tdesktop/Telegram/SourceFiles/media/view/media_clip_controller.cpp

226 lines
7.9 KiB
C++

/*
This file is part of Telegram Desktop,
the official desktop version of Telegram messaging app, see https://telegram.org
Telegram Desktop is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
It is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
In addition, as a special exception, the copyright holders give permission
to link the code of portions of this program with the OpenSSL library.
Full license: https://github.com/telegramdesktop/tdesktop/blob/master/LICENSE
Copyright (c) 2014-2016 John Preston, https://desktop.telegram.org
*/
#include "stdafx.h"
#include "media/view/media_clip_controller.h"
#include "media/view/media_clip_playback.h"
#include "media/view/media_clip_volume_controller.h"
#include "styles/style_mediaview.h"
#include "ui/widgets/labels.h"
#include "ui/widgets/media_slider.h"
#include "ui/effects/widget_fade_wrap.h"
#include "ui/widgets/buttons.h"
#include "media/media_audio.h"
namespace Media {
namespace Clip {
Controller::Controller(QWidget *parent) : TWidget(parent)
, _playPauseResume(this, st::mediaviewPlayButton)
, _playback(new Ui::MediaSlider(this, st::mediaviewPlayback))
, _volumeController(this)
, _fullScreenToggle(this, st::mediaviewFullScreenButton)
, _playedAlready(this, st::mediaviewPlayProgressLabel)
, _toPlayLeft(this, st::mediaviewPlayProgressLabel)
, _fadeAnimation(std_::make_unique<Ui::FadeAnimation>(this)) {
_fadeAnimation->show();
_fadeAnimation->setFinishedCallback([this] { fadeFinished(); });
_fadeAnimation->setUpdatedCallback([this](float64 opacity) { fadeUpdated(opacity); });
_volumeController->setVolume(Global::VideoVolume());
connect(_playPauseResume, SIGNAL(clicked()), this, SIGNAL(playPressed()));
connect(_fullScreenToggle, SIGNAL(clicked()), this, SIGNAL(toFullScreenPressed()));
connect(_volumeController, SIGNAL(volumeChanged(float64)), this, SIGNAL(volumeChanged(float64)));
_playback->setChangeProgressCallback([this](float64 value) {
handleSeekProgress(value);
});
_playback->setChangeFinishedCallback([this](float64 value) {
handleSeekFinished(value);
});
}
void Controller::handleSeekProgress(float64 progress) {
if (!_lastDurationMs) return;
auto positionMs = snap(static_cast<int64>(progress * _lastDurationMs), 0LL, _lastDurationMs);
if (_seekPositionMs != positionMs) {
_seekPositionMs = positionMs;
refreshTimeTexts();
emit seekProgress(positionMs); // This may destroy Controller.
}
}
void Controller::handleSeekFinished(float64 progress) {
if (!_lastDurationMs) return;
auto positionMs = snap(static_cast<int64>(progress * _lastDurationMs), 0LL, _lastDurationMs);
_seekPositionMs = -1;
emit seekFinished(positionMs);
refreshTimeTexts();
}
void Controller::showAnimated() {
startFading([this]() {
_fadeAnimation->fadeIn(st::mvShowDuration);
});
}
void Controller::hideAnimated() {
startFading([this]() {
_fadeAnimation->fadeOut(st::mvHideDuration);
});
}
template <typename Callback>
void Controller::startFading(Callback start) {
start();
_playback->show();
}
void Controller::fadeFinished() {
fadeUpdated(1.);
}
void Controller::fadeUpdated(float64 opacity) {
_playback->setFadeOpacity(opacity);
}
void Controller::updatePlayback(const AudioPlaybackState &playbackState) {
updatePlayPauseResumeState(playbackState);
_playback->updateState(playbackState);
updateTimeTexts(playbackState);
}
void Controller::updatePlayPauseResumeState(const AudioPlaybackState &playbackState) {
bool showPause = (playbackState.state == AudioPlayerPlaying || playbackState.state == AudioPlayerResuming || _seekPositionMs >= 0);
if (showPause != _showPause) {
disconnect(_playPauseResume, SIGNAL(clicked()), this, _showPause ? SIGNAL(pausePressed()) : SIGNAL(playPressed()));
_showPause = showPause;
connect(_playPauseResume, SIGNAL(clicked()), this, _showPause ? SIGNAL(pausePressed()) : SIGNAL(playPressed()));
_playPauseResume->setIcon(_showPause ? &st::mediaviewPauseIcon : nullptr, _showPause ? &st::mediaviewPauseIconOver : nullptr);
}
}
void Controller::updateTimeTexts(const AudioPlaybackState &playbackState) {
qint64 position = 0, duration = playbackState.duration;
if (!(playbackState.state & AudioPlayerStoppedMask) && playbackState.state != AudioPlayerFinishing) {
position = playbackState.position;
} else if (playbackState.state == AudioPlayerStoppedAtEnd) {
position = playbackState.duration;
} else {
position = 0;
}
auto playFrequency = (playbackState.frequency ? playbackState.frequency : AudioVoiceMsgFrequency);
auto playAlready = position / playFrequency;
auto playLeft = (playbackState.duration / playFrequency) - playAlready;
_lastDurationMs = (playbackState.duration * 1000LL) / playFrequency;
_timeAlready = formatDurationText(playAlready);
auto minus = QChar(8722);
_timeLeft = minus + formatDurationText(playLeft);
if (_seekPositionMs < 0) {
refreshTimeTexts();
}
}
void Controller::refreshTimeTexts() {
auto alreadyChanged = false, leftChanged = false;
auto timeAlready = _timeAlready;
auto timeLeft = _timeLeft;
if (_seekPositionMs >= 0) {
auto playAlready = _seekPositionMs / 1000LL;
auto playLeft = (_lastDurationMs / 1000LL) - playAlready;
timeAlready = formatDurationText(playAlready);
auto minus = QChar(8722);
timeLeft = minus + formatDurationText(playLeft);
}
_playedAlready->setText(timeAlready, &alreadyChanged);
_toPlayLeft->setText(timeLeft, &leftChanged);
if (alreadyChanged || leftChanged) {
resizeEvent(nullptr);
_fadeAnimation->refreshCache();
}
}
void Controller::setInFullScreen(bool inFullScreen) {
_fullScreenToggle->setIcon(inFullScreen ? &st::mediaviewFullScreenOutIcon : nullptr, inFullScreen ? &st::mediaviewFullScreenOutIconOver : nullptr);
disconnect(_fullScreenToggle, SIGNAL(clicked()), this, SIGNAL(toFullScreenPressed()));
disconnect(_fullScreenToggle, SIGNAL(clicked()), this, SIGNAL(fromFullScreenPressed()));
auto handler = inFullScreen ? SIGNAL(fromFullScreenPressed()) : SIGNAL(toFullScreenPressed());
connect(_fullScreenToggle, SIGNAL(clicked()), this, handler);
}
void Controller::grabStart() {
showChildren();
_playback->hide();
}
void Controller::grabFinish() {
hideChildren();
_playback->show();
}
void Controller::resizeEvent(QResizeEvent *e) {
int playTop = (height() - _playPauseResume->height()) / 2;
_playPauseResume->moveToLeft(st::mediaviewPlayPauseLeft, playTop);
int fullScreenTop = (height() - _fullScreenToggle->height()) / 2;
_fullScreenToggle->moveToRight(st::mediaviewFullScreenLeft, fullScreenTop);
_volumeController->moveToRight(st::mediaviewFullScreenLeft + _fullScreenToggle->width() + st::mediaviewVolumeLeft, (height() - _volumeController->height()) / 2);
int playbackWidth = width() - st::mediaviewPlayPauseLeft - _playPauseResume->width() - playTop - fullScreenTop - _volumeController->width() - st::mediaviewVolumeLeft - _fullScreenToggle->width() - st::mediaviewFullScreenLeft;
_playback->resize(playbackWidth, st::mediaviewPlayback.seekSize.height());
_playback->moveToLeft(st::mediaviewPlayPauseLeft + _playPauseResume->width() + playTop, st::mediaviewPlaybackTop);
_playedAlready->moveToLeft(st::mediaviewPlayPauseLeft + _playPauseResume->width() + playTop, st::mediaviewPlayProgressTop);
_toPlayLeft->moveToRight(width() - (st::mediaviewPlayPauseLeft + _playPauseResume->width() + playTop) - playbackWidth, st::mediaviewPlayProgressTop);
}
void Controller::paintEvent(QPaintEvent *e) {
Painter p(this);
if (_fadeAnimation->paint(p)) {
return;
}
App::roundRect(p, rect(), st::medviewSaveMsg, MediaviewSaveCorners);
}
void Controller::mousePressEvent(QMouseEvent *e) {
e->accept(); // Don't pass event to the MediaView.
}
Controller::~Controller() {
}
} // namespace Clip
} // namespace Media