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README.md

Xonotic

Xonotic Logo

Xonotic is an addictive, arena-style first person shooter with crisp movement and a wide array of weapons. It combines intuitive mechanics with in-your-face action to elevate your heart rate.

License

Xonotic is and will always be free and open source. It is available under the copyleft-style GPLv3+ license (see the COPYING file for details).

Download

Stable releases and related info are available at https://xonotic.org/download

Beta builds are available at https://beta.xonotic.org/autobuild

The source code included in stable releases and autobuilds can be compiled as described on the wiki. This is much "lighter" than a full git clone.

Please note, Gitlab is our home for repositories, issue tracking, wikis, etc. The repositories on GitHub are mirrors of GitLab's unless specified otherwise.

Community

The community is primarily active in the forums and chat rooms.

Documentation

Halogene's Newbie Guide gives gameplay and client configuration advice.
Frequently Asked Questions cover common tech support topics.
The GitLab wiki has detailed articles and links for many relevant topics.
Command Alias & Cvar Search is a web interface to browse Xonotic console features.
Doxygen makes it easier to discover details and dependencies in the code.

Developing

To compile the latest revision from git, follow this guide. Learn more about the directory structure here. Check out our project page on GitLab to see development activity and code (xonotic-data.pk3dir is where most development takes place).

Please ensure you've read and understood CONTRIBUTING.md before pushing commits or opening merge requests.

Contributing

We're looking for help in the following areas:

  • Translations
  • Modeling and texturing
  • Documentation
    • Some of it is still scattered in Docs instead of being on our wiki
    • Some wiki pages are slightly out of date or contain links to empty pages
    • Fixing typos everywhere and anywhere - attention to detail is important to make a good impression on potential players
    • Even if you're new, just letting us know what you're struggling with helps so we can focus on improving those areas first
  • Testing
    • If you're running a server or play off-line often, please consider using the autobuild or git versions to help us find bugs (when playing online, the server's version of the gamecode is downloaded and used by all clients so you have to play offline or run your own server for testing)
  • PR
    • Please don't create anything that looks official (social media accounts, entries on pages like steam, etc.) without contacting us, we like to manage things ourselves to keep the information up to date
    • All other kinds of PR are very welcome - make videos or articles, share links, spread the word