2018-10-30 06:15:08 +00:00
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/*
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* This file is part of Baritone.
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*
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* Baritone is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Baritone is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
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*/
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package tenor;
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2018-10-30 18:51:49 +00:00
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import java.util.List;
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2018-10-30 06:15:08 +00:00
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2018-10-30 18:51:49 +00:00
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public class AquireCraftingItems extends QuantizedTaskNode implements ClaimProvider {
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CraftingTask output;
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public AquireCraftingItems() {
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super(DependencyType.PARALLEL_ALL);
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}
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@Override
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public double priorityAllocatedTo(IQuantizedParentTaskRelationship child, int quantity) {
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AquireItemTask resource = (AquireItemTask) child.childTask(); // all our dependents are aquire item tasks
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int amount = output.inputSizeFor(resource);
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// they could provide us with quantity
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int actualQuantity = (int) Math.ceil(quantity * 1.0D / amount);
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// so we could do the crafting recipe this many times
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// how good would that be?
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return priority().value(actualQuantity);
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}
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@Override
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public QuantityRelationship priority() {
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return parents().get(0)::allocatedPriority; // gamer style
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}
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@Override
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public QuantityRelationship cost() {
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return null;
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}
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@Override
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public int quantityCompletedForParent(IQuantizedChildTaskRelationship relationship) {
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// our only parent is the crafting task
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int minCompletion = Integer.MAX_VALUE;
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for (IQuantizedChildTaskRelationship resource : (List<IQuantizedChildTaskRelationship>) (Object) children()) {
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int amountForUs = resource.quantityCompleted();
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int amountPerCraft = output.inputSizeFor((AquireItemTask) resource.child());
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int actualQuantity = (int) Math.ceil(amountForUs * 1.0D / amountPerCraft);
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if (actualQuantity < minCompletion || minCompletion == Integer.MAX_VALUE) {
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minCompletion = actualQuantity; // any missing ingredient and we aren't really done
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}
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}
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return minCompletion;
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}
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2018-10-30 06:15:08 +00:00
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}
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