Merge branch 'master' of ssh://git.xonotic.org/xonotic
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Docs/htmlfiles/weaponimg/crylink_1st.png
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Docs/htmlfiles/weaponimg/crylink_3rd.png
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Docs/htmlfiles/weaponimg/electro_1st.png
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Docs/htmlfiles/weaponimg/electro_3rd.png
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Docs/htmlfiles/weaponimg/fireball_1st.png
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Docs/htmlfiles/weaponimg/fireball_3rd.png
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Docs/htmlfiles/weaponimg/grenadelauncher_1st.png
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Docs/htmlfiles/weaponimg/grenadelauncher_3rd.png
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Docs/htmlfiles/weaponimg/hagar_1st.png
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Docs/htmlfiles/weaponimg/hagar_3rd.png
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Docs/htmlfiles/weaponimg/hlac_1st.png
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Docs/htmlfiles/weaponimg/hlac_3rd.png
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Docs/htmlfiles/weaponimg/hook_1st.png
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Docs/htmlfiles/weaponimg/hook_3rd.png
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Docs/htmlfiles/weaponimg/laser_1st.png
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Docs/htmlfiles/weaponimg/laser_3rd.png
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Docs/htmlfiles/weaponimg/minelayer_1st.png
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Docs/htmlfiles/weaponimg/minelayer_3rd.png
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Docs/htmlfiles/weaponimg/minstanex_1st.png
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Docs/htmlfiles/weaponimg/minstanex_3rd.png
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Docs/htmlfiles/weaponimg/nexgun_1st.png
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Docs/htmlfiles/weaponimg/nexgun_3rd.png
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Docs/htmlfiles/weaponimg/porto_1st.png
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Docs/htmlfiles/weaponimg/porto_3rd.png
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Docs/htmlfiles/weaponimg/rifle_1st.png
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Docs/htmlfiles/weaponimg/rifle_3rd.png
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Docs/htmlfiles/weaponimg/rocketlauncher_1st.png
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Docs/htmlfiles/weaponimg/rocketlauncher_3rd.png
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Docs/htmlfiles/weaponimg/seeker_1st.png
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Docs/htmlfiles/weaponimg/seeker_3rd.png
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Docs/htmlfiles/weaponimg/shotgun_1st.png
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Docs/htmlfiles/weaponimg/shotgun_3rd.png
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Docs/htmlfiles/weaponimg/tuba_1st.png
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Docs/htmlfiles/weaponimg/tuba_3rd.png
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Docs/htmlfiles/weaponimg/uzi_1st.png
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Docs/htmlfiles/weaponimg/uzi_3rd.png
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@ -1,84 +0,0 @@
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"classname" "worldspawn"
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{
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"classname" "info_player_deathmatch"
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"origin" "-96.000000 96.000000 -744.000000"
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"angle" "-70.000000"
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{
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"classname" "misc_gamemodel"
|
||||
"origin" "-32.000000 0.000000 -744.000000"
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"model" "models/player/marine.zym"
|
||||
"frame" "11"
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"angle" "190"
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"colormap" "1"
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}
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{
|
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"classname" "misc_gamemodel"
|
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"origin" "0 0 0"
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"model" "models/weapons/v_laser.md3"
|
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"tag_entity" "32"
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"tag_index" "22"
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"colormap" "1"
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}
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{
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"classname" "light"
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"origin" "128.000000 128.000000 -640.000000"
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"light" "2000"
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{
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"classname" "misc_gamemodel"
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"origin" "32.000000 0.000000 -768.000000"
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"effects" "8388608"
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"model" "models/weapons/g_laser.md3"
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"colormap" "1"
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}
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@ -1,14 +0,0 @@
|
||||
Made using the included map file (edited to contain the name of the current gun) at fov 90, 1280x768, normal settings except gl_picmip 0.
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|
||||
Partial image cropped out, then edited using ImageMagick with the parameters
|
||||
|
||||
-level -3%,70%,1 -geometry 209x240
|
||||
|
||||
respective
|
||||
|
||||
-level -3%,70%,1 -geometry 162x80
|
||||
|
||||
The crop regions were:
|
||||
|
||||
firstperson = bottom 627x310 pixels (later scaled down to 240 height)
|
||||
thirdperson = 288x331 pixels, anchored at the right foot of marine (bottom left corner on the image)
|