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https://github.com/mpv-player/mpv
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Add a bicubic scaler that needs a lot more instruction but no
extra texture lookup git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@24338 b3059339-0415-0410-9bf9-f77b7e298cf2
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@ -708,6 +708,34 @@ static const char *bicub_filt_template_RECT =
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"MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};"
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BICUB_FILT_MAIN("RECT");
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#define CALCWEIGHTS(t, s) \
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"MAD "t", {-0.5, 0.1666, 0.3333, -0.3333}, "s", {1, 0, -0.5, 0.5};" \
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"MAD "t", "t", "s", {0, 0, -0.5, 0.5};" \
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"MAD "t", "t", "s", {-0.6666, 0, 0.8333, 0.1666};" \
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"RCP a.x, "t".z;" \
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"RCP a.y, "t".w;" \
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"MAD "t".xy, "t".xyxy, a.xyxy, {1, 1, 0, 0};" \
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"ADD "t".x, "t".xxxx, "s";" \
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"SUB "t".y, "t".yyyy, "s";"
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static const char *bicub_notex_filt_template_2D =
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"MAD coord.xy, fragment.texcoord[%c], {%f, %f}, {0.5, 0.5};"
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"FRC coord.xy, coord.xyxy;"
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CALCWEIGHTS("parmx", "coord.xxxx")
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"MUL cdelta.xz, parmx.rrgg, {-%f, 0, %f, 0};"
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CALCWEIGHTS("parmy", "coord.yyyy")
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"MUL cdelta.yw, parmy.rrgg, {0, -%f, 0, %f};"
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BICUB_FILT_MAIN("2D");
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static const char *bicub_notex_filt_template_RECT =
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"ADD coord, fragment.texcoord[%c], {0.5, 0.5};"
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"FRC coord.xy, coord.xyxy;"
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CALCWEIGHTS("parmx", "coord.xxxx")
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"MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};"
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CALCWEIGHTS("parmy", "coord.yyyy")
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"MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};"
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BICUB_FILT_MAIN("RECT");
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#define BICUB_X_FILT_MAIN(textype) \
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"ADD coord, fragment.texcoord[%c].xyxy, cdelta.xyxw;" \
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"ADD coord2, fragment.texcoord[%c].xyxy, cdelta.zyzw;" \
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@ -992,6 +1020,18 @@ static void add_scaler(int scaler, char **prog_pos, int *remain, char *texs,
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texs[0], (float)1.0 / texw, (float)1.0 / texw,
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in_tex, in_tex, in_tex, in_tex, out_comp);
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break;
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case YUV_SCALER_BICUB_NOTEX:
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if (rect)
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snprintf(*prog_pos, *remain, bicub_notex_filt_template_RECT,
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in_tex,
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in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp);
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else
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snprintf(*prog_pos, *remain, bicub_notex_filt_template_2D,
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in_tex, (float)texw, (float)texh,
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(float)1.0 / texw, (float)1.0 / texw,
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(float)1.0 / texh, (float)1.0 / texh,
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in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp);
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break;
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}
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*remain -= strlen(*prog_pos);
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*prog_pos += strlen(*prog_pos);
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@ -241,6 +241,8 @@ int loadGPUProgram(GLenum target, char *prog);
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#define YUV_SCALER_BICUB 1
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//! use cubic scaling in X and normal linear scaling in Y direction
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#define YUV_SCALER_BICUB_X 2
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//! use cubic scaling without additional lookup texture
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#define YUV_SCALER_BICUB_NOTEX 3
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//! mask for conversion type
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#define YUV_CONVERSION_MASK 0xF
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//! mask for scaler type
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