baritone/SETUP.md

4.3 KiB

Installation

Prebuilt official releases

These releases are not always completely up to date with latest features, and are only released from master. (so if you want builder branch for example, you'll have to build it yourself)

Link to the releases page: Releases

Any official release will be GPG signed by leijurv (44A3EA646EADAC6A) and ZeroMemes (73A788379A197567). Please verify that the hash of the file you download is in checksums.txt and that checksums_signed.asc is a valid signature by those two public keys of checksums.txt.

The build is fully deterministic and reproducible, and you can verify Travis did it properly by running docker build --no-cache -t cabaletta/baritone . yourself and comparing the shasum. This works identically on Travis, Mac, and Linux (if you have docker on Windows, I'd be grateful if you could let me know if it works there too).

Artifacts

Building Baritone will result in 5 artifacts created in the dist directory. These are the same as the artifacts created in the releases.

The Forge release can simply be added as a Forge mod.

If another one of your Forge mods has a Baritone integration, you want baritone-api-forge-VERSION.jar. Otherwise, you want baritone-standalone-forge-VERSION.jar

  • API: Only the non-api packages are obfuscated. This should be used in environments where other mods would like to use Baritone's features.
  • Forge API: Same as API, but packaged for Forge. This should be used where another mod has a Baritone integration.
  • Standalone: Everything is obfuscated. This should be used in environments where there are no other mods present that would like to use Baritone's features.
  • Forge Standalone: Same as Standalone, but packaged for Forge. This should be used when Baritone is your only Forge mod, or none of your other Forge mods integrate with Baritone.
  • Unoptimized: Nothing is obfuscated. This shouldn't be used ever in production.

More Info

To replace out Impact 4.5's Baritone build with a customized one, build Baritone as above then copy dist/baritone-api-$VERSION$.jar into minecraft/libraries/cabaletta/baritone-api/1.2/baritone-api-1.2.jar, replacing the jar that was previously there. You also need to edit minecraft/versions/1.12.2-Impact_4.5/1.12.2-Impact_4.5.json, find the line "name": "cabaletta:baritone-api:1.2", remove the comma from the end, and entirely remove the next line (starts with "url").

You can verify whether or not it worked by running .b version in chat (only valid in Impact). If it says v1.2.0 then you didn't do it properly, and it's still running the version that came with 4.5.

Build it yourself

  • Clone or download Baritone

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    • If you choose to download, make sure you extract the ZIP archive.
  • Follow one of the instruction sets below, based on your preference

Command Line

On Mac OSX and Linux, use ./gradlew instead of gradlew.

Setting up the Environment:

$ gradlew setupDecompWorkspace
$ gradlew --refresh-dependencies

Running Baritone:

$ gradlew runClient

For information on how to build baritone, see Building Baritone

IntelliJ

  • Open the project in IntelliJ as a Gradle project

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  • Run the Gradle tasks setupDecompWorkspace then genIntellijRuns

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  • Refresh the Gradle project (or, to be safe, just restart IntelliJ)

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  • Select the "Minecraft Client" launch config

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  • Click on Edit Configurations... from the same dropdown and select the "Minecraft Client" config

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  • In Edit Configurations... you need to select baritone_launch for Use classpath of module:.

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Building

Make sure that you have properly setup the environment before trying to build it.

Command Line

$ gradlew build

IntelliJ

  • Navigate to the gradle tasks on the right tab as follows

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  • Double click on build to run it