baritone/src/tenor/java/tenor/game/AquireCraftingItems.java

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/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
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package tenor.game;
import tenor.*;
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public class AquireCraftingItems extends QuantizedTaskNode implements IClaimProvider, ISingleParentQuantizedPriorityAllocator {
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final CraftingTask parent;
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public AquireCraftingItems(CraftingTask parent) {
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super(parent.bot, DependencyType.PARALLEL_ALL);
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this.parent = parent;
addParent(parent);
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}
@Override
public double priorityAllocatedTo(IQuantizedParentTaskRelationship child, int quantity) {
AquireItemTask resource = (AquireItemTask) child.childTask(); // all our dependents are aquire item tasks
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int amount = parent.inputSizeFor(resource);
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// they could provide us with quantity
int actualQuantity = (int) Math.ceil(quantity * 1.0D / amount);
// so we could do the crafting recipe this many times
// how good would that be?
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return priority().value(actualQuantity);
}
@Override
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public IQuantityRelationship cost() {
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return x -> {
// cost to get x copies of these items
double sum = 0;
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for (IQuantizedParentTaskRelationship resource : childTasks()) {
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int amountPerCraft = parent.inputSizeFor((AquireItemTask) resource.childTask());
int totalAmountNeeded = x * amountPerCraft;
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int amountForUs = ((IQuantizedChildTaskRelationship) resource).quantityCompleted();
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totalAmountNeeded -= amountForUs;
if (totalAmountNeeded <= 0) {
continue;
}
sum += resource.cost().value(totalAmountNeeded);
}
return sum;
};
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}
@Override
public int quantityCompletedForParent(IQuantizedChildTaskRelationship relationship) {
if (relationship != parentTasks().get(0)) {
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throw new IllegalStateException();
}
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// our only parent is the crafting task
int minCompletion = Integer.MAX_VALUE;
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for (IQuantizedParentTaskRelationship resource : childTasks()) {
int amountForUs = ((IQuantizedChildTaskRelationship) resource).quantityCompleted();
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int amountPerCraft = parent.inputSizeFor((AquireItemTask) resource.childTask());
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int actualQuantity = (int) Math.ceil(amountForUs * 1.0D / amountPerCraft);
if (actualQuantity < minCompletion || minCompletion == Integer.MAX_VALUE) {
minCompletion = actualQuantity; // any missing ingredient and we aren't really done
}
}
return minCompletion;
}
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}