xonotic/misc/tools/midi2cfg-ng.conf
2011-09-18 19:52:28 +02:00

805 lines
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Plaintext

raw set places_tuba "tUba1 tUba2 tUba3 tUba4 tUba5 tUba6 tUba7 tUba8 tUba9 tUba10 tUba11 tUba12 tUba13 tUba14 tUba15 tUba16 tUba17 tUba18 tUba19 tUba20 tUba21 tUba22 tUba23 tUba24 tUba25 tUba26 tUba27 tUba28 tUba29 tUba30 tUba31 tUba32"
raw set places_percussion "tChr1 tChr2 tChr3 tChr4 tChr5 tChr6 tChr7 tChr8 tChr9 tChr10 tChr11 tChr12 tChr13 tChr14 tChr15 tChr16 tChr17 tChr18 tChr19 tChr20 tChr21 tChr22 tChr23 tChr24 tChr25 tChr26 tChr27 tChr38 tChr39 tChr30 tChr31 tChr32"
bot tuba
channels 1 2 3 4 5 6 7 8 9 11 12 13 14 15 16
init
cmd barrier
cmd selectweapon 15
cmd wait 0.5
cmd console "g_balance_tuba_attenuation 0.1"
cmd console "g_balance_tuba_damage 0"
note on -18
time 0
buttons left backward crouch attack1
time 0.05
note off -18
time 0
buttons
time 0.05
note on -17
time 0
buttons backward crouch attack1
time 0.05
note off -17
time 0
buttons
time 0.05
note on -16
time 0
buttons right backward crouch attack1
time 0.05
note off -16
time 0
buttons
time 0.05
note on -13
time 0
buttons forward right crouch attack1
time 0.05
note off -13
time 0
buttons
time 0.05
note on -12
time 0
buttons crouch attack1
time 0.05
note off -12
time 0
buttons
time 0.05
note on -11
time 0
buttons left backward crouch attack2
time 0.05
note off -11
time 0
buttons
time 0.05
note on -10
time 0
buttons right crouch attack1
time 0.05
note off -10
time 0
buttons
time 0.05
note on -9
time 0
buttons forward left crouch attack1
time 0.05
note off -9
time 0
buttons
time 0.05
note on -8
time 0
buttons forward crouch attack1
time 0.05
note off -8
time 0
buttons
time 0.05
note on -7
time 0
buttons left crouch attack1
time 0.05
note off -7
time 0
buttons
time 0.05
note on -6
time 0
buttons left backward attack1
time 0.05
note off -6
time 0
buttons
time 0.05
note on -5
time 0
buttons backward attack1
time 0.05
note off -5
time 0
buttons
time 0.05
note on -4
time 0
buttons backward right attack1
time 0.05
note off -4
time 0
buttons
time 0.05
note on -3
time 0
buttons right crouch attack2
time 0.05
note off -3
time 0
buttons
time 0.05
note on -2
time 0
buttons forward left crouch attack2
time 0.05
note off -2
time 0
buttons
time 0.05
note on -1
time 0
buttons forward right attack1
time 0.05
note off -1
time 0
buttons
time 0.05
note on 0
time 0
buttons attack1
time 0.05
note off 0
time 0
buttons
time 0.05
note on 1
time 0
buttons left backward attack2
time 0.05
note off 1
time 0
buttons
time 0.05
note on 2
time 0
buttons right attack1
time 0.05
note off 2
time 0
buttons
time 0.05
note on 3
time 0
buttons forward left attack1
time 0.05
note off 3
time 0
buttons
time 0.05
note on 4
time 0
buttons forward attack1
time 0.05
note off 4
time 0
buttons
time 0.05
note on 5
time 0
buttons left attack1
time 0.05
note off 5
time 0
buttons
time 0.05
note on 6
time 0
buttons forward right attack2
time 0.05
note off 6
time 0
buttons
time 0.05
note on 7
time 0
buttons attack2
time 0.05
note off 7
time 0
buttons
time 0.05
note on 8
time 0
buttons backward right jump attack1
time 0.05
note off 8
time 0
buttons
time 0.05
note on 9
time 0
buttons right attack2
time 0.05
note off 9
time 0
buttons
time 0.05
note on 10
time 0
buttons forward left attack2
time 0.05
note off 10
time 0
buttons
time 0.05
note on 11
time 0
buttons forward attack2
time 0.05
note off 11
time 0
buttons
time 0.05
note on 12
time 0
buttons left attack2
time 0.05
note off 12
time 0
buttons
time 0.05
note on 13
time 0
buttons left backward jump attack2
time 0.05
note off 13
time 0
buttons
time 0.05
note on 14
time 0
buttons right jump attack1
time 0.05
note off 14
time 0
buttons
time 0.05
note on 15
time 0
buttons forward left jump attack1
time 0.05
note off 15
time 0
buttons
time 0.05
note on 16
time 0
buttons forward jump attack1
time 0.05
note off 16
time 0
buttons
time 0.05
note on 17
time 0
buttons left jump attack1
time 0.05
note off 17
time 0
buttons
time 0.05
note on 18
time 0
buttons forward right jump attack2
time 0.05
note off 18
time 0
buttons
time 0.05
note on 19
time 0
buttons jump attack2
time 0.05
note off 19
time 0
buttons
time 0.05
note on 21
time 0
buttons right jump attack2
time 0.05
note off 21
time 0
buttons
time 0.05
note on 22
time 0
buttons forward left jump attack2
time 0.05
note off 22
time 0
buttons
time 0.05
note on 23
time 0
buttons forward jump attack2
time 0.05
note off 23
time 0
buttons
time 0.05
note on 24
time 0
buttons left jump attack2
time 0.05
note off 24
time 0
buttons
time 0.05
bot tuba_red
include tuba
transpose 0
init
cmd cc "color 68"
super
bot tuba_blue
include tuba
transpose 3
init
cmd cc "color 221"
super
# laser = lasershot NONE
bot laser
channels 10
init
cmd aimtarget "tPercussion 1"
cmd barrier
cmd selectweapon 1
cmd wait 0.5
percussion 38 # 038_Snare_1-0.wav
time 0
buttons attack1
time 0.05
buttons
time 0.1
busy 0.7
percussion 40 # 040_Snare_2-0.wav
percussion 38
# shotgun = RELOADSOUND slap
bot shotgun
channels 10
init
cmd aimtarget "tPercussion 1"
cmd barrier
cmd selectweapon 2
cmd wait 0.5
percussion 74 # 074_Guiro_2_Long-0.wav
time -0.4
buttons attack2
time -0.35
buttons
time 0
busy 0.7
# uzi = bullet BAD
bot uzi
channels 10
init
cmd aimtarget "tPercussion 1"
cmd barrier
cmd selectweapon 3
cmd wait 0.5
raw set g_balance_uzi_reload_ammo 0
percussion 27 # 027_High_Q-0.wav
time 0
buttons attack1
time 0.05
buttons
time 0.1
busy 0.2
percussion 31 # 031_Sticks-0.wav
percussion 27
percussion 37 # 037_Stick_Rim-0.wav
percussion 27
percussion 33 # 033_Metronome_Click-0.wav
percussion 27
percussion 39 # 039_Clap_Hand-0.wav
percussion 27
percussion 53 # 053_Cymbal_Ride_Bell-0.wav
percussion 27
percussion 54 # 054_Tombourine-0.wav
percussion 27
percussion 36 # 036_Kick_2-0.wav
percussion 27
# grenadelauncher = RELOADSOUND RELOADSOUND
# electro = beam BAD
bot electro
channels 10
init
time -2
cmd aimtarget "tPercussion 1"
cmd barrier
cmd selectweapon 6
cmd wait 0.5
percussion 49 # 049_Cymbal_Crash_1-0.wav
time 0
buttons attack1
time 0.05
buttons
time 0.1
busy 0.6
percussion 57 # 057_Cymbal_Crash_2-0.wav
percussion 49
# crylink = big small
bot crylink
channels 10
init
cmd aimtarget "tPercussion 1"
cmd barrier
cmd selectweapon 7
cmd wait 0.5
percussion 34 # 034_Metronome_Bell-0.wav
time 0
buttons attack1
time 0.05
buttons
time 0.1
busy 0.7
percussion 45 # 045_Tom_Mid_2-0.wav
time 0
buttons attack2
time 0.05
buttons
time 0.1
busy 0.2
percussion 47 # 047_Tom_Mid_1-0.wav
percussion 45
percussion 48 # 048_Tom_High_2-0.wav
percussion 34
percussion 50 # 048_Tom_High_2-0.wav
percussion 34
percussion 56 # 056_Cow_Bell-0.wav
percussion 34
# nex is nex NONE
bot nex
channels 10
init
cmd aimtarget "tPercussion 1"
cmd barrier
cmd selectweapon 8
cmd wait 0.5
percussion 52 # 052_Cymbal_Chinese-0.wav
time 0
buttons attack1
time 0.05
buttons
time 0.1
busy 1.25
# minstanex is nex CLONE_OF_LASER
bot minstanex
channels 10
init
cmd aimtarget "tPercussion 1"
cmd barrier
cmd selectweapon 12
cmd wait 0.5
percussion 55 # 055_Cymbal_Splash-0.wav
time 0
buttons attack1
time 0.05
buttons
time 0.1
busy 1
# hagar is rocket BAD
bot hagar
channels 10
init
cmd aimtarget "tPercussion 1"
cmd barrier
cmd selectweapon 9
cmd wait 0.5
percussion 35 # 035_Kick_1-0.wav
time 0
buttons attack1
time 0.05
buttons
time 0.1
busy 0.15
percussion 60 # 060_Bongo_High-0.wav
percussion 35
percussion 61 # 061_Bongo_Low-0.wav
percussion 35
percussion 65 # 065_Timbale_High-0.wav
percussion 35
percussion 66 # 066_Timbale_Low-0.wav
percussion 35
# TODO hookbomb would be useful for #60
# RL is rocket NONE
bot rocket
channels 10
init
cmd aimtarget "tPercussion 1"
cmd barrier
cmd selectweapon 10
cmd wait 0.5
percussion 25 # 025_Snare_Roll-0.wav
time 0
buttons attack2
time 0.05
buttons
time 0.1
busy 1.1
# hook is hook bomb
bot hook
channels 10
init
time -2
cmd aimtarget "tPercussion 1"
cmd barrier
cmd selectweapon 13
cmd wait 0.5
percussion 62 # 062_Conga_High_1_Mute-0.wav
time 0
buttons attack1
time 0.05
buttons
time 0.1
busy 0.1
percussion 63 # 063_Conga_High_2_Open-0.wav
percussion 62
# seeker is BADFLYSOUND tag
bot seeker
channels 10
init
time -2
cmd aimtarget "tPercussion 1"
cmd barrier
cmd selectweapon 18
cmd wait 0.5
percussion 41 # 041_Tom_Low_2-0.wav
time 0
buttons attack2
time 0.05
buttons
time 0.1
busy 0.75
percussion 51 # 051_Cymbal_Ride_1-0.wav
percussion 41
percussion 43 # 043_Tom_Low_1-0.wav
percussion 41
percussion 59 # 059_Cymbal_Ride_2-0.wav
percussion 41
percussion 46 # 046_Hi-Hat_Open-0.wav
percussion 41
# rifle is hard soft
bot rifle
channels 10
init
time -2
cmd aimtarget "tPercussion 1"
cmd barrier
cmd selectweapon 16
cmd wait 0.5
# percussion FIXME
# time 0
# buttons attack1
# time 0.05
# buttons
# time 0.1
# busy 1.2
percussion 58 # 058_Vibra-Slap-0.wav
time 0
buttons attack2
time 0.05
buttons
time 0.1
busy 0.9
bot jetpack
init
time -2
cmd aimtarget "tPercussion 1"
cmd barrier
cmd console "g_jetpack_attenuation 0.5"
cmd wait 0.5
percussion 42 # 042_Hi-Hat_Closed-0.wav
time 0
buttons hook
time 0.067
buttons
time 0.1
percussion 32 # 032_Square_Click-0.wav
percussion 42
percussion 44 # 044_Hi-Hat_Pedal-0.wav
percussion 42
percussion 64 # 064_Conga_Low-0.wav
percussion 42
bot vocals
init
time -2
cmd aimtarget "tPercussion 1"
cmd barrier
cmd wait 0.5
vocals
time 0
cmd sound %s
buttons left
time 0.06666
buttons right
time 0.13333
buttons
bot common
done
cmd resetaim
cmd aim "270 0"
cmd wait 1
barrier
buttons crouch
cmd wait 3
buttons
cmd wait 1
barrier
buttons use
cmd cc "kill"
cmd wait 900
# instantiate our bots!
bot instance_tuba_red
include tuba_red
include common
count 32
init
cmd movetotarget @places_tuba
cmd barrier
super
bot instance_tuba_blue
include tuba_blue
include common
count 32
init
cmd movetotarget @places_tuba
cmd barrier
super
bot instance_laser
include laser
include common
count 16
init
cmd movetotarget @places_percussion
cmd barrier
super
bot instance_shotgun
include shotgun
include common
count 16
init
cmd movetotarget @places_percussion
cmd barrier
super
bot instance_uzi
include uzi
include common
count 16
init
cmd movetotarget @places_percussion
cmd barrier
super
bot instance_electro
include electro
include common
count 16
init
cmd movetotarget @places_percussion
cmd barrier
super
bot instance_crylink
include crylink
include common
count 16
init
cmd movetotarget @places_percussion
cmd barrier
super
bot instance_nex
include rocket
include common
count 16
init
cmd movetotarget @places_percussion
cmd barrier
super
bot instance_minstanex
include rocket
include common
count 16
init
cmd movetotarget @places_percussion
cmd barrier
super
bot instance_hagar
include hagar
include common
count 16
init
cmd movetotarget @places_percussion
cmd barrier
super
bot instance_rocket
include rocket
include common
count 16
init
cmd movetotarget @places_percussion
cmd barrier
super
bot instance_hook
include hook
include common
count 16
init
cmd movetotarget @places_percussion
cmd barrier
super
bot instance_seeker
include seeker
include common
count 16
init
cmd movetotarget @places_percussion
cmd barrier
super
bot instance_rifle
include rifle
include common
count 16
init
cmd movetotarget @places_percussion
cmd barrier
super
bot instance_jetpack
include jetpack
include common
count 16
init
cmd movetotarget @places_percussion
cmd barrier
super
bot instance_vocals
include vocals
include common
count 1
init
cmd cc "playermodel models/player/suiseiseki.zym"
cmd movetotarget @places_percussion
cmd barrier
super
# TODO jumping?