode" mappings, so they don't have to
special-case keys like '#' and ' ', which are normally mapped to
symbolic names for input.conf reasons. (Though admittedly, this is a
pretty minor thing, since API users could map these manually.)
The key is never nil if it's invoked through the normal input path. The
key name could be "" if mp_cmd.key_name==NULL. This should not happen,
but there's no strong guarantee in input.c that it cannot happen, so
whatever.
The intended target for this is the mpv.repl script, which manually
added every single ASCII key as a separate key binding. This provides a
simpler mechanism, that will catch any kind of text input.
Due to its special nature, explicitly do not give a guarantee for
compatibility; thus the warning in input.rst.
I often watch sporting events. On many occasions I get files with the
same filename for each session. For example, for F1 I might have the
following directory structure:
F1/
FP1.mkv
FP2.mkv
FP3.mkv
Qualification.mkv
Race.mkv
Since usually one simply watches one race after the other, I usually
just rsync the new event's files over the old ones, so, for example,
Race.mkv will be replaced from the file for the last event with the file
from the new event.
One problem with this is that I like to use --resume-playback for other
kinds of media, so I have it on by default. That works great for, say, a
movie, but doesn't work so well with this scheme, because you can
trivially forget to pass --no-resume-playback on the command line and
end up 2 hours in, watching spoilers as the race results scroll down the
screen :-)
This patch adds a new option, --resume-playback-check-mtime, which
validates that the file's mtime hasn't changed since the watch_later
configuration was saved. It does this by setting the watch_later
configuration to have the same mtime as the file after it is saved.
Switching back and forth between checking mtime and not checking mtime
works fine, as we only choose whether to compare based on it, but we
update the watch_later configuration mtime regardless of its value.