Merge pull request #749 from nucleusboi/scaffold-improvements

Scaffold tower
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Dominika 2020-04-25 18:04:42 -04:00 committed by GitHub
commit 0173ef8871
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1 changed files with 38 additions and 7 deletions

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@ -10,6 +10,7 @@ import me.zeroeightsix.kami.util.Wrapper;
import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.BlockFalling;
import net.minecraft.init.Blocks;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.network.play.client.CPacketEntityAction;
@ -25,6 +26,7 @@ import static me.zeroeightsix.kami.util.BlockInteractionHelper.*;
* Created by 086 on 20/01/19
* Updated by Polymer on 16/01/20
* Updated by dominikaaaa on 02/03/20
* Updated by Nucleus on 25/04/20
* @see me.zeroeightsix.kami.mixin.client.MixinEntity
*/
@Module.Info(
@ -35,12 +37,14 @@ import static me.zeroeightsix.kami.util.BlockInteractionHelper.*;
public class Scaffold extends Module {
private Setting<Boolean> placeBlocks = register(Settings.b("Place Blocks", true));
private Setting<Boolean> tower = register(Settings.b("Tower", false));
private Setting<Mode> modeSetting = register(Settings.enumBuilder(Mode.class).withName("Mode").withValue(Mode.LEGIT).build());
private Setting<Boolean> randomDelay = register(Settings.booleanBuilder("Random Delay").withValue(false).withVisibility(v -> modeSetting.getValue().equals(Mode.LEGIT)).build());
private Setting<Integer> delayRange = register(Settings.integerBuilder("Delay Range").withMinimum(0).withValue(6).withMaximum(10).withVisibility(v -> modeSetting.getValue().equals(Mode.LEGIT) && randomDelay.getValue()).build());
private Setting<Integer> ticks = register(Settings.integerBuilder("Ticks").withMinimum(0).withMaximum(60).withValue(2).withVisibility(v -> !modeSetting.getValue().equals(Mode.LEGIT)).build());
private boolean shouldSlow = false;
private double towerStart = 0.0;
private static Scaffold INSTANCE;
@ -74,6 +78,7 @@ public class Scaffold extends Module {
public void onUpdate() {
if (mc.player == null || MODULE_MANAGER.isModuleEnabled(Freecam.class)) return;
shouldSlow = false;
boolean towering = mc.gameSettings.keyBindJump.isKeyDown() && tower.getValue();
Vec3d vec3d = EntityUtil.getInterpolatedPos(mc.player, ticks.getValue());
if (modeSetting.getValue().equals(Mode.LEGIT)) vec3d = EntityUtil.getInterpolatedPos(mc.player, 0);
@ -84,17 +89,24 @@ public class Scaffold extends Module {
/* when legitBridge is enabled */
/* check if block behind player is air or other replaceable block and if it is, make the player crouch */
if (modeSetting.getValue().equals(Mode.LEGIT) && Wrapper.getWorld().getBlockState(legitPos.down()).getMaterial().isReplaceable() && mc.player.onGround) {
if (modeSetting.getValue().equals(Mode.LEGIT) && Wrapper.getWorld().getBlockState(legitPos.down()).getMaterial().isReplaceable() && mc.player.onGround && !towering) {
shouldSlow = true;
mc.player.movementInput.sneak = true;
mc.player.connection.sendPacket(new CPacketEntityAction(mc.player, Action.START_SNEAKING));
}
if (towering) {
if (!(mc.player.posY > blockPos.y + 1.0f)) {
return;
}
}
/* check if block is already placed */
if (!Wrapper.getWorld().getBlockState(blockPos).getMaterial().isReplaceable()) {
return;
}
int oldSlot = mc.player.inventory.currentItem;
setSlotToBlocks(belowBlockPos);
/* check if we don't have a block adjacent to the blockPos */
@ -102,8 +114,31 @@ public class Scaffold extends Module {
/* place the block */
if (placeBlocks.getValue()) placeBlockScaffold(blockPos);
mc.player.connection.sendPacket(new CPacketEntityAction(mc.player, Action.STOP_SNEAKING));
shouldSlow = false;
/* Reset the slot */
mc.player.inventory.currentItem = oldSlot;
if (towering) {
final double motion = 0.42d; // jump motion
if (mc.player.onGround) {
towerStart = mc.player.posY;
mc.player.motionY = motion;
}
if (mc.player.posY > towerStart + motion) {
mc.player.setPosition(mc.player.posX, (int)mc.player.posY, mc.player.posZ);
mc.player.motionY = motion;
towerStart = mc.player.posY;
}
} else {
towerStart = 0.0;
}
if (shouldSlow) {
mc.player.connection.sendPacket(new CPacketEntityAction(mc.player, Action.STOP_SNEAKING));
shouldSlow = false;
}
}
private float getRandomInRange() {
@ -132,13 +167,9 @@ public class Scaffold extends Module {
break;
}
/* check if any blocks were found, and if they were then set the slot */
int oldSlot = 1; /* make it 1, instead of -1 so you don't get kicked if it was -1 */
if (newSlot != -1) {
oldSlot = Wrapper.getPlayer().inventory.currentItem;
Wrapper.getPlayer().inventory.currentItem = newSlot;
}
/* reset slot back to the original one */
Wrapper.getPlayer().inventory.currentItem = oldSlot;
}
}