mirror of
https://gitlab.com/xonotic/xonotic
synced 2025-02-02 19:51:45 +00:00
246 lines
12 KiB
Modula-2
246 lines
12 KiB
Modula-2
/*QUAKED turret_machinegun (1 0 0) (-32 -32 0) (32 32 50) - PILLAR
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Fast firing moderate damage bullet (hitscan) turret.
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-------- KEYS --------
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turret_scale_damage: 2 = double damage, 0.5 = half
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turret_scale_range: 2 = double range, 0.5 = half
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turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
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turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
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turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
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turret_scale_health: 2 = double health, 0.5 = half
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master_name: This turret controls what all turrets with master_nameof set to this aim at
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master_nameof: Dont select own targets, use the target of the turret with this master_name
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target: Defend the position of this entity
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team: 5=red, 14=blue
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-------- SPAWNFLAGS --------
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PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
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-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
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model="models/turrets/radiant/mg.md3"
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*/
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/*QUAKED turret_plasma (1 0 0) (-32 -32 0) (32 32 50) - PILLAR
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-------- KEYS --------
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turret_scale_damage: 2 = double damage, 0.5 = half
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turret_scale_range: 2 = double range, 0.5 = half
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turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
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turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
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turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
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turret_scale_health: 2 = double health, 0.5 = half
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master_name: This turret controls what all turrets with master_nameof set to this aim at
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master_nameof: Dont select own targets, use the target of the turret with this master_name
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target: Defend the position of this entity
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team: 5=red, 14=blue
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-------- SPAWNFLAGS --------
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PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
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---------NOTES----------
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Basic energy cannon
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-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
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model="models/turrets/radiant/plasma.md3"
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*/
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/*QUAKED turret_plasma_dual (1 0 0) (-32 -32 0) (32 32 50) - PILLAR
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basic energy cannon * 2
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-------- KEYS --------
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turret_scale_damage: 2 = double damage, 0.5 = half
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turret_scale_range: 2 = double range, 0.5 = half
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turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
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turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
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turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
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turret_scale_health: 2 = double health, 0.5 = half
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master_name: This turret controls what all turrets with master_nameof set to this aim at
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master_nameof: Dont select own targets, use the target of the turret with this master_name
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target: Defend the position of this entity
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team: 5=red, 14=blue
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-------- SPAWNFLAGS --------
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PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
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-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
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model="models/turrets/radiant/plasma2.md3"
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*/
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/*QUAKED turret_flac (1 0 0) (-32 -32 0) (32 32 50) - PILLAR
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Only kills missiles, rockets, grenadelauncher & electro secondaries to be precise.
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-------- KEYS --------
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turret_scale_damage: 2 = double damage, 0.5 = half
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turret_scale_range: 2 = double range, 0.5 = half
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turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
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turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
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turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
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turret_scale_health: 2 = double health, 0.5 = half
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master_name: This turret controls what all turrets with master_nameof set to this aim at
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master_nameof: Dont select own targets, use the target of the turret with this master_name
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target: Defend the position of this entity
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team: 5=red, 14=blue
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-------- SPAWNFLAGS --------
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PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
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-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
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model="models/turrets/radiant/flac.md3"
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*/
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/*QUAKED turret_mlrs (1 0 0) (-32 -32 0) (32 32 50)
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6 unguided rockers fired in a rapid burst.
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-------- KEYS --------
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turret_scale_damage: 2 = double damage, 0.5 = half
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turret_scale_range: 2 = double range, 0.5 = half
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turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
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turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
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turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
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turret_scale_health: 2 = double health, 0.5 = half
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master_name: This turret controls what all turrets with master_nameof set to this aim at
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master_nameof: Dont select own targets, use the target of the turret with this master_name
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target: Defend the position of this entity
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team: 5=red, 14=blue
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-------- SPAWNFLAGS --------
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PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
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-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
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model="models/turrets/radiant/mlrs.md3"
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*/
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/*QUAKED turret_hellion (1 0 0) (-32 -32 0) (32 32 50)
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2 guided moderate damage accelerating rockets
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-------- KEYS --------
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turret_scale_damage: 2 = double damage, 0.5 = half
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turret_scale_range: 2 = double range, 0.5 = half
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turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
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turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
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turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
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turret_scale_health: 2 = double health, 0.5 = half
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master_name: This turret controls what all turrets with master_nameof set to this aim at
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master_nameof: Dont select own targets, use the target of the turret with this master_name
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target: Defend the position of this entity
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team: 5=red, 14=blue
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-------- SPAWNFLAGS --------
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PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
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-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
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model="models/turrets/radiant/hellion.md3"
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*/
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/*QUAKED turret_hk (1 0 0) (-32 -32 0) (32 32 50)
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Single powerful rocket with the ability to evade obstacles to find its target. Varied speed.
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-------- KEYS --------
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turret_scale_damage: 2 = double damage, 0.5 = half
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turret_scale_range: 2 = double range, 0.5 = half
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turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
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turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
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turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
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turret_scale_health: 2 = double health, 0.5 = half
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master_name: This turret controls what all turrets with master_nameof set to this aim at
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master_nameof: Dont select own targets, use the target of the turret with this master_name
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target: Defend the position of this entity
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team: 5=red, 14=blue
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-------- SPAWNFLAGS --------
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PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
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-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
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model="models/turrets/radiant/hk.md3"
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*/
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/*QUAKED turret_tesla (1 0 0) (-32 -32 0) (32 32 50)
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Fires a lightning bolt that will jump to up to 10 targets if they are close enough to each other. Missiles included.
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-------- KEYS --------
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turret_scale_damage: 2 = double damage, 0.5 = half
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turret_scale_range: 2 = double range, 0.5 = half
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turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
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turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
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turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
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turret_scale_health: 2 = double health, 0.5 = half
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master_name: This turret controls what all turrets with master_nameof set to this aim at
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master_nameof: Dont select own targets, use the target of the turret with this master_name
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target: Defend the position of this entity
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team: 5=red, 14=blue
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-------- SPAWNFLAGS --------
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PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
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-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
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model="models/turrets/radiant/tesla.md3"
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*/
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/*QUAKED turret_phaser (1 0 0) (-32 -32 0) (32 32 50)
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Constant beam weapon that will considerably slow its target down while dealing low but constant damage.
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-------- KEYS --------
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turret_scale_damage: 2 = double damage, 0.5 = half
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turret_scale_range: 2 = double range, 0.5 = half
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turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
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turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
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turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
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turret_scale_health: 2 = double health, 0.5 = half
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master_name: This turret controls what all turrets with master_nameof set to this aim at
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master_nameof: Dont select own targets, use the target of the turret with this master_name
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target: Defend the position of this entity
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team: 5=red, 14=blue
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-------- SPAWNFLAGS --------
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PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
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-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
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model="models/turrets/radiant/phaser.md3"
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*/
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/*QUAKED turret_fusionreactor (1 0 0) (-32 -32 0) (32 32 50)
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-------- KEYS --------
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turret_scale_damage: 2 = double damage, 0.5 = half
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turret_scale_range: 2 = double range, 0.5 = half
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turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
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turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
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turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
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turret_scale_health: 2 = double health, 0.5 = half
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team: 5=red, 14=blue
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-------- SPAWNFLAGS --------
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PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
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---------NOTES----------
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Supplies neerby energy based turrets with more power so they can fire more often.
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-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
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model="models/turrets/radiant/reactor.md3"
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*/
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/*QUAKED turret_targettrigger (.5 .5 .5) ?
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Used to feed turrets capable of it with remote target info. currently only turret_hk supports this.
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*/
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/*QUAKED turret_walker (1 0 0) (-32 -32 0) (32 32 50)
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-----------KEYS------------
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turret_scale_damage: 2 = double damage, 0.5 = half
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turret_scale_range: 2 = double range, 0.5 = half
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turret_scale_refire: 2 = doubble refire (SLOWER!), 0.5 = half (FASTER!)
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turret_scale_ammo: 2 = doubble ammo carry & regen, 0.5 = half ammo carry & regen
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turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
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turret_scale_health: 2 = double health, 0.5 = half
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team : 5=red, 14=blue
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-----------SPAWNFLAGS-----------
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---------NOTES----------
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A nasty mechanical ceature that will engage longrange target with missiles, midrange with its miniguna and meele things up close and personal.
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-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
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model="models/turrets/radiant/walker.md3"
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*/
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/*QUAKED turret_ewheel (1 0 0) (-32 -32 0) (32 32 50)
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-----------KEYS------------
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turret_scale_damage: 2 = double damage, 0.5 = half
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turret_scale_range: 2 = double range, 0.5 = half
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turret_scale_refire: 2 = doubble refire (SLOWER!), 0.5 = half (FASTER!)
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turret_scale_ammo: 2 = doubble ammo carry & regen, 0.5 = half ammo carry & regen
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turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
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turret_scale_health: 2 = double health, 0.5 = half
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team : 5=red, 14=blue
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-----------SPAWNFLAGS-----------
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---------NOTES----------
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Small, agile and move capable turret.
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-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
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model="models/turrets/radiant/ewheel.md3"
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*/
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/*QUAKED turret_checkpoint (1 0 1) (-32 -32 -32) (32 32 32)
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-----------KEYS------------
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target: .targetname of next wapoint in chain.
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wait: Pause at this point # seconds.
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-----------SPAWNFLAGS-----------
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---------NOTES----------
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If a loop is of targets are formed, any unit entering this loop will patrol it indefinitly.
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If the checkpoint chain in not looped, the unit will go "Roaming" when the last point is reached.
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*/ |