Overall Optimization #6
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@ -12,115 +12,25 @@ namespace UnturnedSL
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{
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static void Main(string[] args)
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{
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string lauversion = "1.12 rewrite";
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string lauversion = "1.13 rewrite";
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string title = "USL by casKd running on version " + lauversion;
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Console.Title = title;
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Console.SetWindowSize(100,20);
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/*Console.WriteLine("Currently running from:" + Environment.NewLine + Directory.GetCurrentDirectory() + Environment.NewLine +
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"Config exists: " + File.Exists("settings.cfg") + Environment.NewLine); DEBUGGING PURPOSES ONLY*/
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if (!File.Exists("settings.cfg")) { /*Checks for new users*/
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Console.ForegroundColor = ConsoleColor.Green;
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Console.WriteLine("Welcome!", Environment.NewLine);
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string[] defvalue = {
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"PEI",
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"USL-My server",
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"Hey! Welcome to our server!",
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"27015",
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"Server_Data",
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"-perspective both",
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@"C:\Program Files\Steam\SteamApps\Common\Unturned" };
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string[] question = {
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"Which map would you like to play?",
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"What name do you wish your server to be called?",
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"What welcome message would you want to have?",
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"What port do you want your server to run on?",
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"What folder name do you want to assign to your server?",
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"Do you want any other parameters for your server?",
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"Where is your Unturned installation located?"
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};
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/*Asks user to setup their own server, which later saves in a config file*/
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Console.ForegroundColor = ConsoleColor.Yellow;
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string[] setvals = { "map", "name", "welcome", "port", "data", "extralo", "path" };
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var loopval = 0;
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string[] answ = new string[7];
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foreach (string val in setvals)
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{
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while (loopval <= 6)
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{
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Console.WriteLine(question[loopval] + Environment.NewLine + "Default value: " + defvalue[loopval]);
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answ[loopval] = Console.ReadLine();
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if (String.IsNullOrWhiteSpace(answ[loopval]))
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{
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answ[loopval] = defvalue[loopval];
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loopval++;
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} else
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{
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loopval++;
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}
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}
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}
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/*Saves data*/
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string map = answ[0];
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string name = answ[1];
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string welcome = answ[2];
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string port = answ[3];
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string data = answ[4];
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string extralo = answ[5];
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string path = answ[6];
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Console.Clear();
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/*Stores data into a file*/
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TextWriter settings = new StreamWriter("settings.cfg", true);
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settings.WriteLine(name);
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settings.WriteLine(map);
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settings.WriteLine(welcome);
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settings.WriteLine(port);
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settings.WriteLine(data);
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settings.WriteLine(extralo);
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settings.WriteLine(path);
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settings.Close();
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FirstSetup();
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TextReader settings = new StreamReader("settings.cfg", true);
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string name = settings.ReadLine();
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string map = settings.ReadLine();
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string welcome = settings.ReadLine();
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string port = settings.ReadLine();
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string data = settings.ReadLine();
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string extralo = settings.ReadLine();
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string path = settings.ReadLine();
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settings.Close(); /*Loads settings from file and checks if all lines are present and valid*/
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Console.ForegroundColor = ConsoleColor.Green;
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string launchop = "-nographics -batchmode -name " + "\"" + name + "\"" + " -map " + map + " -welcome " + "\"" + welcome + "\"" + " -port:" + port + " " + extralo + " +secureserver/" + data;
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string curdirargs = path + @"\Unturned.exe " + launchop;
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if (
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String.IsNullOrWhiteSpace(name) ||
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String.IsNullOrWhiteSpace(map) ||
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String.IsNullOrWhiteSpace(welcome) ||
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String.IsNullOrWhiteSpace(port) ||
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String.IsNullOrWhiteSpace(data) ||
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String.IsNullOrWhiteSpace(extralo) ||
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String.IsNullOrWhiteSpace(path) ||
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!File.Exists(path + @"\Unturned.exe")
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)
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{
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/*Shows an error with information to fix it*/
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Console.ForegroundColor = ConsoleColor.Red;
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Console.WriteLine("Oh, noes! Seems like the settings file contains wrong info." + Environment.NewLine +
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"Try deleting it or correcting it!" + Environment.NewLine + Environment.NewLine +
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"If you still get the problem, report it on GitHub!");
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Console.WriteLine(Environment.NewLine + "Your settings:" +
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Environment.NewLine + Environment.NewLine + "Server Name:" + "\t" + "\t" + name + Environment.NewLine +
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"Running Map:" + "\t" + "\t" + map + Environment.NewLine +
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"Welcome Msg:" + "\t" + "\t" + welcome + Environment.NewLine +
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"Data folder:" + "\t" + "\t" + data + Environment.NewLine +
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"Extra options:" + "\t" + "\t" + extralo + Environment.NewLine +
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"Path to Game:" + "\t" + "\t" + path + Environment.NewLine);
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Console.Beep(2300, 250);
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Console.ReadKey();
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Environment.Exit(1);
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}
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string displaytext =
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"Server info:" + Environment.NewLine + Environment.NewLine +
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"Server Name:" + "\t" + "\t" + name + Environment.NewLine +
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"Running Map:" + "\t" + "\t" + map + Environment.NewLine +
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"Welcome Msg:" + "\t" + "\t" + welcome + Environment.NewLine +
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"Data folder:" + "\t" + "\t" + data + Environment.NewLine +
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"Extra options:" + "\t" + "\t" + extralo + Environment.NewLine +
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"Path to Game:" + "\t" + "\t" + path + Environment.NewLine;
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Console.WriteLine(displaytext);
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try { Process.Start(path + @"\Unturned.exe" + launchop);} catch { }
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Console.ReadKey();
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Validation(name, map, welcome, port, data, extralo, path, out bool valid);
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Run(valid, name, map, welcome, data, port, extralo, path);
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} else {
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@ -133,49 +43,140 @@ namespace UnturnedSL
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string extralo = settings.ReadLine();
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string path = settings.ReadLine();
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settings.Close(); /*Loads settings from file and checks if all lines are present and valid*/
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if (
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String.IsNullOrWhiteSpace(name) ||
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String.IsNullOrWhiteSpace(map) ||
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String.IsNullOrWhiteSpace(welcome) ||
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String.IsNullOrWhiteSpace(port) ||
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String.IsNullOrWhiteSpace(data) ||
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String.IsNullOrWhiteSpace(extralo) ||
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String.IsNullOrWhiteSpace(path) ||
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!File.Exists(path + @"\Unturned.exe")
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)
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Validation(name, map, welcome, port, data, extralo, path, out bool valid);
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Run(valid, name, map, welcome, port, data, extralo, path);
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}
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}
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/*Validate if all input is correct*/
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static void Validation(string name, string map, string welcome, string port, string data, string extralo, string path,out bool valid)
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{
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/*Checks if every condition is true*/
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bool bNum = int.TryParse(port, out int i);
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if (
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bNum != true ||
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String.IsNullOrWhiteSpace(name) ||
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String.IsNullOrWhiteSpace(map) ||
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String.IsNullOrWhiteSpace(welcome) ||
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String.IsNullOrWhiteSpace(port) ||
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String.IsNullOrWhiteSpace(data) ||
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String.IsNullOrWhiteSpace(extralo) ||
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String.IsNullOrWhiteSpace(path) ||
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!File.Exists(path + @"\Unturned.exe")
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)
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{ valid = true;} else { valid = false;}
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}
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/*First setup*/
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static void FirstSetup()
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{
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Console.ForegroundColor = ConsoleColor.Green;
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Console.WriteLine("Welcome!" + Environment.NewLine);
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string[] defvalue = {
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"PEI",
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"USL-My server",
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"Hey! Welcome to our server!",
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"27015",
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"Server_Data",
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"-perspective both",
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@"C:\Program Files\Steam\SteamApps\Common\Unturned" };
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string[] question = {
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"Which map would you like to play?",
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"What name do you wish your server to be called?",
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"What welcome message would you want to have?",
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"What port do you want your server to run on?",
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"What folder name do you want to assign to your server?",
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"Do you want any other parameters for your server?",
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"Where is your Unturned installation located?"
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};
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/*Asks user to setup their own server, which later saves in a config file*/
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Console.ForegroundColor = ConsoleColor.Yellow;
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string[] setvals = { "map", "name", "welcome", "port", "data", "extralo", "path" };
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var loopval = 0;
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string[] answ = new string[7];
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foreach (string val in setvals)
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{
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while (loopval <= 6)
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{
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Console.ForegroundColor = ConsoleColor.Red;
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Console.WriteLine("Oh, noes! Seems like the settings file contains wrong info." + Environment.NewLine +
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"Try deleting it or correcting it!" + Environment.NewLine + Environment.NewLine +
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"If you still get the problem, report it on GitHub!" );
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Console.WriteLine(Environment.NewLine + "Your settings:" +
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Environment.NewLine + Environment.NewLine + "Server Name:" + "\t" + "\t" + name + Environment.NewLine +
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"Running Map:" + "\t" + "\t" + map + Environment.NewLine +
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"Welcome Msg:" + "\t" + "\t" + welcome + Environment.NewLine +
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"Data folder:" + "\t" + "\t" + data + Environment.NewLine +
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"Extra options:" + "\t" + "\t" + extralo + Environment.NewLine +
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"Path to Game:" + "\t" + "\t" + path + Environment.NewLine);
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Console.Beep(2300, 250);
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Console.ReadKey();
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Environment.Exit(1);
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} else {
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Console.ForegroundColor = ConsoleColor.Green;
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Console.WriteLine("Welcome back!" + Environment.NewLine);
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string displaytext =
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"Server info:" + Environment.NewLine + Environment.NewLine +
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"Server Name:" + "\t" + "\t" + name + Environment.NewLine +
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"Running Map:" + "\t" + "\t" + map + Environment.NewLine +
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"Welcome Msg:" + "\t" + "\t" + welcome + Environment.NewLine +
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"Data folder:" + "\t" + "\t" + data + Environment.NewLine +
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"Extra options:" + "\t" + "\t" + extralo + Environment.NewLine +
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"Path to Game:" + "\t" + "\t" + path + Environment.NewLine;
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Console.WriteLine(displaytext);
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string launchop = "-nographics -batchmode -name " + "\"" + name + "\"" + " -map " + map + " -welcome " + "\"" + welcome + "\"" + " -port:" + port + " " + extralo + " +secureserver/" + data;
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try { Process.Start(path + @"\Unturned.exe ", launchop);} catch { }
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Console.ReadKey();
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Environment.Exit(0);
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Console.WriteLine(question[loopval] + Environment.NewLine + "Default value: " + defvalue[loopval]);
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answ[loopval] = Console.ReadLine();
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if (String.IsNullOrWhiteSpace(answ[loopval]))
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{
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answ[loopval] = defvalue[loopval];
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loopval++;
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}
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else
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{
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loopval++;
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}
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Console.Clear();
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}
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}
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/*Saves data*/
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string map = answ[0];
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string name = answ[1];
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string welcome = answ[2];
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string port = answ[3];
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string data = answ[4];
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string extralo = answ[5];
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string path = answ[6];
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Console.Clear();
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/*Stores data into a file*/
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TextWriter settings = new StreamWriter("settings.cfg", true);
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settings.WriteLine(name);
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settings.WriteLine(map);
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settings.WriteLine(welcome);
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settings.WriteLine(port);
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settings.WriteLine(data);
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settings.WriteLine(extralo);
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settings.WriteLine(path);
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settings.Close();
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}
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static void DisplayText(string name, string map, string welcome, string port, string data, string extralo, string path)
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/*Outputs info of the current configuration*/
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{
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string displaytext =
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"Server info:" + Environment.NewLine + Environment.NewLine +
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"Server Name:" + "\t" + "\t" + name + Environment.NewLine +
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"Running Map:" + "\t" + "\t" + map + Environment.NewLine +
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"Welcome Msg:" + "\t" + "\t" + welcome + Environment.NewLine +
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"Data folder:" + "\t" + "\t" + data + Environment.NewLine +
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"Running port:" + "\t" + "\t" + port + Environment.NewLine +
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"Extra options:" + "\t" + "\t" + extralo + Environment.NewLine +
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"Path to Game:" + "\t" + "\t" + path + Environment.NewLine;
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Console.WriteLine(displaytext);
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}
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static void DebugInfo()
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/*Helps at debugging, mostly needed when having problems*/
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{
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string debugtext =
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"Currently running from:" + Environment.NewLine +
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Directory.GetCurrentDirectory() + Environment.NewLine +
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"Config exists: " + File.Exists("settings.cfg") + Environment.NewLine;
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Console.WriteLine(debugtext);
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}
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static void Run(bool valid, string name, string map, string welcome, string port, string data, string extralo, string path)
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{
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if (valid == true)
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/*If conditions have problems, output errors and variables, else, start the server*/
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{
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Console.ForegroundColor = ConsoleColor.Red;
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Console.WriteLine("Oh, noes! Seems like the settings file contains wrong info." + Environment.NewLine +
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"Try deleting it or correcting it!" + Environment.NewLine + Environment.NewLine +
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"If you still get the problem, report it on GitHub!");
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DisplayText(name, map, welcome, data, port, extralo, path);
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Console.Beep(2300, 250);
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Console.ReadKey();
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Environment.Exit(1);
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}
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else
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{
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Console.ForegroundColor = ConsoleColor.Green;
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Console.WriteLine("Welcome!" + Environment.NewLine);
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DisplayText(name, map, welcome, data, port, extralo, path);
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string launchop = "-nographics -batchmode -name " + "\"" + name + "\"" + " -map " + map + " -welcome " + "\"" + welcome + "\"" + " -port:" + port + " " + extralo + " +secureserver/" + data;
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Process.Start(path + @"\Unturned.exe ", launchop);
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Console.ReadKey();
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Environment.Exit(0);
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}
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}
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}
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}
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Reference in New Issue