mpv/libvo/gl_common.c

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/*
* common OpenGL routines
*
* copyleft (C) 2005-2010 Reimar Döffinger <Reimar.Doeffinger@gmx.de>
* Special thanks go to the xine team and Matthias Hopf, whose video_out_opengl.c
* gave me lots of good ideas.
*
* This file is part of MPlayer.
*
* MPlayer is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* MPlayer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with MPlayer; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
* You can alternatively redistribute this file and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*/
/**
* \file gl_common.c
* \brief OpenGL helper functions used by vo_gl.c and vo_gl2.c
*/
#include <stddef.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <ctype.h>
#include <stdbool.h>
#include <math.h>
#include "talloc.h"
#include "gl_common.h"
#include "csputils.h"
#include "aspect.h"
#include "pnm_loader.h"
#include "options.h"
//! \defgroup glgeneral OpenGL general helper functions
// GLU has this as gluErrorString (we don't use GLU, as it is legacy-OpenGL)
static const char *gl_error_to_string(GLenum error)
{
switch (error) {
case GL_INVALID_ENUM: return "INVALID_ENUM";
case GL_INVALID_VALUE: return "INVALID_VALUE";
case GL_INVALID_OPERATION: return "INVALID_OPERATION";
case GL_INVALID_FRAMEBUFFER_OPERATION:
return "INVALID_FRAMEBUFFER_OPERATION";
case GL_OUT_OF_MEMORY: return "OUT_OF_MEMORY";
default: return "unknown";
}
}
void glCheckError(GL *gl, const char *info)
{
for (;;) {
GLenum error = gl->GetError();
if (error == GL_NO_ERROR)
break;
mp_msg(MSGT_VO, MSGL_ERR, "[gl] %s: OpenGL error %s.\n", info,
gl_error_to_string(error));
}
}
//! \defgroup glcontext OpenGL context management helper functions
//! \defgroup gltexture OpenGL texture handling helper functions
//! \defgroup glconversion OpenGL conversion helper functions
/**
* \brief adjusts the GL_UNPACK_ALIGNMENT to fit the stride.
* \param stride number of bytes per line for which alignment should fit.
* \ingroup glgeneral
*/
void glAdjustAlignment(GL *gl, int stride)
{
GLint gl_alignment;
if (stride % 8 == 0)
gl_alignment = 8;
else if (stride % 4 == 0)
gl_alignment = 4;
else if (stride % 2 == 0)
gl_alignment = 2;
else
gl_alignment = 1;
gl->PixelStorei(GL_UNPACK_ALIGNMENT, gl_alignment);
2011-10-06 18:46:01 +00:00
gl->PixelStorei(GL_PACK_ALIGNMENT, gl_alignment);
}
//! always return this format as internal texture format in glFindFormat
#define TEXTUREFORMAT_ALWAYS GL_RGB8
#undef TEXTUREFORMAT_ALWAYS
/**
* \brief find the OpenGL settings coresponding to format.
*
* All parameters may be NULL.
* \param fmt MPlayer format to analyze.
* \param bpp [OUT] bits per pixel of that format.
* \param gl_texfmt [OUT] internal texture format that fits the
* image format, not necessarily the best for performance.
* \param gl_format [OUT] OpenGL format for this image format.
* \param gl_type [OUT] OpenGL type for this image format.
* \return 1 if format is supported by OpenGL, 0 if not.
* \ingroup gltexture
*/
int glFindFormat(uint32_t fmt, int have_texture_rg, int *bpp, GLint *gl_texfmt,
GLenum *gl_format, GLenum *gl_type)
{
int supported = 1;
int dummy1;
GLenum dummy2;
GLint dummy3;
if (!bpp)
bpp = &dummy1;
if (!gl_texfmt)
gl_texfmt = &dummy3;
if (!gl_format)
gl_format = &dummy2;
if (!gl_type)
gl_type = &dummy2;
if (mp_get_chroma_shift(fmt, NULL, NULL, NULL)) {
// reduce the possible cases a bit
if (IMGFMT_IS_YUVP16_LE(fmt))
fmt = IMGFMT_420P16_LE;
else if (IMGFMT_IS_YUVP16_BE(fmt))
fmt = IMGFMT_420P16_BE;
else
fmt = IMGFMT_YV12;
}
*bpp = IMGFMT_IS_BGR(fmt) ? IMGFMT_BGR_DEPTH(fmt) : IMGFMT_RGB_DEPTH(fmt);
*gl_texfmt = 3;
switch (fmt) {
case IMGFMT_RGB48NE:
*gl_format = GL_RGB;
*gl_type = GL_UNSIGNED_SHORT;
break;
case IMGFMT_RGB24:
*gl_format = GL_RGB;
*gl_type = GL_UNSIGNED_BYTE;
break;
case IMGFMT_RGBA:
*gl_texfmt = 4;
*gl_format = GL_RGBA;
*gl_type = GL_UNSIGNED_BYTE;
break;
case IMGFMT_420P16:
supported = 0; // no native YUV support
*gl_texfmt = have_texture_rg ? GL_R16 : GL_LUMINANCE16;
*bpp = 16;
*gl_format = have_texture_rg ? GL_RED : GL_LUMINANCE;
*gl_type = GL_UNSIGNED_SHORT;
break;
case IMGFMT_YV12:
supported = 0; // no native YV12 support
case IMGFMT_Y800:
case IMGFMT_Y8:
*gl_texfmt = 1;
*bpp = 8;
*gl_format = GL_LUMINANCE;
*gl_type = GL_UNSIGNED_BYTE;
break;
case IMGFMT_UYVY:
// IMGFMT_YUY2 would be more logical for the _REV format,
// but gives clearly swapped colors.
case IMGFMT_YVYU:
*gl_texfmt = GL_YCBCR_MESA;
*bpp = 16;
*gl_format = GL_YCBCR_MESA;
*gl_type = fmt == IMGFMT_UYVY ? GL_UNSIGNED_SHORT_8_8 : GL_UNSIGNED_SHORT_8_8_REV;
break;
#if 0
// we do not support palettized formats, although the format the
// swscale produces works
case IMGFMT_RGB8:
*gl_format = GL_RGB;
*gl_type = GL_UNSIGNED_BYTE_2_3_3_REV;
break;
#endif
case IMGFMT_RGB15:
*gl_format = GL_RGBA;
*gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
break;
case IMGFMT_RGB16:
*gl_format = GL_RGB;
*gl_type = GL_UNSIGNED_SHORT_5_6_5_REV;
break;
#if 0
case IMGFMT_BGR8:
// special case as red and blue have a different number of bits.
// GL_BGR and GL_UNSIGNED_BYTE_3_3_2 isn't supported at least
// by nVidia drivers, and in addition would give more bits to
// blue than to red, which isn't wanted
*gl_format = GL_RGB;
*gl_type = GL_UNSIGNED_BYTE_3_3_2;
break;
#endif
case IMGFMT_BGR15:
*gl_format = GL_BGRA;
*gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
break;
case IMGFMT_BGR16:
*gl_format = GL_RGB;
*gl_type = GL_UNSIGNED_SHORT_5_6_5;
break;
case IMGFMT_BGR24:
*gl_format = GL_BGR;
*gl_type = GL_UNSIGNED_BYTE;
break;
case IMGFMT_BGRA:
*gl_texfmt = 4;
*gl_format = GL_BGRA;
*gl_type = GL_UNSIGNED_BYTE;
break;
default:
*gl_texfmt = 4;
*gl_format = GL_RGBA;
*gl_type = GL_UNSIGNED_BYTE;
supported = 0;
}
#ifdef TEXTUREFORMAT_ALWAYS
*gl_texfmt = TEXTUREFORMAT_ALWAYS;
#endif
return supported;
}
#ifdef HAVE_LIBDL
#include <dlfcn.h>
#endif
/**
* \brief find address of a linked function
* \param s name of function to find
* \return address of function or NULL if not found
*/
static void *getdladdr(const char *s)
{
void *ret = NULL;
#ifdef HAVE_LIBDL
void *handle = dlopen(NULL, RTLD_LAZY);
if (!handle)
return NULL;
ret = dlsym(handle, s);
dlclose(handle);
#endif
return ret;
}
typedef struct {
ptrdiff_t offset; // offset to the function pointer in struct GL
const char *extstr;
const char *funcnames[7];
void *fallback;
bool is_gl3;
} extfunc_desc_t;
#define DEF_FUNC_DESC(name) \
{offsetof(GL, name), NULL, {"gl" # name}, gl ## name}
#define DEF_EXT_FUNCS(...) __VA_ARGS__
#define DEF_EXT_DESC(name, ext, funcnames) \
{offsetof(GL, name), ext, {DEF_EXT_FUNCS funcnames}}
// These are mostly handled the same, but needed because at least the MESA
// headers don't define any function prototypes for these.
#define DEF_GL3_DESC(name) \
{offsetof(GL, name), NULL, {"gl" # name}, NULL, .is_gl3 = true}
static const extfunc_desc_t extfuncs[] = {
// these aren't extension functions but we query them anyway to allow
// different "backends" with one binary
DEF_FUNC_DESC(Viewport),
DEF_FUNC_DESC(Clear),
DEF_FUNC_DESC(GenTextures),
DEF_FUNC_DESC(DeleteTextures),
DEF_FUNC_DESC(TexEnvi),
DEF_FUNC_DESC(ClearColor),
DEF_FUNC_DESC(Enable),
DEF_FUNC_DESC(Disable),
DEF_FUNC_DESC(DrawBuffer),
DEF_FUNC_DESC(DepthMask),
DEF_FUNC_DESC(BlendFunc),
DEF_FUNC_DESC(Flush),
DEF_FUNC_DESC(Finish),
DEF_FUNC_DESC(PixelStorei),
DEF_FUNC_DESC(TexImage1D),
DEF_FUNC_DESC(TexImage2D),
DEF_FUNC_DESC(TexSubImage2D),
DEF_FUNC_DESC(GetTexImage),
DEF_FUNC_DESC(TexParameteri),
DEF_FUNC_DESC(TexParameterf),
DEF_FUNC_DESC(TexParameterfv),
DEF_FUNC_DESC(GetIntegerv),
DEF_FUNC_DESC(GetBooleanv),
DEF_FUNC_DESC(ColorMask),
DEF_FUNC_DESC(ReadPixels),
DEF_FUNC_DESC(ReadBuffer),
DEF_FUNC_DESC(DrawArrays),
DEF_FUNC_DESC(GetString),
DEF_FUNC_DESC(GetError),
// legacy GL functions (1.x - 2.x)
DEF_FUNC_DESC(Begin),
DEF_FUNC_DESC(End),
DEF_FUNC_DESC(MatrixMode),
DEF_FUNC_DESC(LoadIdentity),
DEF_FUNC_DESC(Translated),
DEF_FUNC_DESC(Scaled),
DEF_FUNC_DESC(Ortho),
DEF_FUNC_DESC(PushMatrix),
DEF_FUNC_DESC(PopMatrix),
DEF_FUNC_DESC(GenLists),
DEF_FUNC_DESC(DeleteLists),
DEF_FUNC_DESC(NewList),
DEF_FUNC_DESC(EndList),
DEF_FUNC_DESC(CallList),
DEF_FUNC_DESC(CallLists),
DEF_FUNC_DESC(Color4ub),
DEF_FUNC_DESC(Color4f),
DEF_FUNC_DESC(TexCoord2f),
DEF_FUNC_DESC(TexCoord2fv),
DEF_FUNC_DESC(Vertex2f),
DEF_FUNC_DESC(VertexPointer),
DEF_FUNC_DESC(ColorPointer),
DEF_FUNC_DESC(TexCoordPointer),
DEF_FUNC_DESC(EnableClientState),
DEF_FUNC_DESC(DisableClientState),
// OpenGL extension functions
DEF_EXT_DESC(GenBuffers, NULL,
("glGenBuffers", "glGenBuffersARB")),
DEF_EXT_DESC(DeleteBuffers, NULL,
("glDeleteBuffers", "glDeleteBuffersARB")),
DEF_EXT_DESC(BindBuffer, NULL,
("glBindBuffer", "glBindBufferARB")),
DEF_EXT_DESC(MapBuffer, NULL,
("glMapBuffer", "glMapBufferARB")),
DEF_EXT_DESC(UnmapBuffer, NULL,
("glUnmapBuffer", "glUnmapBufferARB")),
DEF_EXT_DESC(BufferData, NULL,
("glBufferData", "glBufferDataARB")),
DEF_EXT_DESC(ActiveTexture, NULL,
("glActiveTexture", "glActiveTextureARB")),
DEF_EXT_DESC(BindTexture, NULL,
("glBindTexture", "glBindTextureARB", "glBindTextureEXT")),
DEF_EXT_DESC(MultiTexCoord2f, NULL,
("glMultiTexCoord2f", "glMultiTexCoord2fARB")),
DEF_EXT_DESC(GenPrograms, "_program",
("glGenProgramsARB")),
DEF_EXT_DESC(DeletePrograms, "_program",
("glDeleteProgramsARB")),
DEF_EXT_DESC(BindProgram, "_program",
("glBindProgramARB")),
DEF_EXT_DESC(ProgramString, "_program",
("glProgramStringARB")),
DEF_EXT_DESC(GetProgramivARB, "_program",
("glGetProgramivARB")),
DEF_EXT_DESC(ProgramEnvParameter4f, "_program",
("glProgramEnvParameter4fARB")),
DEF_EXT_DESC(SwapInterval, "_swap_control",
("glXSwapIntervalSGI", "glXSwapInterval", "wglSwapIntervalSGI",
"wglSwapInterval", "wglSwapIntervalEXT")),
DEF_EXT_DESC(TexImage3D, NULL,
("glTexImage3D")),
// ancient ATI extensions
DEF_EXT_DESC(BeginFragmentShader, "ATI_fragment_shader",
("glBeginFragmentShaderATI")),
DEF_EXT_DESC(EndFragmentShader, "ATI_fragment_shader",
("glEndFragmentShaderATI")),
DEF_EXT_DESC(SampleMap, "ATI_fragment_shader",
("glSampleMapATI")),
DEF_EXT_DESC(ColorFragmentOp2, "ATI_fragment_shader",
("glColorFragmentOp2ATI")),
DEF_EXT_DESC(ColorFragmentOp3, "ATI_fragment_shader",
("glColorFragmentOp3ATI")),
DEF_EXT_DESC(SetFragmentShaderConstant, "ATI_fragment_shader",
("glSetFragmentShaderConstantATI")),
// GL 3, possibly in GL 2.x as well in form of extensions
DEF_GL3_DESC(GenBuffers),
DEF_GL3_DESC(DeleteBuffers),
DEF_GL3_DESC(BindBuffer),
DEF_GL3_DESC(MapBuffer),
DEF_GL3_DESC(UnmapBuffer),
DEF_GL3_DESC(BufferData),
DEF_GL3_DESC(ActiveTexture),
DEF_GL3_DESC(BindTexture),
DEF_GL3_DESC(GenVertexArrays),
DEF_GL3_DESC(BindVertexArray),
DEF_GL3_DESC(GetAttribLocation),
DEF_GL3_DESC(EnableVertexAttribArray),
DEF_GL3_DESC(DisableVertexAttribArray),
DEF_GL3_DESC(VertexAttribPointer),
DEF_GL3_DESC(DeleteVertexArrays),
DEF_GL3_DESC(UseProgram),
DEF_GL3_DESC(GetUniformLocation),
DEF_GL3_DESC(CompileShader),
DEF_GL3_DESC(CreateProgram),
DEF_GL3_DESC(CreateShader),
DEF_GL3_DESC(ShaderSource),
DEF_GL3_DESC(LinkProgram),
DEF_GL3_DESC(AttachShader),
DEF_GL3_DESC(DeleteShader),
DEF_GL3_DESC(DeleteProgram),
DEF_GL3_DESC(GetShaderInfoLog),
DEF_GL3_DESC(GetShaderiv),
DEF_GL3_DESC(GetProgramInfoLog),
DEF_GL3_DESC(GetProgramiv),
DEF_GL3_DESC(GetStringi),
DEF_GL3_DESC(BindAttribLocation),
DEF_GL3_DESC(BindFramebuffer),
DEF_GL3_DESC(GenFramebuffers),
DEF_GL3_DESC(DeleteFramebuffers),
DEF_GL3_DESC(CheckFramebufferStatus),
DEF_GL3_DESC(FramebufferTexture2D),
DEF_GL3_DESC(Uniform1f),
DEF_GL3_DESC(Uniform3f),
DEF_GL3_DESC(Uniform4f),
DEF_GL3_DESC(Uniform1i),
DEF_GL3_DESC(UniformMatrix3fv),
DEF_GL3_DESC(UniformMatrix4x3fv),
{-1}
};
/**
* \brief find the function pointers of some useful OpenGL extensions
* \param getProcAddress function to resolve function names, may be NULL
* \param ext2 an extra extension string
*/
static void getFunctions(GL *gl, void *(*getProcAddress)(const GLubyte *),
const char *ext2, bool is_gl3)
{
const extfunc_desc_t *dsc;
char *allexts = talloc_strdup(NULL, ext2 ? ext2 : "");
*gl = (GL) {0};
if (!getProcAddress)
getProcAddress = (void *)getdladdr;
if (is_gl3) {
gl->GetStringi = getProcAddress("glGetStringi");
gl->GetIntegerv = getProcAddress("glGetIntegerv");
if (!(gl->GetStringi && gl->GetIntegerv))
return;
GLint exts;
gl->GetIntegerv(GL_NUM_EXTENSIONS, &exts);
for (int n = 0; n < exts; n++) {
allexts = talloc_asprintf_append(allexts, " %s",
gl->GetStringi(GL_EXTENSIONS, n));
}
} else {
gl->GetString = getProcAddress("glGetString");
if (!gl->GetString)
gl->GetString = glGetString;
const char *ext = (char*)gl->GetString(GL_EXTENSIONS);
allexts = talloc_asprintf_append(allexts, " %s", ext);
}
mp_msg(MSGT_VO, MSGL_DBG2, "OpenGL extensions string:\n%s\n", allexts);
for (dsc = extfuncs; dsc->offset >= 0; dsc++) {
void *ptr = NULL;
if (!dsc->extstr || strstr(allexts, dsc->extstr)) {
for (int i = 0; !ptr && dsc->funcnames[i]; i++)
ptr = getProcAddress((const GLubyte *)dsc->funcnames[i]);
}
if (!ptr)
ptr = dsc->fallback;
if (!ptr && !dsc->extstr && (!dsc->is_gl3 || is_gl3))
mp_msg(MSGT_VO, MSGL_WARN, "[gl] OpenGL function not found: %s\n",
dsc->funcnames[0]);
void **funcptr = (void**)(((char*)gl) + dsc->offset);
*funcptr = ptr;
}
talloc_free(allexts);
}
/**
* \brief create a texture and set some defaults
* \param target texture taget, usually GL_TEXTURE_2D
* \param fmt internal texture format
* \param format texture host data format
* \param type texture host data type
* \param filter filter used for scaling, e.g. GL_LINEAR
* \param w texture width
* \param h texture height
* \param val luminance value to fill texture with
* \ingroup gltexture
*/
void glCreateClearTex(GL *gl, GLenum target, GLenum fmt, GLenum format,
GLenum type, GLint filter, int w, int h,
unsigned char val)
{
GLfloat fval = (GLfloat)val / 255.0;
GLfloat border[4] = {
fval, fval, fval, fval
};
int stride;
char *init;
if (w == 0)
w = 1;
if (h == 0)
h = 1;
stride = w * glFmt2bpp(format, type);
if (!stride)
return;
init = malloc(stride * h);
memset(init, val, stride * h);
glAdjustAlignment(gl, stride);
gl->PixelStorei(GL_UNPACK_ROW_LENGTH, w);
gl->TexImage2D(target, 0, fmt, w, h, 0, format, type, init);
gl->TexParameterf(target, GL_TEXTURE_PRIORITY, 1.0);
gl->TexParameteri(target, GL_TEXTURE_MIN_FILTER, filter);
gl->TexParameteri(target, GL_TEXTURE_MAG_FILTER, filter);
gl->TexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
gl->TexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
// Border texels should not be used with CLAMP_TO_EDGE
// We set a sane default anyway.
gl->TexParameterfv(target, GL_TEXTURE_BORDER_COLOR, border);
free(init);
}
static GLint detect_hqtexfmt(GL *gl)
{
const char *extensions = (const char *)gl->GetString(GL_EXTENSIONS);
if (strstr(extensions, "_texture_float"))
return GL_RGB32F;
else if (strstr(extensions, "NV_float_buffer"))
return GL_FLOAT_RGB32_NV;
return GL_RGB16;
}
/**
* \brief creates a texture from a PPM file
* \param target texture taget, usually GL_TEXTURE_2D
* \param fmt internal texture format, 0 for default
* \param filter filter used for scaling, e.g. GL_LINEAR
* \param f file to read PPM from
* \param width [out] width of texture
* \param height [out] height of texture
* \param maxval [out] maxval value from PPM file
* \return 0 on error, 1 otherwise
* \ingroup gltexture
*/
int glCreatePPMTex(GL *gl, GLenum target, GLenum fmt, GLint filter,
FILE *f, int *width, int *height, int *maxval)
{
int w, h, m, bpp;
GLenum type;
uint8_t *data = read_pnm(f, &w, &h, &bpp, &m);
GLint hqtexfmt = detect_hqtexfmt(gl);
if (!data || (bpp != 3 && bpp != 6)) {
free(data);
return 0;
}
if (!fmt) {
fmt = bpp == 6 ? hqtexfmt : 3;
if (fmt == GL_FLOAT_RGB32_NV && target != GL_TEXTURE_RECTANGLE)
fmt = GL_RGB16;
}
type = bpp == 6 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_BYTE;
glCreateClearTex(gl, target, fmt, GL_RGB, type, filter, w, h, 0);
glUploadTex(gl, target, GL_RGB, type,
data, w * bpp, 0, 0, w, h, 0);
free(data);
if (width)
*width = w;
if (height)
*height = h;
if (maxval)
*maxval = m;
return 1;
}
/**
* \brief return the number of bytes per pixel for the given format
* \param format OpenGL format
* \param type OpenGL type
* \return bytes per pixel
* \ingroup glgeneral
*
* Does not handle all possible variants, just those used by MPlayer
*/
int glFmt2bpp(GLenum format, GLenum type)
{
int component_size = 0;
switch (type) {
case GL_UNSIGNED_BYTE_3_3_2:
case GL_UNSIGNED_BYTE_2_3_3_REV:
return 1;
case GL_UNSIGNED_SHORT_5_5_5_1:
case GL_UNSIGNED_SHORT_1_5_5_5_REV:
case GL_UNSIGNED_SHORT_5_6_5:
case GL_UNSIGNED_SHORT_5_6_5_REV:
return 2;
case GL_UNSIGNED_BYTE:
component_size = 1;
break;
case GL_UNSIGNED_SHORT:
component_size = 2;
break;
}
switch (format) {
case GL_LUMINANCE:
case GL_ALPHA:
return component_size;
case GL_YCBCR_MESA:
return 2;
case GL_RGB:
case GL_BGR:
return 3 * component_size;
case GL_RGBA:
case GL_BGRA:
return 4 * component_size;
case GL_RED:
return component_size;
case GL_RG:
case GL_LUMINANCE_ALPHA:
return 2 * component_size;
}
return 0; // unknown
}
/**
* \brief upload a texture, handling things like stride and slices
* \param target texture target, usually GL_TEXTURE_2D
* \param format OpenGL format of data
* \param type OpenGL type of data
* \param dataptr data to upload
* \param stride data stride
* \param x x offset in texture
* \param y y offset in texture
* \param w width of the texture part to upload
* \param h height of the texture part to upload
* \param slice height of an upload slice, 0 for all at once
* \ingroup gltexture
*/
void glUploadTex(GL *gl, GLenum target, GLenum format, GLenum type,
const void *dataptr, int stride,
int x, int y, int w, int h, int slice)
{
const uint8_t *data = dataptr;
int y_max = y + h;
if (w <= 0 || h <= 0)
return;
if (slice <= 0)
slice = h;
if (stride < 0) {
data += (h - 1) * stride;
stride = -stride;
}
// this is not always correct, but should work for MPlayer
glAdjustAlignment(gl, stride);
gl->PixelStorei(GL_UNPACK_ROW_LENGTH, stride / glFmt2bpp(format, type));
for (; y + slice <= y_max; y += slice) {
gl->TexSubImage2D(target, 0, x, y, w, slice, format, type, data);
data += stride * slice;
}
if (y < y_max)
gl->TexSubImage2D(target, 0, x, y, w, y_max - y, format, type, data);
}
// Like glUploadTex, but upload a byte array with all elements set to val.
// If scratch is not NULL, points to a resizeable talloc memory block than can
// be freely used by the function (for avoiding temporary memory allocations).
void glClearTex(GL *gl, GLenum target, GLenum format, GLenum type,
int x, int y, int w, int h, uint8_t val, void **scratch)
{
int bpp = glFmt2bpp(format, type);
int stride = w * bpp;
int size = h * stride;
if (size < 1)
return;
void *data = scratch ? *scratch : NULL;
if (talloc_get_size(data) < size)
data = talloc_realloc(NULL, data, char *, size);
memset(data, val, size);
glAdjustAlignment(gl, stride);
gl->PixelStorei(GL_UNPACK_ROW_LENGTH, w);
gl->TexSubImage2D(target, 0, x, y, w, h, format, type, data);
if (scratch) {
*scratch = data;
} else {
talloc_free(data);
}
}
2011-10-06 18:46:01 +00:00
/**
* \brief download a texture, handling things like stride and slices
* \param target texture target, usually GL_TEXTURE_2D
* \param format OpenGL format of data
* \param type OpenGL type of data
* \param dataptr destination memory for download
* \param stride data stride (must be positive)
* \ingroup gltexture
*/
void glDownloadTex(GL *gl, GLenum target, GLenum format, GLenum type,
void *dataptr, int stride)
{
// this is not always correct, but should work for MPlayer
glAdjustAlignment(gl, stride);
gl->PixelStorei(GL_PACK_ROW_LENGTH, stride / glFmt2bpp(format, type));
gl->GetTexImage(target, 0, format, type, dataptr);
}
/**
* \brief Setup ATI version of register combiners for YUV to RGB conversion.
* \param csp_params parameters used for colorspace conversion
* \param text if set use the GL_ATI_text_fragment_shader API as
* used on OS X.
*/
static void glSetupYUVFragmentATI(GL *gl, struct mp_csp_params *csp_params,
int text)
{
GLint i;
float yuv2rgb[3][4];
gl->GetIntegerv(GL_MAX_TEXTURE_UNITS, &i);
if (i < 3)
mp_msg(MSGT_VO, MSGL_ERR,
"[gl] 3 texture units needed for YUV combiner (ATI) support (found %i)\n", i);
mp_get_yuv2rgb_coeffs(csp_params, yuv2rgb);
for (i = 0; i < 3; i++) {
int j;
yuv2rgb[i][3] -= -0.5 * (yuv2rgb[i][1] + yuv2rgb[i][2]);
for (j = 0; j < 4; j++) {
yuv2rgb[i][j] *= 0.125;
yuv2rgb[i][j] += 0.5;
if (yuv2rgb[i][j] > 1)
yuv2rgb[i][j] = 1;
if (yuv2rgb[i][j] < 0)
yuv2rgb[i][j] = 0;
}
}
if (text == 0) {
GLfloat c0[4] = { yuv2rgb[0][0], yuv2rgb[1][0], yuv2rgb[2][0] };
GLfloat c1[4] = { yuv2rgb[0][1], yuv2rgb[1][1], yuv2rgb[2][1] };
GLfloat c2[4] = { yuv2rgb[0][2], yuv2rgb[1][2], yuv2rgb[2][2] };
GLfloat c3[4] = { yuv2rgb[0][3], yuv2rgb[1][3], yuv2rgb[2][3] };
if (!gl->BeginFragmentShader || !gl->EndFragmentShader ||
!gl->SetFragmentShaderConstant || !gl->SampleMap ||
!gl->ColorFragmentOp2 || !gl->ColorFragmentOp3) {
mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Combiner (ATI) functions missing!\n");
return;
}
gl->GetIntegerv(GL_NUM_FRAGMENT_REGISTERS_ATI, &i);
if (i < 3)
mp_msg(MSGT_VO, MSGL_ERR,
"[gl] 3 registers needed for YUV combiner (ATI) support (found %i)\n", i);
gl->BeginFragmentShader();
gl->SetFragmentShaderConstant(GL_CON_0_ATI, c0);
gl->SetFragmentShaderConstant(GL_CON_1_ATI, c1);
gl->SetFragmentShaderConstant(GL_CON_2_ATI, c2);
gl->SetFragmentShaderConstant(GL_CON_3_ATI, c3);
gl->SampleMap(GL_REG_0_ATI, GL_TEXTURE0, GL_SWIZZLE_STR_ATI);
gl->SampleMap(GL_REG_1_ATI, GL_TEXTURE1, GL_SWIZZLE_STR_ATI);
gl->SampleMap(GL_REG_2_ATI, GL_TEXTURE2, GL_SWIZZLE_STR_ATI);
gl->ColorFragmentOp2(GL_MUL_ATI, GL_REG_1_ATI, GL_NONE, GL_NONE,
GL_REG_1_ATI, GL_NONE, GL_BIAS_BIT_ATI,
GL_CON_1_ATI, GL_NONE, GL_BIAS_BIT_ATI);
gl->ColorFragmentOp3(GL_MAD_ATI, GL_REG_2_ATI, GL_NONE, GL_NONE,
GL_REG_2_ATI, GL_NONE, GL_BIAS_BIT_ATI,
GL_CON_2_ATI, GL_NONE, GL_BIAS_BIT_ATI,
GL_REG_1_ATI, GL_NONE, GL_NONE);
gl->ColorFragmentOp3(GL_MAD_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE,
GL_REG_0_ATI, GL_NONE, GL_NONE,
GL_CON_0_ATI, GL_NONE, GL_BIAS_BIT_ATI,
GL_REG_2_ATI, GL_NONE, GL_NONE);
gl->ColorFragmentOp2(GL_ADD_ATI, GL_REG_0_ATI, GL_NONE, GL_8X_BIT_ATI,
GL_REG_0_ATI, GL_NONE, GL_NONE,
GL_CON_3_ATI, GL_NONE, GL_BIAS_BIT_ATI);
gl->EndFragmentShader();
} else {
static const char template[] =
"!!ATIfs1.0\n"
"StartConstants;\n"
" CONSTANT c0 = {%e, %e, %e};\n"
" CONSTANT c1 = {%e, %e, %e};\n"
" CONSTANT c2 = {%e, %e, %e};\n"
" CONSTANT c3 = {%e, %e, %e};\n"
"EndConstants;\n"
"StartOutputPass;\n"
" SampleMap r0, t0.str;\n"
" SampleMap r1, t1.str;\n"
" SampleMap r2, t2.str;\n"
" MUL r1.rgb, r1.bias, c1.bias;\n"
" MAD r2.rgb, r2.bias, c2.bias, r1;\n"
" MAD r0.rgb, r0, c0.bias, r2;\n"
" ADD r0.rgb.8x, r0, c3.bias;\n"
"EndPass;\n";
char buffer[512];
snprintf(buffer, sizeof(buffer), template,
yuv2rgb[0][0], yuv2rgb[1][0], yuv2rgb[2][0],
yuv2rgb[0][1], yuv2rgb[1][1], yuv2rgb[2][1],
yuv2rgb[0][2], yuv2rgb[1][2], yuv2rgb[2][2],
yuv2rgb[0][3], yuv2rgb[1][3], yuv2rgb[2][3]);
mp_msg(MSGT_VO, MSGL_DBG2, "[gl] generated fragment program:\n%s\n",
buffer);
loadGPUProgram(gl, GL_TEXT_FRAGMENT_SHADER_ATI, buffer);
}
}
// Replace all occurances of variables named "$"+name (e.g. $foo) in *text with
// replace, and return the result. *text must have been allocated with talloc.
static void replace_var_str(char **text, const char *name, const char *replace)
{
size_t namelen = strlen(name);
char *nextvar = *text;
void *parent = talloc_parent(*text);
for (;;) {
nextvar = strchr(nextvar, '$');
if (!nextvar)
break;
char *until = nextvar;
nextvar++;
if (strncmp(nextvar, name, namelen) != 0)
continue;
nextvar += namelen;
// try not to replace prefixes of other vars (e.g. $foo vs. $foo_bar)
char term = nextvar[0];
if (isalnum(term) || term == '_')
continue;
int prelength = until - *text;
int postlength = nextvar - *text;
char *n = talloc_asprintf(parent, "%.*s%s%s", prelength, *text, replace,
nextvar);
talloc_free(*text);
*text = n;
nextvar = *text + postlength;
}
}
static void replace_var_float(char **text, const char *name, float replace)
{
char *s = talloc_asprintf(NULL, "%e", replace);
replace_var_str(text, name, s);
talloc_free(s);
}
static void replace_var_char(char **text, const char *name, char replace)
{
char s[2] = { replace, '\0' };
replace_var_str(text, name, s);
}
// Append template to *text. Possibly initialize *text if it's NULL.
static void append_template(char **text, const char* template)
{
if (!text)
*text = talloc_strdup(NULL, template);
else
*text = talloc_strdup_append(*text, template);
}
/**
* \brief helper function for gen_spline_lookup_tex
* \param x subpixel-position ((0,1) range) to calculate weights for
* \param dst where to store transformed weights, must provide space for 4 GLfloats
*
* calculates the weights and stores them after appropriate transformation
* for the scaler fragment program.
*/
static void store_weights(float x, GLfloat *dst)
{
float w0 = (((-1 * x + 3) * x - 3) * x + 1) / 6;
float w1 = (((3 * x - 6) * x + 0) * x + 4) / 6;
float w2 = (((-3 * x + 3) * x + 3) * x + 1) / 6;
float w3 = (((1 * x + 0) * x + 0) * x + 0) / 6;
*dst++ = 1 + x - w1 / (w0 + w1);
*dst++ = 1 - x + w3 / (w2 + w3);
*dst++ = w0 + w1;
*dst++ = 0;
}
//! to avoid artefacts this should be rather large
#define LOOKUP_BSPLINE_RES (2 * 1024)
/**
* \brief creates the 1D lookup texture needed for fast higher-order filtering
* \param unit texture unit to attach texture to
*/
static void gen_spline_lookup_tex(GL *gl, GLenum unit)
{
GLfloat *tex = calloc(4 * LOOKUP_BSPLINE_RES, sizeof(*tex));
GLfloat *tp = tex;
int i;
for (i = 0; i < LOOKUP_BSPLINE_RES; i++) {
float x = (float)(i + 0.5) / LOOKUP_BSPLINE_RES;
store_weights(x, tp);
tp += 4;
}
store_weights(0, tex);
store_weights(1, &tex[4 * (LOOKUP_BSPLINE_RES - 1)]);
gl->ActiveTexture(unit);
gl->TexImage1D(GL_TEXTURE_1D, 0, GL_RGBA16, LOOKUP_BSPLINE_RES, 0, GL_RGBA,
GL_FLOAT, tex);
gl->TexParameterf(GL_TEXTURE_1D, GL_TEXTURE_PRIORITY, 1.0);
gl->TexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
gl->TexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
gl->TexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_REPEAT);
gl->ActiveTexture(GL_TEXTURE0);
free(tex);
}
#define NOISE_RES 2048
/**
* \brief creates the 1D lookup texture needed to generate pseudo-random numbers.
* \param unit texture unit to attach texture to
*/
static void gen_noise_lookup_tex(GL *gl, GLenum unit) {
GLfloat *tex = calloc(NOISE_RES, sizeof(*tex));
uint32_t lcg = 0x79381c11;
int i;
for (i = 0; i < NOISE_RES; i++)
tex[i] = (double)i / (NOISE_RES - 1);
for (i = 0; i < NOISE_RES - 1; i++) {
int remain = NOISE_RES - i;
int idx = i + (lcg >> 16) % remain;
GLfloat tmp = tex[i];
tex[i] = tex[idx];
tex[idx] = tmp;
lcg = lcg * 1664525 + 1013904223;
}
gl->ActiveTexture(unit);
gl->TexImage1D(GL_TEXTURE_1D, 0, 1, NOISE_RES, 0, GL_RED, GL_FLOAT, tex);
gl->TexParameterf(GL_TEXTURE_1D, GL_TEXTURE_PRIORITY, 1.0);
gl->TexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
gl->TexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
gl->TexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_REPEAT);
gl->ActiveTexture(GL_TEXTURE0);
free(tex);
}
#define SAMPLE(dest, coord, texture) \
"TEX textemp, " coord ", " texture ", $tex_type;\n" \
"MOV " dest ", textemp.r;\n"
static const char bilin_filt_template[] =
SAMPLE("yuv.$out_comp","fragment.texcoord[$in_tex]","texture[$in_tex]");
#define BICUB_FILT_MAIN \
/* first y-interpolation */ \
"ADD coord, fragment.texcoord[$in_tex].xyxy, cdelta.xyxw;\n" \
"ADD coord2, fragment.texcoord[$in_tex].xyxy, cdelta.zyzw;\n" \
SAMPLE("a.r","coord.xyxy","texture[$in_tex]") \
SAMPLE("a.g","coord.zwzw","texture[$in_tex]") \
/* second y-interpolation */ \
SAMPLE("b.r","coord2.xyxy","texture[$in_tex]") \
SAMPLE("b.g","coord2.zwzw","texture[$in_tex]") \
"LRP a.b, parmy.b, a.rrrr, a.gggg;\n" \
"LRP a.a, parmy.b, b.rrrr, b.gggg;\n" \
/* x-interpolation */ \
"LRP yuv.$out_comp, parmx.b, a.bbbb, a.aaaa;\n"
static const char bicub_filt_template_2D[] =
"MAD coord.xy, fragment.texcoord[$in_tex], {$texw, $texh}, {0.5, 0.5};\n"
"TEX parmx, coord.x, texture[$texs], 1D;\n"
"MUL cdelta.xz, parmx.rrgg, {-$ptw, 0, $ptw, 0};\n"
"TEX parmy, coord.y, texture[$texs], 1D;\n"
"MUL cdelta.yw, parmy.rrgg, {0, -$pth, 0, $pth};\n"
BICUB_FILT_MAIN;
static const char bicub_filt_template_RECT[] =
"ADD coord, fragment.texcoord[$in_tex], {0.5, 0.5};\n"
"TEX parmx, coord.x, texture[$texs], 1D;\n"
"MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};\n"
"TEX parmy, coord.y, texture[$texs], 1D;\n"
"MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};\n"
BICUB_FILT_MAIN;
#define CALCWEIGHTS(t, s) \
"MAD "t ", {-0.5, 0.1666, 0.3333, -0.3333}, "s ", {1, 0, -0.5, 0.5};\n" \
"MAD "t ", "t ", "s ", {0, 0, -0.5, 0.5};\n" \
"MAD "t ", "t ", "s ", {-0.6666, 0, 0.8333, 0.1666};\n" \
"RCP a.x, "t ".z;\n" \
"RCP a.y, "t ".w;\n" \
"MAD "t ".xy, "t ".xyxy, a.xyxy, {1, 1, 0, 0};\n" \
"ADD "t ".x, "t ".xxxx, "s ";\n" \
"SUB "t ".y, "t ".yyyy, "s ";\n"
static const char bicub_notex_filt_template_2D[] =
"MAD coord.xy, fragment.texcoord[$in_tex], {$texw, $texh}, {0.5, 0.5};\n"
"FRC coord.xy, coord.xyxy;\n"
CALCWEIGHTS("parmx", "coord.xxxx")
"MUL cdelta.xz, parmx.rrgg, {-$ptw, 0, $ptw, 0};\n"
CALCWEIGHTS("parmy", "coord.yyyy")
"MUL cdelta.yw, parmy.rrgg, {0, -$pth, 0, $pth};\n"
BICUB_FILT_MAIN;
static const char bicub_notex_filt_template_RECT[] =
"ADD coord, fragment.texcoord[$in_tex], {0.5, 0.5};\n"
"FRC coord.xy, coord.xyxy;\n"
CALCWEIGHTS("parmx", "coord.xxxx")
"MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};\n"
CALCWEIGHTS("parmy", "coord.yyyy")
"MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};\n"
BICUB_FILT_MAIN;
#define BICUB_X_FILT_MAIN \
"ADD coord.xy, fragment.texcoord[$in_tex].xyxy, cdelta.xyxy;\n" \
"ADD coord2.xy, fragment.texcoord[$in_tex].xyxy, cdelta.zyzy;\n" \
SAMPLE("a.r","coord","texture[$in_tex]") \
SAMPLE("b.r","coord2","texture[$in_tex]") \
/* x-interpolation */ \
"LRP yuv.$out_comp, parmx.b, a.rrrr, b.rrrr;\n"
static const char bicub_x_filt_template_2D[] =
"MAD coord.x, fragment.texcoord[$in_tex], {$texw}, {0.5};\n"
"TEX parmx, coord, texture[$texs], 1D;\n"
"MUL cdelta.xyz, parmx.rrgg, {-$ptw, 0, $ptw};\n"
BICUB_X_FILT_MAIN;
static const char bicub_x_filt_template_RECT[] =
"ADD coord.x, fragment.texcoord[$in_tex], {0.5};\n"
"TEX parmx, coord, texture[$texs], 1D;\n"
"MUL cdelta.xyz, parmx.rrgg, {-1, 0, 1};\n"
BICUB_X_FILT_MAIN;
static const char unsharp_filt_template[] =
"PARAM dcoord$out_comp = {$ptw_05, $pth_05, $ptw_05, -$pth_05};\n"
"ADD coord, fragment.texcoord[$in_tex].xyxy, dcoord$out_comp;\n"
"SUB coord2, fragment.texcoord[$in_tex].xyxy, dcoord$out_comp;\n"
SAMPLE("a.r","fragment.texcoord[$in_tex]","texture[$in_tex]")
SAMPLE("b.r","coord.xyxy","texture[$in_tex]")
SAMPLE("b.g","coord.zwzw","texture[$in_tex]")
"ADD b.r, b.r, b.g;\n"
SAMPLE("b.b","coord2.xyxy","texture[$in_tex]")
SAMPLE("b.g","coord2.zwzw","texture[$in_tex]")
"DP3 b, b, {0.25, 0.25, 0.25};\n"
"SUB b.r, a.r, b.r;\n"
"MAD textemp.r, b.r, {$strength}, a.r;\n"
"MOV yuv.$out_comp, textemp.r;\n";
static const char unsharp_filt_template2[] =
"PARAM dcoord$out_comp = {$ptw_12, $pth_12, $ptw_12, -$pth_12};\n"
"PARAM dcoord2$out_comp = {$ptw_15, 0, 0, $pth_15};\n"
"ADD coord, fragment.texcoord[$in_tex].xyxy, dcoord$out_comp;\n"
"SUB coord2, fragment.texcoord[$in_tex].xyxy, dcoord$out_comp;\n"
SAMPLE("a.r","fragment.texcoord[$in_tex]","texture[$in_tex]")
SAMPLE("b.r","coord.xyxy","texture[$in_tex]")
SAMPLE("b.g","coord.zwzw","texture[$in_tex]")
"ADD b.r, b.r, b.g;\n"
SAMPLE("b.b","coord2.xyxy","texture[$in_tex]")
SAMPLE("b.g","coord2.zwzw","texture[$in_tex]")
"ADD b.r, b.r, b.b;\n"
"ADD b.a, b.r, b.g;\n"
"ADD coord, fragment.texcoord[$in_tex].xyxy, dcoord2$out_comp;\n"
"SUB coord2, fragment.texcoord[$in_tex].xyxy, dcoord2$out_comp;\n"
SAMPLE("b.r","coord.xyxy","texture[$in_tex]")
SAMPLE("b.g","coord.zwzw","texture[$in_tex]")
"ADD b.r, b.r, b.g;\n"
SAMPLE("b.b","coord2.xyxy","texture[$in_tex]")
SAMPLE("b.g","coord2.zwzw","texture[$in_tex]")
"DP4 b.r, b, {-0.1171875, -0.1171875, -0.1171875, -0.09765625};\n"
"MAD b.r, a.r, {0.859375}, b.r;\n"
"MAD textemp.r, b.r, {$strength}, a.r;\n"
"MOV yuv.$out_comp, textemp.r;\n";
static const char yuv_prog_template[] =
"PARAM ycoef = {$cm11, $cm21, $cm31};\n"
"PARAM ucoef = {$cm12, $cm22, $cm32};\n"
"PARAM vcoef = {$cm13, $cm23, $cm33};\n"
"PARAM offsets = {$cm14, $cm24, $cm34};\n"
"TEMP res;\n"
"MAD res.rgb, yuv.rrrr, ycoef, offsets;\n"
"MAD res.rgb, yuv.gggg, ucoef, res;\n"
"MAD res.rgb, yuv.bbbb, vcoef, res;\n";
static const char yuv_pow_prog_template[] =
"PARAM ycoef = {$cm11, $cm21, $cm31};\n"
"PARAM ucoef = {$cm12, $cm22, $cm32};\n"
"PARAM vcoef = {$cm13, $cm23, $cm33};\n"
"PARAM offsets = {$cm14, $cm24, $cm34};\n"
"PARAM gamma = {$gamma_r, $gamma_g, $gamma_b};\n"
"TEMP res;\n"
"MAD res.rgb, yuv.rrrr, ycoef, offsets;\n"
"MAD res.rgb, yuv.gggg, ucoef, res;\n"
"MAD_SAT res.rgb, yuv.bbbb, vcoef, res;\n"
"POW res.r, res.r, gamma.r;\n"
"POW res.g, res.g, gamma.g;\n"
"POW res.b, res.b, gamma.b;\n";
static const char yuv_lookup_prog_template[] =
"PARAM ycoef = {$cm11, $cm21, $cm31, 0};\n"
"PARAM ucoef = {$cm12, $cm22, $cm32, 0};\n"
"PARAM vcoef = {$cm13, $cm23, $cm33, 0};\n"
"PARAM offsets = {$cm14, $cm24, $cm34, 0.125};\n"
"TEMP res;\n"
"MAD res, yuv.rrrr, ycoef, offsets;\n"
"MAD res.rgb, yuv.gggg, ucoef, res;\n"
"MAD res.rgb, yuv.bbbb, vcoef, res;\n"
"TEX res.r, res.raaa, texture[$conv_tex0], 2D;\n"
"ADD res.a, res.a, 0.25;\n"
"TEX res.g, res.gaaa, texture[$conv_tex0], 2D;\n"
"ADD res.a, res.a, 0.25;\n"
"TEX res.b, res.baaa, texture[$conv_tex0], 2D;\n";
static const char yuv_lookup3d_prog_template[] =
"TEMP res;\n"
"TEX res, yuv, texture[$conv_tex0], 3D;\n";
static const char noise_filt_template[] =
"MUL coord.xy, fragment.texcoord[0], {$noise_sx, $noise_sy};\n"
"TEMP rand;\n"
"TEX rand.r, coord.x, texture[$noise_filt_tex], 1D;\n"
"ADD rand.r, rand.r, coord.y;\n"
"TEX rand.r, rand.r, texture[$noise_filt_tex], 1D;\n"
"MAD res.rgb, rand.rrrr, {$noise_str, $noise_str, $noise_str}, res;\n";
/**
* \brief creates and initializes helper textures needed for scaling texture read
* \param scaler scaler type to create texture for
* \param texu contains next free texture unit number
* \param texs texture unit ids for the scaler are stored in this array
*/
static void create_scaler_textures(GL *gl, int scaler, int *texu, char *texs)
{
switch (scaler) {
case YUV_SCALER_BILIN:
case YUV_SCALER_BICUB_NOTEX:
case YUV_SCALER_UNSHARP:
case YUV_SCALER_UNSHARP2:
break;
case YUV_SCALER_BICUB:
case YUV_SCALER_BICUB_X:
texs[0] = (*texu)++;
gen_spline_lookup_tex(gl, GL_TEXTURE0 + texs[0]);
texs[0] += '0';
break;
default:
mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown scaler type %i\n", scaler);
}
}
//! resolution of texture for gamma lookup table
#define LOOKUP_RES 512
//! resolution for 3D yuv->rgb conversion lookup table
#define LOOKUP_3DRES 32
/**
* \brief creates and initializes helper textures needed for yuv conversion
* \param params struct containing parameters like brightness, gamma, ...
* \param texu contains next free texture unit number
* \param texs texture unit ids for the conversion are stored in this array
*/
static void create_conv_textures(GL *gl, gl_conversion_params_t *params,
int *texu, char *texs)
{
unsigned char *lookup_data = NULL;
int conv = YUV_CONVERSION(params->type);
switch (conv) {
case YUV_CONVERSION_FRAGMENT:
case YUV_CONVERSION_FRAGMENT_POW:
break;
case YUV_CONVERSION_FRAGMENT_LOOKUP:
texs[0] = (*texu)++;
gl->ActiveTexture(GL_TEXTURE0 + texs[0]);
lookup_data = malloc(4 * LOOKUP_RES);
mp_gen_gamma_map(lookup_data, LOOKUP_RES, params->csp_params.rgamma);
mp_gen_gamma_map(&lookup_data[LOOKUP_RES], LOOKUP_RES,
params->csp_params.ggamma);
mp_gen_gamma_map(&lookup_data[2 * LOOKUP_RES], LOOKUP_RES,
params->csp_params.bgamma);
glCreateClearTex(gl, GL_TEXTURE_2D, GL_LUMINANCE8, GL_LUMINANCE,
GL_UNSIGNED_BYTE, GL_LINEAR, LOOKUP_RES, 4, 0);
glUploadTex(gl, GL_TEXTURE_2D, GL_LUMINANCE, GL_UNSIGNED_BYTE,
lookup_data, LOOKUP_RES, 0, 0, LOOKUP_RES, 4, 0);
gl->ActiveTexture(GL_TEXTURE0);
texs[0] += '0';
break;
case YUV_CONVERSION_FRAGMENT_LOOKUP3D:
{
int sz = LOOKUP_3DRES + 2; // texture size including borders
if (!gl->TexImage3D) {
mp_msg(MSGT_VO, MSGL_ERR, "[gl] Missing 3D texture function!\n");
break;
}
texs[0] = (*texu)++;
gl->ActiveTexture(GL_TEXTURE0 + texs[0]);
lookup_data = malloc(3 * sz * sz * sz);
mp_gen_yuv2rgb_map(&params->csp_params, lookup_data, LOOKUP_3DRES);
glAdjustAlignment(gl, sz);
gl->PixelStorei(GL_UNPACK_ROW_LENGTH, 0);
gl->TexImage3D(GL_TEXTURE_3D, 0, 3, sz, sz, sz, 1,
GL_RGB, GL_UNSIGNED_BYTE, lookup_data);
gl->TexParameterf(GL_TEXTURE_3D, GL_TEXTURE_PRIORITY, 1.0);
gl->TexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
gl->TexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gl->TexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP);
gl->TexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP);
gl->TexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP);
gl->ActiveTexture(GL_TEXTURE0);
texs[0] += '0';
}
break;
default:
mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", conv);
}
free(lookup_data);
}
/**
* \brief adds a scaling texture read at the current fragment program position
* \param scaler type of scaler to insert
* \param prog pointer to fragment program so far
* \param texs array containing the texture unit identifiers for this scaler
* \param in_tex texture unit the scaler should read from
* \param out_comp component of the yuv variable the scaler stores the result in
* \param rect if rectangular (pixel) adressing should be used for in_tex
* \param texw width of the in_tex texture
* \param texh height of the in_tex texture
* \param strength strength of filter effect if the scaler does some kind of filtering
*/
static void add_scaler(int scaler, char **prog, char *texs,
char in_tex, char out_comp, int rect, int texw, int texh,
double strength)
{
const char *ttype = rect ? "RECT" : "2D";
const float ptw = rect ? 1.0 : 1.0 / texw;
const float pth = rect ? 1.0 : 1.0 / texh;
switch (scaler) {
case YUV_SCALER_BILIN:
append_template(prog, bilin_filt_template);
break;
case YUV_SCALER_BICUB:
if (rect)
append_template(prog, bicub_filt_template_RECT);
else
append_template(prog, bicub_filt_template_2D);
break;
case YUV_SCALER_BICUB_X:
if (rect)
append_template(prog, bicub_x_filt_template_RECT);
else
append_template(prog, bicub_x_filt_template_2D);
break;
case YUV_SCALER_BICUB_NOTEX:
if (rect)
append_template(prog, bicub_notex_filt_template_RECT);
else
append_template(prog, bicub_notex_filt_template_2D);
break;
case YUV_SCALER_UNSHARP:
append_template(prog, unsharp_filt_template);
break;
case YUV_SCALER_UNSHARP2:
append_template(prog, unsharp_filt_template2);
break;
}
replace_var_char(prog, "texs", texs[0]);
replace_var_char(prog, "in_tex", in_tex);
replace_var_char(prog, "out_comp", out_comp);
replace_var_str(prog, "tex_type", ttype);
replace_var_float(prog, "texw", texw);
replace_var_float(prog, "texh", texh);
replace_var_float(prog, "ptw", ptw);
replace_var_float(prog, "pth", pth);
// this is silly, not sure if that couldn't be in the shader source instead
replace_var_float(prog, "ptw_05", ptw * 0.5);
replace_var_float(prog, "pth_05", pth * 0.5);
replace_var_float(prog, "ptw_15", ptw * 1.5);
replace_var_float(prog, "pth_15", pth * 1.5);
replace_var_float(prog, "ptw_12", ptw * 1.2);
replace_var_float(prog, "pth_12", pth * 1.2);
replace_var_float(prog, "strength", strength);
}
static const struct {
const char *name;
GLenum cur;
GLenum max;
} progstats[] = {
{"instructions", 0x88A0, 0x88A1},
{"native instructions", 0x88A2, 0x88A3},
{"temporaries", 0x88A4, 0x88A5},
{"native temporaries", 0x88A6, 0x88A7},
{"parameters", 0x88A8, 0x88A9},
{"native parameters", 0x88AA, 0x88AB},
{"attribs", 0x88AC, 0x88AD},
{"native attribs", 0x88AE, 0x88AF},
{"ALU instructions", 0x8805, 0x880B},
{"TEX instructions", 0x8806, 0x880C},
{"TEX indirections", 0x8807, 0x880D},
{"native ALU instructions", 0x8808, 0x880E},
{"native TEX instructions", 0x8809, 0x880F},
{"native TEX indirections", 0x880A, 0x8810},
{NULL, 0, 0}
};
/**
* \brief load the specified GPU Program
* \param target program target to load into, only GL_FRAGMENT_PROGRAM is tested
* \param prog program string
* \return 1 on success, 0 otherwise
*/
int loadGPUProgram(GL *gl, GLenum target, char *prog)
{
int i;
GLint cur = 0, max = 0, err = 0;
if (!gl->ProgramString) {
mp_msg(MSGT_VO, MSGL_ERR, "[gl] Missing GPU program function\n");
return 0;
}
gl->ProgramString(target, GL_PROGRAM_FORMAT_ASCII, strlen(prog), prog);
gl->GetIntegerv(GL_PROGRAM_ERROR_POSITION, &err);
if (err != -1) {
mp_msg(MSGT_VO, MSGL_ERR,
"[gl] Error compiling fragment program, make sure your card supports\n"
"[gl] GL_ARB_fragment_program (use glxinfo to check).\n"
"[gl] Error message:\n %s at %.10s\n",
gl->GetString(GL_PROGRAM_ERROR_STRING), &prog[err]);
return 0;
}
if (!gl->GetProgramivARB || !mp_msg_test(MSGT_VO, MSGL_DBG2))
return 1;
mp_msg(MSGT_VO, MSGL_V, "[gl] Program statistics:\n");
for (i = 0; progstats[i].name; i++) {
gl->GetProgramivARB(target, progstats[i].cur, &cur);
gl->GetProgramivARB(target, progstats[i].max, &max);
mp_msg(MSGT_VO, MSGL_V, "[gl] %s: %i/%i\n", progstats[i].name, cur,
max);
}
return 1;
}
#define MAX_PROGSZ (1024 * 1024)
/**
* \brief setup a fragment program that will do YUV->RGB conversion
* \param parms struct containing parameters like conversion and scaler type,
* brightness, ...
*/
static void glSetupYUVFragprog(GL *gl, gl_conversion_params_t *params)
{
int type = params->type;
int texw = params->texw;
int texh = params->texh;
int rect = params->target == GL_TEXTURE_RECTANGLE;
static const char prog_hdr[] =
"!!ARBfp1.0\n"
"OPTION ARB_precision_hint_fastest;\n"
// all scaler variables must go here so they aren't defined
// multiple times when the same scaler is used more than once
"TEMP coord, coord2, cdelta, parmx, parmy, a, b, yuv, textemp;\n";
char *yuv_prog = NULL;
char **prog = &yuv_prog;
int cur_texu = 3;
char lum_scale_texs[1];
char chrom_scale_texs[1];
char conv_texs[1];
char filt_texs[1] = {0};
GLint i;
// this is the conversion matrix, with y, u, v factors
// for red, green, blue and the constant offsets
float yuv2rgb[3][4];
int noise = params->noise_strength != 0;
create_conv_textures(gl, params, &cur_texu, conv_texs);
create_scaler_textures(gl, YUV_LUM_SCALER(type), &cur_texu, lum_scale_texs);
if (YUV_CHROM_SCALER(type) == YUV_LUM_SCALER(type))
memcpy(chrom_scale_texs, lum_scale_texs, sizeof(chrom_scale_texs));
else
create_scaler_textures(gl, YUV_CHROM_SCALER(type), &cur_texu,
chrom_scale_texs);
if (noise) {
gen_noise_lookup_tex(gl, cur_texu);
filt_texs[0] = '0' + cur_texu++;
}
gl->GetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &i);
if (i < cur_texu)
mp_msg(MSGT_VO, MSGL_ERR,
"[gl] %i texture units needed for this type of YUV fragment support (found %i)\n",
cur_texu, i);
if (!gl->ProgramString) {
mp_msg(MSGT_VO, MSGL_FATAL, "[gl] ProgramString function missing!\n");
return;
}
append_template(prog, prog_hdr);
add_scaler(YUV_LUM_SCALER(type), prog, lum_scale_texs,
'0', 'r', rect, texw, texh, params->filter_strength);
add_scaler(YUV_CHROM_SCALER(type), prog,
chrom_scale_texs, '1', 'g', rect, params->chrom_texw,
params->chrom_texh, params->filter_strength);
add_scaler(YUV_CHROM_SCALER(type), prog,
chrom_scale_texs, '2', 'b', rect, params->chrom_texw,
params->chrom_texh, params->filter_strength);
mp_get_yuv2rgb_coeffs(&params->csp_params, yuv2rgb);
switch (YUV_CONVERSION(type)) {
case YUV_CONVERSION_FRAGMENT:
append_template(prog, yuv_prog_template);
break;
case YUV_CONVERSION_FRAGMENT_POW:
append_template(prog, yuv_pow_prog_template);
break;
case YUV_CONVERSION_FRAGMENT_LOOKUP:
append_template(prog, yuv_lookup_prog_template);
break;
case YUV_CONVERSION_FRAGMENT_LOOKUP3D:
append_template(prog, yuv_lookup3d_prog_template);
break;
default:
mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n",
YUV_CONVERSION(type));
break;
}
for (int r = 0; r < 3; r++) {
for (int c = 0; c < 4; c++) {
// "cmRC"
char var[] = { 'c', 'm', '1' + r, '1' + c, '\0' };
replace_var_float(prog, var, yuv2rgb[r][c]);
}
}
replace_var_float(prog, "gamma_r", (float)1.0 / params->csp_params.rgamma);
replace_var_float(prog, "gamma_g", (float)1.0 / params->csp_params.ggamma);
replace_var_float(prog, "gamma_b", (float)1.0 / params->csp_params.bgamma);
replace_var_char(prog, "conv_tex0", conv_texs[0]);
if (noise) {
// 1.0 strength is suitable for dithering 8 to 6 bit
double str = params->noise_strength * (1.0 / 64);
double scale_x = (double)NOISE_RES / texw;
double scale_y = (double)NOISE_RES / texh;
if (rect) {
scale_x /= texw;
scale_y /= texh;
}
append_template(prog, noise_filt_template);
replace_var_float(prog, "noise_sx", scale_x);
replace_var_float(prog, "noise_sy", scale_y);
replace_var_char(prog, "noise_filt_tex", filt_texs[0]);
replace_var_float(prog, "noise_str", str);
}
append_template(prog, "MOV result.color.rgb, res;\nEND");
mp_msg(MSGT_VO, MSGL_DBG2, "[gl] generated fragment program:\n%s\n",
yuv_prog);
loadGPUProgram(gl, GL_FRAGMENT_PROGRAM, yuv_prog);
talloc_free(yuv_prog);
}
/**
* \brief detect the best YUV->RGB conversion method available
*/
int glAutodetectYUVConversion(GL *gl)
{
const char *extensions = gl->GetString(GL_EXTENSIONS);
if (!extensions || !gl->MultiTexCoord2f)
return YUV_CONVERSION_NONE;
if (strstr(extensions, "GL_ARB_fragment_program"))
return YUV_CONVERSION_FRAGMENT;
if (strstr(extensions, "GL_ATI_text_fragment_shader"))
return YUV_CONVERSION_TEXT_FRAGMENT;
if (strstr(extensions, "GL_ATI_fragment_shader"))
return YUV_CONVERSION_COMBINERS_ATI;
return YUV_CONVERSION_NONE;
}
/**
* \brief setup YUV->RGB conversion
* \param parms struct containing parameters like conversion and scaler type,
* brightness, ...
* \ingroup glconversion
*/
void glSetupYUVConversion(GL *gl, gl_conversion_params_t *params)
{
if (params->chrom_texw == 0)
params->chrom_texw = 1;
if (params->chrom_texh == 0)
params->chrom_texh = 1;
switch (YUV_CONVERSION(params->type)) {
case YUV_CONVERSION_COMBINERS_ATI:
glSetupYUVFragmentATI(gl, &params->csp_params, 0);
break;
case YUV_CONVERSION_TEXT_FRAGMENT:
glSetupYUVFragmentATI(gl, &params->csp_params, 1);
break;
case YUV_CONVERSION_FRAGMENT_LOOKUP:
case YUV_CONVERSION_FRAGMENT_LOOKUP3D:
case YUV_CONVERSION_FRAGMENT:
case YUV_CONVERSION_FRAGMENT_POW:
glSetupYUVFragprog(gl, params);
break;
case YUV_CONVERSION_NONE:
break;
default:
mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n",
YUV_CONVERSION(params->type));
}
}
/**
* \brief enable the specified YUV conversion
* \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D)
* \param type type of YUV conversion
* \ingroup glconversion
*/
void glEnableYUVConversion(GL *gl, GLenum target, int type)
{
switch (YUV_CONVERSION(type)) {
case YUV_CONVERSION_COMBINERS_ATI:
gl->ActiveTexture(GL_TEXTURE1);
gl->Enable(target);
gl->ActiveTexture(GL_TEXTURE2);
gl->Enable(target);
gl->ActiveTexture(GL_TEXTURE0);
gl->Enable(GL_FRAGMENT_SHADER_ATI);
break;
case YUV_CONVERSION_TEXT_FRAGMENT:
gl->ActiveTexture(GL_TEXTURE1);
gl->Enable(target);
gl->ActiveTexture(GL_TEXTURE2);
gl->Enable(target);
gl->ActiveTexture(GL_TEXTURE0);
gl->Enable(GL_TEXT_FRAGMENT_SHADER_ATI);
break;
case YUV_CONVERSION_FRAGMENT_LOOKUP3D:
case YUV_CONVERSION_FRAGMENT_LOOKUP:
case YUV_CONVERSION_FRAGMENT_POW:
case YUV_CONVERSION_FRAGMENT:
case YUV_CONVERSION_NONE:
gl->Enable(GL_FRAGMENT_PROGRAM);
break;
}
}
/**
* \brief disable the specified YUV conversion
* \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D)
* \param type type of YUV conversion
* \ingroup glconversion
*/
void glDisableYUVConversion(GL *gl, GLenum target, int type)
{
switch (YUV_CONVERSION(type)) {
case YUV_CONVERSION_COMBINERS_ATI:
gl->ActiveTexture(GL_TEXTURE1);
gl->Disable(target);
gl->ActiveTexture(GL_TEXTURE2);
gl->Disable(target);
gl->ActiveTexture(GL_TEXTURE0);
gl->Disable(GL_FRAGMENT_SHADER_ATI);
break;
case YUV_CONVERSION_TEXT_FRAGMENT:
gl->Disable(GL_TEXT_FRAGMENT_SHADER_ATI);
// HACK: at least the Mac OS X 10.5 PPC Radeon drivers are broken and
// without this disable the texture units while the program is still
// running (10.4 PPC seems to work without this though).
gl->Flush();
gl->ActiveTexture(GL_TEXTURE1);
gl->Disable(target);
gl->ActiveTexture(GL_TEXTURE2);
gl->Disable(target);
gl->ActiveTexture(GL_TEXTURE0);
break;
case YUV_CONVERSION_FRAGMENT_LOOKUP3D:
case YUV_CONVERSION_FRAGMENT_LOOKUP:
case YUV_CONVERSION_FRAGMENT_POW:
case YUV_CONVERSION_FRAGMENT:
case YUV_CONVERSION_NONE:
gl->Disable(GL_FRAGMENT_PROGRAM);
break;
}
}
void glEnable3DLeft(GL *gl, int type)
{
GLint buffer;
switch (type) {
case GL_3D_RED_CYAN:
gl->ColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_FALSE);
break;
case GL_3D_GREEN_MAGENTA:
gl->ColorMask(GL_FALSE, GL_TRUE, GL_FALSE, GL_FALSE);
break;
case GL_3D_QUADBUFFER:
gl->GetIntegerv(GL_DRAW_BUFFER, &buffer);
switch (buffer) {
case GL_FRONT:
case GL_FRONT_LEFT:
case GL_FRONT_RIGHT:
buffer = GL_FRONT_LEFT;
break;
case GL_BACK:
case GL_BACK_LEFT:
case GL_BACK_RIGHT:
buffer = GL_BACK_LEFT;
break;
}
gl->DrawBuffer(buffer);
break;
}
}
void glEnable3DRight(GL *gl, int type)
{
GLint buffer;
switch (type) {
case GL_3D_RED_CYAN:
gl->ColorMask(GL_FALSE, GL_TRUE, GL_TRUE, GL_FALSE);
break;
case GL_3D_GREEN_MAGENTA:
gl->ColorMask(GL_TRUE, GL_FALSE, GL_TRUE, GL_FALSE);
break;
case GL_3D_QUADBUFFER:
gl->GetIntegerv(GL_DRAW_BUFFER, &buffer);
switch (buffer) {
case GL_FRONT:
case GL_FRONT_LEFT:
case GL_FRONT_RIGHT:
buffer = GL_FRONT_RIGHT;
break;
case GL_BACK:
case GL_BACK_LEFT:
case GL_BACK_RIGHT:
buffer = GL_BACK_RIGHT;
break;
}
gl->DrawBuffer(buffer);
break;
}
}
void glDisable3D(GL *gl, int type)
{
GLint buffer;
switch (type) {
case GL_3D_RED_CYAN:
case GL_3D_GREEN_MAGENTA:
gl->ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
break;
case GL_3D_QUADBUFFER:
gl->DrawBuffer(vo_doublebuffering ? GL_BACK : GL_FRONT);
gl->GetIntegerv(GL_DRAW_BUFFER, &buffer);
switch (buffer) {
case GL_FRONT:
case GL_FRONT_LEFT:
case GL_FRONT_RIGHT:
buffer = GL_FRONT;
break;
case GL_BACK:
case GL_BACK_LEFT:
case GL_BACK_RIGHT:
buffer = GL_BACK;
break;
}
gl->DrawBuffer(buffer);
break;
}
}
/**
* \brief draw a texture part at given 2D coordinates
* \param x screen top coordinate
* \param y screen left coordinate
* \param w screen width coordinate
* \param h screen height coordinate
* \param tx texture top coordinate in pixels
* \param ty texture left coordinate in pixels
* \param tw texture part width in pixels
* \param th texture part height in pixels
* \param sx width of texture in pixels
* \param sy height of texture in pixels
* \param rect_tex whether this texture uses texture_rectangle extension
* \param is_yv12 if != 0, also draw the textures from units 1 and 2,
* bits 8 - 15 and 16 - 23 specify the x and y scaling of those textures
* \param flip flip the texture upside down
* \ingroup gltexture
*/
void glDrawTex(GL *gl, GLfloat x, GLfloat y, GLfloat w, GLfloat h,
GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th,
int sx, int sy, int rect_tex, int is_yv12, int flip)
{
int chroma_x_shift = (is_yv12 >> 8) & 31;
int chroma_y_shift = (is_yv12 >> 16) & 31;
GLfloat xscale = 1 << chroma_x_shift;
GLfloat yscale = 1 << chroma_y_shift;
GLfloat tx2 = tx / xscale, ty2 = ty / yscale, tw2 = tw / xscale, th2 = th / yscale;
if (!rect_tex) {
tx /= sx;
ty /= sy;
tw /= sx;
th /= sy;
tx2 = tx, ty2 = ty, tw2 = tw, th2 = th;
}
if (flip) {
y += h;
h = -h;
}
gl->Begin(GL_QUADS);
gl->TexCoord2f(tx, ty);
if (is_yv12) {
gl->MultiTexCoord2f(GL_TEXTURE1, tx2, ty2);
gl->MultiTexCoord2f(GL_TEXTURE2, tx2, ty2);
}
gl->Vertex2f(x, y);
gl->TexCoord2f(tx, ty + th);
if (is_yv12) {
gl->MultiTexCoord2f(GL_TEXTURE1, tx2, ty2 + th2);
gl->MultiTexCoord2f(GL_TEXTURE2, tx2, ty2 + th2);
}
gl->Vertex2f(x, y + h);
gl->TexCoord2f(tx + tw, ty + th);
if (is_yv12) {
gl->MultiTexCoord2f(GL_TEXTURE1, tx2 + tw2, ty2 + th2);
gl->MultiTexCoord2f(GL_TEXTURE2, tx2 + tw2, ty2 + th2);
}
gl->Vertex2f(x + w, y + h);
gl->TexCoord2f(tx + tw, ty);
if (is_yv12) {
gl->MultiTexCoord2f(GL_TEXTURE1, tx2 + tw2, ty2);
gl->MultiTexCoord2f(GL_TEXTURE2, tx2 + tw2, ty2);
}
gl->Vertex2f(x + w, y);
gl->End();
}
#ifdef CONFIG_GL_COCOA
#include "cocoa_common.h"
static int create_window_cocoa(struct MPGLContext *ctx, uint32_t d_width,
uint32_t d_height, uint32_t flags)
{
if (vo_cocoa_create_window(ctx->vo, d_width, d_height, flags, 0) == 0) {
return SET_WINDOW_OK;
} else {
return SET_WINDOW_FAILED;
}
}
static int create_window_cocoa_gl3(struct MPGLContext *ctx, int gl_flags,
int gl_version, uint32_t d_width,
uint32_t d_height, uint32_t flags)
{
int rv = vo_cocoa_create_window(ctx->vo, d_width, d_height, flags, 1);
getFunctions(ctx->gl, (void *)vo_cocoa_glgetaddr, NULL, true);
ctx->depth_r = vo_cocoa_cgl_color_size();
ctx->depth_g = vo_cocoa_cgl_color_size();
ctx->depth_b = vo_cocoa_cgl_color_size();
return rv;
}
static int setGlWindow_cocoa(MPGLContext *ctx)
{
vo_cocoa_change_attributes(ctx->vo);
getFunctions(ctx->gl, (void *)vo_cocoa_glgetaddr, NULL, false);
if (!ctx->gl->SwapInterval)
ctx->gl->SwapInterval = vo_cocoa_swap_interval;
return SET_WINDOW_OK;
}
static void releaseGlContext_cocoa(MPGLContext *ctx)
{
}
static void swapGlBuffers_cocoa(MPGLContext *ctx)
{
vo_cocoa_swap_buffers();
}
static int cocoa_check_events(struct vo *vo)
{
return vo_cocoa_check_events(vo);
}
static void cocoa_update_xinerama_info(struct vo *vo)
{
vo_cocoa_update_xinerama_info(vo);
}
static void cocoa_fullscreen(struct vo *vo)
{
vo_cocoa_fullscreen(vo);
}
#endif
#ifdef CONFIG_GL_WIN32
#include <windows.h>
#include "w32_common.h"
struct w32_context {
int vinfo;
HGLRC context;
};
static int create_window_w32(struct MPGLContext *ctx, uint32_t d_width,
uint32_t d_height, uint32_t flags)
{
if (!vo_w32_config(ctx->vo, d_width, d_height, flags))
return -1;
return 0;
}
/**
* \brief little helper since wglGetProcAddress definition does not fit our
* getProcAddress
* \param procName name of function to look up
* \return function pointer returned by wglGetProcAddress
*/
static void *w32gpa(const GLubyte *procName)
{
HMODULE oglmod;
void *res = wglGetProcAddress(procName);
if (res)
return res;
oglmod = GetModuleHandle("opengl32.dll");
return GetProcAddress(oglmod, procName);
}
static int create_window_w32_gl3(struct MPGLContext *ctx, int gl_flags,
int gl_version, uint32_t d_width,
uint32_t d_height, uint32_t flags) {
if (!vo_w32_config(ctx->vo, d_width, d_height, flags))
return -1;
struct w32_context *w32_ctx = ctx->priv;
HGLRC *context = &w32_ctx->context;
if (*context) // reuse existing context
return 0; // not reusing it breaks gl3!
HWND win = ctx->vo->w32->window;
HDC windc = vo_w32_get_dc(ctx->vo, win);
HGLRC new_context = 0;
new_context = wglCreateContext(windc);
if (!new_context) {
mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GL context!\n");
return -1;
}
// set context
if (!wglMakeCurrent(windc, new_context)) {
mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not set GL context!\n");
goto out;
}
const char *(GLAPIENTRY *wglGetExtensionsStringARB)(HDC hdc)
= w32gpa((const GLubyte*)"wglGetExtensionsStringARB");
if (!wglGetExtensionsStringARB)
goto unsupported;
const char *wgl_exts = wglGetExtensionsStringARB(windc);
if (!strstr(wgl_exts, "WGL_ARB_create_context"))
goto unsupported;
HGLRC (GLAPIENTRY *wglCreateContextAttribsARB)(HDC hDC, HGLRC hShareContext,
const int *attribList)
= w32gpa((const GLubyte*)"wglCreateContextAttribsARB");
if (!wglCreateContextAttribsARB)
goto unsupported;
int attribs[] = {
WGL_CONTEXT_MAJOR_VERSION_ARB, MPGL_VER_GET_MAJOR(gl_version),
WGL_CONTEXT_MINOR_VERSION_ARB, MPGL_VER_GET_MINOR(gl_version),
WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
0
};
*context = wglCreateContextAttribsARB(windc, 0, attribs);
if (! *context) {
// NVidia, instead of ignoring WGL_CONTEXT_FLAGS_ARB, will error out if
// it's present on pre-3.2 contexts.
// Remove it from attribs and retry the context creation.
attribs[6] = attribs[7] = 0;
*context = wglCreateContextAttribsARB(windc, 0, attribs);
}
if (! *context) {
int err = GetLastError();
mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create an OpenGL 3.x"
" context: error 0x%x\n", err);
goto out;
}
wglMakeCurrent(NULL, NULL);
wglDeleteContext(new_context);
if (!wglMakeCurrent(windc, *context)) {
mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not set GL3 context!\n");
wglDeleteContext(*context);
return -1;
}
/* update function pointers */
getFunctions(ctx->gl, w32gpa, NULL, true);
int pfmt = GetPixelFormat(windc);
PIXELFORMATDESCRIPTOR pfd;
if (DescribePixelFormat(windc, pfmt, sizeof(PIXELFORMATDESCRIPTOR), &pfd)) {
ctx->depth_r = pfd.cRedBits;
ctx->depth_g = pfd.cGreenBits;
ctx->depth_b = pfd.cBlueBits;
}
return 0;
unsupported:
mp_msg(MSGT_VO, MSGL_ERR, "[gl] The current OpenGL implementation does"
" not support OpenGL 3.x \n");
out:
wglDeleteContext(new_context);
return -1;
}
static int setGlWindow_w32(MPGLContext *ctx)
{
HWND win = ctx->vo->w32->window;
struct w32_context *w32_ctx = ctx->priv;
int *vinfo = &w32_ctx->vinfo;
HGLRC *context = &w32_ctx->context;
int new_vinfo;
HDC windc = vo_w32_get_dc(ctx->vo, win);
HGLRC new_context = 0;
int keep_context = 0;
int res = SET_WINDOW_FAILED;
GL *gl = ctx->gl;
// should only be needed when keeping context, but not doing glFinish
// can cause flickering even when we do not keep it.
if (*context)
gl->Finish();
new_vinfo = GetPixelFormat(windc);
if (*context && *vinfo && new_vinfo && *vinfo == new_vinfo) {
// we can keep the wglContext
new_context = *context;
keep_context = 1;
} else {
// create a context
new_context = wglCreateContext(windc);
if (!new_context) {
mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GL context!\n");
goto out;
}
}
// set context
if (!wglMakeCurrent(windc, new_context)) {
mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not set GL context!\n");
if (!keep_context)
wglDeleteContext(new_context);
goto out;
}
// set new values
{
RECT rect;
GetClientRect(win, &rect);
ctx->vo->dwidth = rect.right;
ctx->vo->dheight = rect.bottom;
}
if (!keep_context) {
if (*context)
wglDeleteContext(*context);
*context = new_context;
*vinfo = new_vinfo;
getFunctions(ctx->gl, w32gpa, NULL, false);
// and inform that reinit is neccessary
res = SET_WINDOW_REINIT;
} else
res = SET_WINDOW_OK;
out:
vo_w32_release_dc(ctx->vo, win, windc);
return res;
}
static void releaseGlContext_w32(MPGLContext *ctx)
{
struct w32_context *w32_ctx = ctx->priv;
int *vinfo = &w32_ctx->vinfo;
HGLRC *context = &w32_ctx->context;
*vinfo = 0;
if (*context) {
wglMakeCurrent(0, 0);
wglDeleteContext(*context);
}
*context = 0;
}
static void swapGlBuffers_w32(MPGLContext *ctx)
{
HDC vo_hdc = vo_w32_get_dc(ctx->vo, ctx->vo->w32->window);
SwapBuffers(vo_hdc);
vo_w32_release_dc(ctx->vo, ctx->vo->w32->window, vo_hdc);
}
#endif
#ifdef CONFIG_GL_X11
#include <X11/Xlib.h>
#include <GL/glx.h>
#include "x11_common.h"
struct glx_context {
XVisualInfo *vinfo;
GLXContext context;
};
static int create_window_x11(struct MPGLContext *ctx, uint32_t d_width,
uint32_t d_height, uint32_t flags)
{
struct vo *vo = ctx->vo;
static int default_glx_attribs[] = {
GLX_RGBA, GLX_RED_SIZE, 1, GLX_GREEN_SIZE, 1, GLX_BLUE_SIZE, 1,
GLX_DOUBLEBUFFER, None
};
static int stereo_glx_attribs[] = {
GLX_RGBA, GLX_RED_SIZE, 1, GLX_GREEN_SIZE, 1, GLX_BLUE_SIZE, 1,
GLX_DOUBLEBUFFER, GLX_STEREO, None
};
XVisualInfo *vinfo = NULL;
if (flags & VOFLAG_STEREO) {
vinfo = glXChooseVisual(vo->x11->display, vo->x11->screen,
stereo_glx_attribs);
if (!vinfo)
mp_msg(MSGT_VO, MSGL_ERR, "[gl] Could not find a stereo visual,"
" 3D will probably not work!\n");
}
if (!vinfo)
vinfo = glXChooseVisual(vo->x11->display, vo->x11->screen,
default_glx_attribs);
if (!vinfo) {
mp_msg(MSGT_VO, MSGL_ERR, "[gl] no GLX support present\n");
return -1;
}
mp_msg(MSGT_VO, MSGL_V, "[gl] GLX chose visual with ID 0x%x\n",
(int)vinfo->visualid);
Colormap colormap = XCreateColormap(vo->x11->display, vo->x11->rootwin,
vinfo->visual, AllocNone);
vo_x11_create_vo_window(vo, vinfo, vo->dx, vo->dy, d_width, d_height,
flags, colormap, "gl");
return 0;
}
/**
* \brief Returns the XVisualInfo associated with Window win.
* \param win Window whose XVisualInfo is returne.
* \return XVisualInfo of the window. Caller must use XFree to free it.
*/
static XVisualInfo *getWindowVisualInfo(MPGLContext *ctx, Window win)
{
XWindowAttributes xw_attr;
XVisualInfo vinfo_template;
int tmp;
XGetWindowAttributes(ctx->vo->x11->display, win, &xw_attr);
vinfo_template.visualid = XVisualIDFromVisual(xw_attr.visual);
return XGetVisualInfo(ctx->vo->x11->display, VisualIDMask, &vinfo_template, &tmp);
}
/**
* \brief Changes the window in which video is displayed.
* If possible only transfers the context to the new window, otherwise
* creates a new one, which must be initialized by the caller.
* \param vinfo Currently used visual.
* \param context Currently used context.
* \param win window that should be used for drawing.
* \return one of SET_WINDOW_FAILED, SET_WINDOW_OK or SET_WINDOW_REINIT.
* In case of SET_WINDOW_REINIT the context could not be transfered
* and the caller must initialize it correctly.
* \ingroup glcontext
*/
static int setGlWindow_x11(MPGLContext *ctx)
{
struct glx_context *glx_context = ctx->priv;
XVisualInfo **vinfo = &glx_context->vinfo;
GLXContext *context = &glx_context->context;
Display *display = ctx->vo->x11->display;
Window win = ctx->vo->x11->window;
XVisualInfo *new_vinfo;
GLXContext new_context = NULL;
int keep_context = 0;
GL *gl = ctx->gl;
// should only be needed when keeping context, but not doing glFinish
// can cause flickering even when we do not keep it.
if (*context)
gl->Finish();
new_vinfo = getWindowVisualInfo(ctx, win);
if (*context && *vinfo && new_vinfo &&
(*vinfo)->visualid == new_vinfo->visualid) {
// we can keep the GLXContext
new_context = *context;
XFree(new_vinfo);
new_vinfo = *vinfo;
keep_context = 1;
} else {
// create a context
new_context = glXCreateContext(display, new_vinfo, NULL, True);
if (!new_context) {
mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GLX context!\n");
XFree(new_vinfo);
return SET_WINDOW_FAILED;
}
}
// set context
if (!glXMakeCurrent(display, ctx->vo->x11->window, new_context)) {
mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not set GLX context!\n");
if (!keep_context) {
glXDestroyContext(display, new_context);
XFree(new_vinfo);
}
return SET_WINDOW_FAILED;
}
// set new values
ctx->vo->x11->window = win;
vo_x11_update_geometry(ctx->vo, 1);
if (!keep_context) {
void *(*getProcAddress)(const GLubyte *);
if (*context)
glXDestroyContext(display, *context);
*context = new_context;
if (*vinfo)
XFree(*vinfo);
*vinfo = new_vinfo;
getProcAddress = getdladdr("glXGetProcAddress");
if (!getProcAddress)
getProcAddress = getdladdr("glXGetProcAddressARB");
const char *glxstr = "";
const char *(*glXExtStr)(Display *, int)
= getdladdr("glXQueryExtensionsString");
if (glXExtStr)
glxstr = glXExtStr(display, ctx->vo->x11->screen);
getFunctions(gl, getProcAddress, glxstr, false);
if (!gl->GenPrograms && gl->GetString &&
getProcAddress &&
strstr(gl->GetString(GL_EXTENSIONS), "GL_ARB_vertex_program")) {
mp_msg(MSGT_VO, MSGL_WARN,
"Broken glXGetProcAddress detected, trying workaround\n");
getFunctions(gl, NULL, glxstr, false);
}
// and inform that reinit is neccessary
return SET_WINDOW_REINIT;
}
return SET_WINDOW_OK;
}
// The GL3 initialization code roughly follows/copies from:
// http://www.opengl.org/wiki/Tutorial:_OpenGL_3.0_Context_Creation_(GLX)
// but also uses some of the old code.
static GLXFBConfig select_fb_config(struct vo *vo, const int *attribs)
{
int fbcount;
GLXFBConfig *fbc = glXChooseFBConfig(vo->x11->display, vo->x11->screen,
attribs, &fbcount);
if (!fbc)
return NULL;
// The list in fbc is sorted (so that the first element is the best).
GLXFBConfig fbconfig = fbc[0];
XFree(fbc);
return fbconfig;
}
typedef GLXContext (*glXCreateContextAttribsARBProc)
(Display*, GLXFBConfig, GLXContext, Bool, const int*);
static int create_window_x11_gl3(struct MPGLContext *ctx, int gl_flags,
int gl_version, uint32_t d_width,
uint32_t d_height, uint32_t flags)
{
struct vo *vo = ctx->vo;
struct glx_context *glx_ctx = ctx->priv;
if (glx_ctx->context) {
// GL context and window already exist.
// Only update window geometry etc.
Colormap colormap = XCreateColormap(vo->x11->display, vo->x11->rootwin,
glx_ctx->vinfo->visual, AllocNone);
vo_x11_create_vo_window(vo, glx_ctx->vinfo, vo->dx, vo->dy, d_width,
d_height, flags, colormap, "gl");
XFreeColormap(vo->x11->display, colormap);
return SET_WINDOW_OK;
}
int glx_major, glx_minor;
// FBConfigs were added in GLX version 1.3.
if (!glXQueryVersion(vo->x11->display, &glx_major, &glx_minor) ||
(MPGL_VER(glx_major, glx_minor) < MPGL_VER(1, 3)))
{
mp_msg(MSGT_VO, MSGL_ERR, "[gl] GLX version older than 1.3.\n");
return SET_WINDOW_FAILED;
}
const int glx_attribs_stereo_value_idx = 1; // index of GLX_STEREO + 1
int glx_attribs[] = {
GLX_STEREO, False,
GLX_X_RENDERABLE, True,
GLX_RED_SIZE, 1,
GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1,
GLX_DOUBLEBUFFER, True,
None
};
GLXFBConfig fbc = NULL;
if (flags & VOFLAG_STEREO) {
glx_attribs[glx_attribs_stereo_value_idx] = True;
fbc = select_fb_config(vo, glx_attribs);
if (!fbc) {
mp_msg(MSGT_VO, MSGL_ERR, "[gl] Could not find a stereo visual,"
" 3D will probably not work!\n");
glx_attribs[glx_attribs_stereo_value_idx] = False;
}
}
if (!fbc)
fbc = select_fb_config(vo, glx_attribs);
if (!fbc) {
mp_msg(MSGT_VO, MSGL_ERR, "[gl] no GLX support present\n");
return SET_WINDOW_FAILED;
}
glXGetFBConfigAttrib(vo->x11->display, fbc, GLX_RED_SIZE, &ctx->depth_r);
glXGetFBConfigAttrib(vo->x11->display, fbc, GLX_GREEN_SIZE, &ctx->depth_g);
glXGetFBConfigAttrib(vo->x11->display, fbc, GLX_BLUE_SIZE, &ctx->depth_b);
XVisualInfo *vinfo = glXGetVisualFromFBConfig(vo->x11->display, fbc);
mp_msg(MSGT_VO, MSGL_V, "[gl] GLX chose visual with ID 0x%x\n",
(int)vinfo->visualid);
Colormap colormap = XCreateColormap(vo->x11->display, vo->x11->rootwin,
vinfo->visual, AllocNone);
vo_x11_create_vo_window(vo, vinfo, vo->dx, vo->dy, d_width, d_height,
flags, colormap, "gl");
XFreeColormap(vo->x11->display, colormap);
glXCreateContextAttribsARBProc glXCreateContextAttribsARB =
(glXCreateContextAttribsARBProc)
glXGetProcAddressARB((const GLubyte *)"glXCreateContextAttribsARB");
const char *glxstr = "";
const char *(*glXExtStr)(Display *, int)
= getdladdr("glXQueryExtensionsString");
if (glXExtStr)
glxstr = glXExtStr(vo->x11->display, vo->x11->screen);
bool have_ctx_ext = glxstr && !!strstr(glxstr, "GLX_ARB_create_context");
if (!(have_ctx_ext && glXCreateContextAttribsARB)) {
XFree(vinfo);
return SET_WINDOW_FAILED;
}
int context_attribs[] = {
GLX_CONTEXT_MAJOR_VERSION_ARB, MPGL_VER_GET_MAJOR(gl_version),
GLX_CONTEXT_MINOR_VERSION_ARB, MPGL_VER_GET_MINOR(gl_version),
GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB
| (gl_flags & MPGLFLAG_DEBUG ? GLX_CONTEXT_DEBUG_BIT_ARB : 0),
None
};
GLXContext context = glXCreateContextAttribsARB(vo->x11->display, fbc, 0,
True, context_attribs);
if (!context) {
mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GLX context!\n");
XFree(vinfo);
return SET_WINDOW_FAILED;
}
// set context
if (!glXMakeCurrent(vo->x11->display, vo->x11->window, context)) {
mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not set GLX context!\n");
glXDestroyContext(vo->x11->display, context);
XFree(vinfo);
return SET_WINDOW_FAILED;
}
glx_ctx->vinfo = vinfo;
glx_ctx->context = context;
getFunctions(ctx->gl, (void *)glXGetProcAddress, glxstr, true);
return SET_WINDOW_REINIT;
}
/**
* \brief free the VisualInfo and GLXContext of an OpenGL context.
* \ingroup glcontext
*/
static void releaseGlContext_x11(MPGLContext *ctx)
2009-12-18 16:54:42 +00:00
{
struct glx_context *glx_ctx = ctx->priv;
XVisualInfo **vinfo = &glx_ctx->vinfo;
GLXContext *context = &glx_ctx->context;
Display *display = ctx->vo->x11->display;
GL *gl = ctx->gl;
if (*vinfo)
XFree(*vinfo);
*vinfo = NULL;
if (*context) {
gl->Finish();
glXMakeCurrent(display, None, NULL);
glXDestroyContext(display, *context);
}
*context = 0;
2009-12-18 16:54:42 +00:00
}
static void swapGlBuffers_x11(MPGLContext *ctx)
2009-12-18 16:54:42 +00:00
{
glXSwapBuffers(ctx->vo->x11->display, ctx->vo->x11->window);
2009-12-18 16:54:42 +00:00
}
#endif
struct backend {
const char *name;
enum MPGLType type;
};
static struct backend backends[] = {
{"auto", GLTYPE_AUTO},
{"cocoa", GLTYPE_COCOA},
{"win", GLTYPE_W32},
{"x11", GLTYPE_X11},
// mplayer-svn aliases (note that mplayer-svn couples these with the numeric
// values of the internal GLTYPE_* constants)
{"-1", GLTYPE_AUTO},
{ "0", GLTYPE_W32},
{ "1", GLTYPE_X11},
{0}
};
int mpgl_find_backend(const char *name)
{
for (const struct backend *entry = backends; entry->name; entry++) {
if (strcmp(entry->name, name) == 0)
return entry->type;
}
return -1;
}
MPGLContext *init_mpglcontext(enum MPGLType type, struct vo *vo)
{
MPGLContext *ctx;
if (type == GLTYPE_AUTO) {
ctx = init_mpglcontext(GLTYPE_COCOA, vo);
if (ctx)
return ctx;
ctx = init_mpglcontext(GLTYPE_W32, vo);
if (ctx)
return ctx;
libvo, libao: remove useless video and audio output drivers Some of these have only limited use, and some of these have no use at all. Remove them. They make maintainance harder and nobody needs them. It's possible that many of the removed drivers were very useful a dozen of years ago, but now it's 2012. Note that some of these could be added back, in case they were more useful than I thought. But right now, they are just a burden. Reason for removal for each module: vo_3dfx, vo_dfbmga, vo_dxr3, vo_ivtv, vo_mga, vo_s3fb, vo_tdfxfb, vo_xmga, vo_tdfx_vid: All of these are for very specific and outdated hardware. Some of them require non-standard kernel drivers or do direct HW access. vo_dga: the most crappy and ancient way to get fast output on X. vo_aa: there's vo_caca for the same purpose. vo_ggi: this never lived, and is entirely useless. vo_mpegpes: for DVB cards, I can't test this and it's crappy. vo_fbdev, vo_fbdev2: there's vo_directfb2 vo_bl: what is this even? But it's neither important, nor alive. vo_svga, vo_vesa: you want to use this? You can't be serious. vo_wii: I can't test this, and who the hell uses this? vo_xvr100: some Sun thing. vo_xover: only useful in connection with xvr100. ao_nas: still alive, but I doubt it has any meaning today. ao_sun: Sun. ao_win32: use ao_dsound or ao_portaudio instead. ao_ivtv: removed along vo_ivtv. Also get rid of anything SDL related. SDL 1.x is total crap for video output, and will be replaced with SDL 2.x soon (perhaps), so if you want to use SDL, write output drivers for SDL 2.x. Additionally, I accidentally damaged Sun support, which made me completely remove Sun/Solaris support. Nobody cares about this anyway. Some left overs from previous commits removing modules were cleaned up.
2012-07-28 18:20:17 +00:00
return init_mpglcontext(GLTYPE_X11, vo);
}
ctx = talloc_zero(NULL, MPGLContext);
ctx->gl = talloc_zero(ctx, GL);
ctx->type = type;
ctx->vo = vo;
switch (ctx->type) {
#ifdef CONFIG_GL_COCOA
case GLTYPE_COCOA:
ctx->create_window = create_window_cocoa;
ctx->create_window_gl3 = create_window_cocoa_gl3;
ctx->setGlWindow = setGlWindow_cocoa;
ctx->releaseGlContext = releaseGlContext_cocoa;
ctx->swapGlBuffers = swapGlBuffers_cocoa;
ctx->check_events = cocoa_check_events;
ctx->update_xinerama_info = cocoa_update_xinerama_info;
ctx->fullscreen = cocoa_fullscreen;
ctx->ontop = vo_cocoa_ontop;
ctx->vo_uninit = vo_cocoa_uninit;
if (vo_cocoa_init(vo))
return ctx;
break;
#endif
#ifdef CONFIG_GL_WIN32
case GLTYPE_W32:
ctx->priv = talloc_zero(ctx, struct w32_context);
ctx->create_window = create_window_w32;
ctx->create_window_gl3 = create_window_w32_gl3;
ctx->setGlWindow = setGlWindow_w32;
ctx->releaseGlContext = releaseGlContext_w32;
ctx->swapGlBuffers = swapGlBuffers_w32;
ctx->update_xinerama_info = w32_update_xinerama_info;
ctx->border = vo_w32_border;
ctx->check_events = vo_w32_check_events;
ctx->fullscreen = vo_w32_fullscreen;
ctx->ontop = vo_w32_ontop;
ctx->vo_uninit = vo_w32_uninit;
if (vo_w32_init(vo))
return ctx;
break;
#endif
#ifdef CONFIG_GL_X11
case GLTYPE_X11:
ctx->priv = talloc_zero(ctx, struct glx_context);
ctx->create_window = create_window_x11;
ctx->setGlWindow = setGlWindow_x11;
ctx->create_window_gl3 = create_window_x11_gl3;
ctx->releaseGlContext = releaseGlContext_x11;
ctx->swapGlBuffers = swapGlBuffers_x11;
ctx->update_xinerama_info = update_xinerama_info;
ctx->border = vo_x11_border;
ctx->check_events = vo_x11_check_events;
ctx->fullscreen = vo_x11_fullscreen;
ctx->ontop = vo_x11_ontop;
ctx->vo_uninit = vo_x11_uninit;
if (vo_init(vo))
return ctx;
break;
#endif
}
talloc_free(ctx);
return NULL;
}
int create_mpglcontext(struct MPGLContext *ctx, int gl_flags, int gl_version,
uint32_t d_width, uint32_t d_height, uint32_t flags)
{
if (gl_version < MPGL_VER(3, 0)) {
if (ctx->create_window(ctx, d_width, d_height, flags) < 0)
return SET_WINDOW_FAILED;
return ctx->setGlWindow(ctx);
} else {
if (!ctx->create_window_gl3) {
mp_msg(MSGT_VO, MSGL_ERR, "[gl] OpenGL 3.x context creation not "
"implemented.\n");
return SET_WINDOW_FAILED;
}
return ctx->create_window_gl3(ctx, gl_flags, gl_version, d_width,
d_height, flags);
}
}
void uninit_mpglcontext(MPGLContext *ctx)
{
if (!ctx)
return;
ctx->releaseGlContext(ctx);
ctx->vo_uninit(ctx->vo);
talloc_free(ctx);
}
void mp_log_source(int mod, int lev, const char *src)
{
int line = 1;
if (!src)
return;
while (*src) {
const char *end = strchr(src, '\n');
const char *next = end + 1;
if (!end)
next = end = src + strlen(src);
mp_msg(mod, lev, "[%3d] %.*s\n", line, (int)(end - src), src);
line++;
src = next;
}
}