tdesktop/Telegram/SourceFiles/ui/widgets/continuous_slider.h

119 lines
3.0 KiB
C++

/*
This file is part of Telegram Desktop,
the official desktop version of Telegram messaging app, see https://telegram.org
Telegram Desktop is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
It is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
In addition, as a special exception, the copyright holders give permission
to link the code of portions of this program with the OpenSSL library.
Full license: https://github.com/telegramdesktop/tdesktop/blob/master/LICENSE
Copyright (c) 2014-2016 John Preston, https://desktop.telegram.org
*/
#pragma once
namespace Ui {
class ContinuousSlider : public TWidget {
public:
ContinuousSlider(QWidget *parent);
enum class Direction {
Horizontal,
Vertical,
};
void setDirection(Direction direction) {
_direction = direction;
update();
}
float64 value() const;
void setValue(float64 value, bool animated);
void setFadeOpacity(float64 opacity);
void setDisabled(bool disabled);
bool isDisabled() const {
return _disabled;
}
using Callback = base::lambda<void(float64)>;
void setChangeProgressCallback(Callback &&callback) {
_changeProgressCallback = std_::move(callback);
}
void setChangeFinishedCallback(Callback &&callback) {
_changeFinishedCallback = std_::move(callback);
}
bool isChanging() const {
return _mouseDown;
}
void setMoveByWheel(bool move);
protected:
void mouseMoveEvent(QMouseEvent *e) override;
void mousePressEvent(QMouseEvent *e) override;
void mouseReleaseEvent(QMouseEvent *e) override;
void wheelEvent(QWheelEvent *e) override;
void enterEvent(QEvent *e) override;
void leaveEvent(QEvent *e) override;
float64 fadeOpacity() const {
return _fadeOpacity;
}
float64 getCurrentValue(uint64 ms) {
_a_value.step(ms);
return _mouseDown ? _downValue : a_value.current();
}
float64 getCurrentOverFactor(uint64 ms) {
return _disabled ? 0. : _a_over.current(ms, _over ? 1. : 0.);
}
Direction getDirection() const {
return _direction;
}
bool isHorizontal() const {
return (_direction == Direction::Horizontal);
}
private:
virtual QRect getSeekRect() const = 0;
virtual float64 getOverDuration() const = 0;
bool moveByWheel() const {
return _byWheelFinished != nullptr;
}
void step_value(float64 ms, bool timer);
void setOver(bool over);
float64 computeValue(const QPoint &pos) const;
void updateDownValueFromPos(const QPoint &pos);
Direction _direction = Direction::Horizontal;
bool _disabled = false;
std_::unique_ptr<SingleTimer> _byWheelFinished;
Callback _changeProgressCallback;
Callback _changeFinishedCallback;
bool _over = false;
FloatAnimation _a_over;
anim::fvalue a_value = { 0., 0. };
Animation _a_value;
bool _mouseDown = false;
float64 _downValue = 0.;
float64 _fadeOpacity = 1.;
};
} // namespace Ui