forked from RepoMirrors/kami-blue
add enchants to nametags for #12
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721c5c9e24
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187f62d723
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@ -5,30 +5,34 @@ import me.zeroeightsix.kami.event.events.RenderEvent;
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import me.zeroeightsix.kami.module.Module;
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import me.zeroeightsix.kami.setting.Setting;
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import me.zeroeightsix.kami.setting.Settings;
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import me.zeroeightsix.kami.util.ColourHolder;
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import me.zeroeightsix.kami.util.EntityUtil;
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import me.zeroeightsix.kami.util.Friends;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.FontRenderer;
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import net.minecraft.client.renderer.*;
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import net.minecraft.client.renderer.block.model.ItemCameraTransforms;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.enchantment.Enchantment;
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import net.minecraft.enchantment.EnchantmentHelper;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Items;
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import net.minecraft.entity.player.InventoryPlayer;
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import net.minecraft.init.Enchantments;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.math.Vec3d;
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import org.lwjgl.opengl.GL11;
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import java.awt.*;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.Comparator;
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import java.util.stream.Collectors;
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import java.util.List;
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import static org.lwjgl.opengl.GL11.*;
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/**
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* Created by 086 on 19/12/2017.
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* Updated by snowmii on 12/12/19
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*/
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@Module.Info(name = "Nametags", description = "Draws descriptive nametags above entities", category = Module.Category.RENDER)
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public class Nametags extends Module {
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@ -39,8 +43,10 @@ public class Nametags extends Module {
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private Setting<Double> range = register(Settings.d("Range", 200));
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private Setting<Float> scale = register(Settings.floatBuilder("Scale").withMinimum(.5f).withMaximum(10f).withValue(1f).build());
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private Setting<Boolean> health = register(Settings.b("Health", true));
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private Setting<Boolean> armor = register(Settings.b("Armor", true));
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RenderItem itemRenderer = mc.getRenderItem();
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static final Minecraft mc = Minecraft.getMinecraft();
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@Override
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public void onWorldRender(RenderEvent event) {
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@ -85,7 +91,7 @@ public class Nametags extends Module {
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FontRenderer fontRendererIn = mc.fontRenderer;
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GlStateManager.scale(-0.025F, -0.025F, 0.025F);
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String str = entityIn.getName() + (health.getValue() ? " " + Command.SECTIONSIGN() + "c" + Math.round(((EntityLivingBase) entityIn).getHealth() + (entityIn instanceof EntityPlayer ? ((EntityPlayer) entityIn).getAbsorptionAmount() : 0)) : "");
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String str = entityIn.getName() + (health.getValue() ? " " + Command.SECTIONSIGN() + "a" + Math.round(((EntityLivingBase) entityIn).getHealth() + (entityIn instanceof EntityPlayer ? ((EntityPlayer) entityIn).getAbsorptionAmount() : 0)) : "");
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int i = fontRendererIn.getStringWidth(str) / 2;
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GlStateManager.enableBlend();
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GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO);
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@ -94,6 +100,7 @@ public class Nametags extends Module {
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BufferBuilder bufferbuilder = tessellator.getBuffer();
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GlStateManager.disableDepth();
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glTranslatef(0, -20, 0);
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bufferbuilder.begin(GL_QUADS, DefaultVertexFormats.POSITION_COLOR);
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bufferbuilder.pos(-i - 1, 8, 0.0D).color(0.0F, 0.0F, 0.0F, 0.5F).endVertex();
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@ -112,43 +119,165 @@ public class Nametags extends Module {
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GlStateManager.enableTexture2D();
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GlStateManager.glNormal3f(0.0F, 1.0F, 0.0F);
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fontRendererIn.drawString(str, -i, 10, entityIn instanceof EntityPlayer ? Friends.isFriend(entityIn.getName()) ? 0x11ee11 : 0xffffff : 0xffffff);
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if(!entityIn.isSneaking()) fontRendererIn.drawString(str, -i, 10, entityIn instanceof EntityPlayer ? Friends.isFriend(entityIn.getName()) ? 0x00bfff : 0xffffff : 0xffffff);
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else fontRendererIn.drawString(str, -i, 10, 0xffaa00);
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if (entityIn instanceof EntityPlayer && armor.getValue()) renderArmor((EntityPlayer)entityIn, 0, -(fontRendererIn.FONT_HEIGHT + 1) - 20);
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GlStateManager.glNormal3f(0.0F, 0.0F, 0.0F);
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glTranslatef(0, 20, 0);
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GlStateManager.scale(-40, -40, 40);
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ArrayList<ItemStack> equipment = new ArrayList<>();
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entityIn.getHeldEquipment().forEach(itemStack -> {
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if (itemStack != null) equipment.add(itemStack);
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});
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ArrayList<ItemStack> armour = new ArrayList<>();
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entityIn.getArmorInventoryList().forEach(itemStack -> {
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if (itemStack != null) armour.add(itemStack);
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});
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Collections.reverse(armour);
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equipment.addAll(armour);
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if (equipment.size() == 0) {
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GlStateManager.popMatrix();
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return;
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}
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Collection<ItemStack> a = equipment.stream().filter(itemStack -> !itemStack.isEmpty()).collect(Collectors.toList());
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GlStateManager.translate(((a.size() - 1) / 2f) * .5f, .6, 0);
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a.forEach(itemStack -> {
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GlStateManager.pushAttrib();
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RenderHelper.enableStandardItemLighting();
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GlStateManager.scale(.5, .5, 0);
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GlStateManager.disableLighting();
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this.itemRenderer.zLevel = -5;
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this.itemRenderer.renderItem(itemStack, itemStack.getItem() == Items.SHIELD ? ItemCameraTransforms.TransformType.FIXED : ItemCameraTransforms.TransformType.NONE);
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this.itemRenderer.zLevel = 0;
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GlStateManager.scale(2, 2, 0);
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GlStateManager.popAttrib();
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GlStateManager.translate(-.5f, 0, 0);
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});
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GlStateManager.enableDepth();
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GlStateManager.popMatrix();
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}
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public void renderArmor(EntityPlayer player, int x, int y) {
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InventoryPlayer items = player.inventory;
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ItemStack inHand = player.getHeldItemMainhand();
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ItemStack boots = items.armorItemInSlot(0);
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ItemStack leggings = items.armorItemInSlot(1);
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ItemStack body = items.armorItemInSlot(2);
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ItemStack helm = items.armorItemInSlot(3);
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ItemStack offHand = player.getHeldItemOffhand();
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ItemStack[] stuff = null;
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if (inHand != null && offHand != null) {
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stuff = new ItemStack[] { inHand, helm, body, leggings, boots, offHand };
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}
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else if (inHand != null && offHand == null) stuff = new ItemStack[] { inHand, helm, body, leggings, boots };
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else if (inHand == null && offHand != null) stuff = new ItemStack[] { helm, body, leggings, boots, offHand };
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else {
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stuff = new ItemStack[] { helm, body, leggings, boots };
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}
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List<ItemStack> stacks = new ArrayList();
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ItemStack[] array;
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int length = (array = stuff).length;
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for (int j = 0; j < length; j++)
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{
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ItemStack i = array[j];
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if ((i != null) && (i.getItem() != null)) {
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stacks.add(i);
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}
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}
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int width = 16 * stacks.size() / 2;
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x -= width;
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GlStateManager.disableDepth();
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for (ItemStack stack : stacks)
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{
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renderItem(stack, x, y);
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x += 16;
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}
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GlStateManager.enableDepth();
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}
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public void renderItem(ItemStack stack, int x, int y) {
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FontRenderer fontRenderer = mc.fontRenderer;
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RenderItem renderItem = mc.getRenderItem();
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EnchantEntry[] enchants = {
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new EnchantEntry(Enchantments.PROTECTION, "Pro"),
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new EnchantEntry(Enchantments.THORNS, "Thr"),
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new EnchantEntry(Enchantments.SHARPNESS, "Sha"),
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new EnchantEntry(Enchantments.FIRE_ASPECT, "Fia"),
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new EnchantEntry(Enchantments.KNOCKBACK, "Knb"),
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new EnchantEntry(Enchantments.UNBREAKING, "Unb"),
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new EnchantEntry(Enchantments.POWER, "Pow"),
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new EnchantEntry(Enchantments.FIRE_PROTECTION, "Fpr"),
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new EnchantEntry(Enchantments.FEATHER_FALLING, "Fea"),
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new EnchantEntry(Enchantments.BLAST_PROTECTION, "Bla"),
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new EnchantEntry(Enchantments.PROJECTILE_PROTECTION, "Ppr"),
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new EnchantEntry(Enchantments.RESPIRATION, "Res"),
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new EnchantEntry(Enchantments.AQUA_AFFINITY, "Aqu"),
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new EnchantEntry(Enchantments.DEPTH_STRIDER, "Dep"),
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new EnchantEntry(Enchantments.FROST_WALKER, "Fro"),
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new EnchantEntry(Enchantments.BINDING_CURSE, "Bin"),
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new EnchantEntry(Enchantments.SMITE, "Smi"),
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new EnchantEntry(Enchantments.BANE_OF_ARTHROPODS, "Ban"),
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new EnchantEntry(Enchantments.LOOTING, "Loo"),
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new EnchantEntry(Enchantments.SWEEPING, "Swe"),
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new EnchantEntry(Enchantments.EFFICIENCY, "Eff"),
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new EnchantEntry(Enchantments.SILK_TOUCH, "Sil"),
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new EnchantEntry(Enchantments.FORTUNE, "For"),
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new EnchantEntry(Enchantments.FLAME, "Fla"),
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new EnchantEntry(Enchantments.LUCK_OF_THE_SEA, "Luc"),
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new EnchantEntry(Enchantments.LURE, "Lur"),
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new EnchantEntry(Enchantments.MENDING, "Men"),
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new EnchantEntry(Enchantments.VANISHING_CURSE, "Van"),
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new EnchantEntry(Enchantments.PUNCH, "Pun")
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};
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GlStateManager.pushMatrix();
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GlStateManager.pushMatrix();
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float scale1 = 0.3F;
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GlStateManager.translate(x - 3, y + 8, 0.0F);
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GlStateManager.scale(0.3F, 0.3F, 0.3F);
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GlStateManager.popMatrix();
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RenderHelper.enableGUIStandardItemLighting();
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renderItem.zLevel = -100.0F;
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GlStateManager.disableDepth();
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renderItem.renderItemIntoGUI(stack, x, y);
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renderItem.renderItemOverlayIntoGUI(fontRenderer, stack, x, y, null);
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GlStateManager.enableDepth();
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GlStateManager.scale(0.75F, 0.75F, 0.75F);
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if (stack.isItemStackDamageable()) drawDamage(stack, x, y);
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GlStateManager.scale(1.33F, 1.33F, 1.33F);
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EnchantEntry[] array;
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int length = (array = enchants).length; for (int i = 0; i < length; i++) {
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EnchantEntry enchant = array[i];
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int level = EnchantmentHelper.getEnchantmentLevel(enchant.getEnchant(), stack);
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String levelDisplay = "" + level;
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if (level > 10) {
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levelDisplay = "10+";
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}
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if (level > 0) {
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float scale2 = 0.32F;
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GlStateManager.translate(x-1, y + 2, 0.0F);
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GlStateManager.scale(0.42F, 0.42F, 0.42F);
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GlStateManager.disableDepth();
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GlStateManager.disableLighting();
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GL11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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fontRenderer.drawString("\u00a7f" + enchant.getName() + " " + levelDisplay,
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20 - fontRenderer.getStringWidth("\u00a7f" + enchant.getName() + " " + levelDisplay) / 2, 0, Color.WHITE.getRGB(), true);
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GL11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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GlStateManager.enableLighting();
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GlStateManager.enableDepth();
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GlStateManager.scale(2.42F, 2.42F, 2.42F);
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GlStateManager.translate(-x+1, -y, 0.0F);
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y += (int)((fontRenderer.FONT_HEIGHT + 3) * 0.28F);
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}
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}
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renderItem.zLevel = 0.0F;
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RenderHelper.disableStandardItemLighting();
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GlStateManager.enableAlpha();
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GlStateManager.disableBlend();
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GlStateManager.disableLighting();
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GlStateManager.popMatrix();
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}
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public void drawDamage(ItemStack itemstack,int x,int y) {
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float green = ((float) itemstack.getMaxDamage() - (float) itemstack.getItemDamage()) / (float) itemstack.getMaxDamage();
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float red = 1 - green;
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int dmg = 100 - (int) (red * 100);
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GlStateManager.disableDepth();
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mc.fontRenderer.drawStringWithShadow(dmg + "", x + 8 - mc.fontRenderer.getStringWidth(dmg + "") / 2, y-11, ColourHolder.toHex((int) (red * 255), (int) (green * 255), 0));
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GlStateManager.enableDepth();
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}
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public static class EnchantEntry {
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private Enchantment enchant;
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private String name;
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public EnchantEntry(Enchantment enchant, String name)
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{
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this.enchant = enchant;
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this.name = name;
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}
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public Enchantment getEnchant()
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{
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return this.enchant;
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}
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public String getName()
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{
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return this.name;
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}
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}
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}
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