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Avoid void * arithmetic
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@21217 b3059339-0415-0410-9bf9-f77b7e298cf2
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@ -473,7 +473,7 @@ int glFmt2bpp(GLenum format, GLenum type) {
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* \param target texture target, usually GL_TEXTURE_2D
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* \param format OpenGL format of data
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* \param type OpenGL type of data
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* \param data data to upload
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* \param dataptr data to upload
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* \param stride data stride
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* \param x x offset in texture
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* \param y y offset in texture
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@ -483,8 +483,9 @@ int glFmt2bpp(GLenum format, GLenum type) {
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* \ingroup gltexture
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*/
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void glUploadTex(GLenum target, GLenum format, GLenum type,
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const void *data, int stride,
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const void *dataptr, int stride,
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int x, int y, int w, int h, int slice) {
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const uint8_t *data = dataptr;
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int y_max = y + h;
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if (w <= 0 || h <= 0) return;
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if (slice <= 0)
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@ -212,7 +212,7 @@ void glCreateClearTex(GLenum target, GLenum fmt, GLint filter,
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int glCreatePPMTex(GLenum target, GLenum fmt, GLint filter,
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FILE *f, int *width, int *height, int *maxval);
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void glUploadTex(GLenum target, GLenum format, GLenum type,
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const void *data, int stride,
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const void *dataptr, int stride,
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int x, int y, int w, int h, int slice);
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void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h,
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GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th,
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