9.3 KiB
##Build instructions for Visual Studio 2013
###Prepare folder
Choose a folder for the future build, for example **D:\TBuild**. There you will have two folders, Libraries for third-party libs and tdesktop (or tdesktop-master) for the app.
###Clone source code
By git – in Git Bash go to /d/tbuild and run
git clone https://github.com/telegramdesktop/tdesktop.git
or download in ZIP and extract to **D:\TBuild**, rename tdesktop-master to tdesktop to have D:\TBuild\tdesktop\Telegram.sln solution
###Prepare libraries
####OpenSSL 1.0.1p
http://slproweb.com/products/Win32OpenSSL.html > Download Win32 OpenSSL v1.0.1p (19.8 Mb)
Install to D:\TBuild\Libraries\OpenSSL-Win32, while installing Copy OpenSSL DLLs to choose The OpenSSL binaries (/bin) directory
####LZMA SDK 9.20
http://www.7-zip.org/sdk.html > Download LZMA SDK (C, C++, C#, Java) 9.20
Extract to D:\TBuild\Libraries
#####Building library
- Open in VS2013 D:\TBuild\Libraries\lzma\C\Util\LzmaLib\LzmaLib.dsw > One-way upgrade – OK
- For Debug and Release configurations
- LzmaLib Properties > General > Configuration Type = Static library (.lib) – OK
- LzmaLib Properties > Librarian > General > Target Machine = MachineX86 (/MACHINE:X86) – OK
- Build Debug configuration
- Build Release configuration
####zlib 1.2.8
http://www.zlib.net/ > Download zlib source code, version 1.2.8, zipfile format
Extract to D:\TBuild\Libraries\
#####Building library
- Open in VS2013 D:\TBuild\Libraries\zlib-1.2.8\contrib\vstudio\vc11\zlibvc.sln > One-way upgrade – OK
- We are interested only in zlibstat project, but it depends on some custom pre-build step, so build all
- For Debug configuration
- zlibstat Properties > C/C++ > Code Generation > Runtime Library = Multi-threaded Debug (/MTd) – OK
- For Release configuration
- zlibstat Properties > C/C++ > Code Generation > Runtime Library = Multi-threaded (/MT) – OK
- Build Solution for Debug configuration – only zlibstat project builds successfully
- Build Solution for Release configuration – only zlibstat project builds successfully
####libexif 0.6.20
Get sources from https://github.com/telegramdesktop/libexif-0.6.20, by git – in Git Bash go to /d/tbuild/libraries and run
git clone https://github.com/telegramdesktop/libexif-0.6.20.git
or download in ZIP and extract to **D:\TBuild\Libraries**, rename libexif-0.6.20-master to libexif-0.6.20 to have D:\TBuild\Libraries\libexif-0.6.20\win32\lib_exif.sln solution
#####Building library
- Open in VS2013 D:\TBuild\Libraries\libexif-0.6.20\win32\lib_exif.sln
- Build Debug configuration
- Build Release configuration
####OpenAL Soft, slightly patched
Get sources by git – in Git Bash go to /d/tbuild/libraries and run
git clone git://repo.or.cz/openal-soft.git
to have D:\TBuild\Libraries\openal-soft\CMakeLists.txt, then in Git Bash go to /d/tbuild/libraries/openal-soft and run
git checkout 9479ea656b
Apply patch
-
OR copy (with overwrite!) everything from D:\TBuild\tdesktop\_openal_patch\ to D:\TBuild\Libraries\openal-soft\
-
OR in Git Bash go to /d/tbuild/libraries/openal-soft/ and run
git apply ./../../tdesktop/Telegram/_openal_patch.diff
#####Building library
- Install CMake
- Go in cmd to *D:\TBuild\Libraries\openal-soft\build*
- Run cmake -G "Visual Studio 12 2013" -D LIBTYPE:STRING=STATIC ..
- Open in VS2013 D:\TBuild\Libraries\openal-soft\build\OpenAL.sln
- For Debug configuration
- OpenAL32 Properties > C/C++ > Code Generation > Runtime Library = Multi-threaded Debug (/MTd) – OK
- common Properties > C/C++ > Code Generation > Runtime Library = Multi-threaded Debug (/MTd) – OK
- For Release configuration
- OpenAL32 Properties > C/C++ > Code Generation > Runtime Library = Multi-threaded (/MT) – OK
- common Properties > C/C++ > Code Generation > Runtime Library = Multi-threaded (/MT) – OK
####Opus codec
Get sources by git – in Git Bash go to /d/tbuild/libraries and run
git clone https://github.com/telegramdesktop/opus.git
to have D:\TBuild\Libraries\opus\win32
#####Building libraries
- Open in VS2013 D:\TBuild\Libraries\opus\win32\VS2010\opus.sln
- Build Debug configuration
- Build Release configuration (it will be required in FFmpeg build!)
####FFmpeg
https://www.ffmpeg.org/download.html > Download ffmpeg-2.6.3.tar.bz2
Extract to D:\TBuild\Libraries
http://msys2.github.io/ > Download msys2-x86_64-20150512.exe and install to D:\msys64
#####Building libraries
Download yasm for Win64 from http://yasm.tortall.net/Download.html, rename yasm-1.3.0-win64.exe to yasm.exe and place it to your Visual C++ bin directory, like \Program Files (x86)\Microsoft Visual Studio 12\VC\bin\
Open VS2013 x86 Native Tools Command Prompt.bat (should be in \Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\Shortcuts\ folder), go to D:\msys64\ and launch msys2_shell.bat, there run
PATH="/c/Program Files (x86)/Microsoft Visual Studio 12.0/VC/BIN:$PATH"
cd /d/TBuild/Libraries/ffmpeg-2.6.3
pacman -Sy
pacman -S msys/make
pacman -S mingw64/mingw-w64-x86_64-opus
pacman -S diffutils
pacman -S pkg-config
PKG_CONFIG_PATH="/mingw64/lib/pkgconfig:$PKG_CONFIG_PATH"
./configure --toolchain=msvc --disable-programs --disable-everything --enable-libopus --enable-decoder=aac --enable-decoder=aac_latm --enable-decoder=aasc --enable-decoder=mp1 --enable-decoder=mp1float --enable-decoder=mp2 --enable-decoder=mp2float --enable-decoder=mp3 --enable-decoder=mp3adu --enable-decoder=mp3adufloat --enable-decoder=mp3float --enable-decoder=mp3on4 --enable-decoder=mp3on4float --enable-decoder=wavpack --enable-decoder=opus --enable-decoder=vorbis --enable-decoder=wmalossless --enable-decoder=wmapro --enable-decoder=wmav1 --enable-decoder=wmav2 --enable-decoder=wmavoice --enable-decoder=flac --enable-encoder=libopus --enable-parser=aac --enable-parser=aac_latm --enable-parser=mpegaudio --enable-parser=opus --enable-parser=vorbis --enable-parser=flac --enable-demuxer=aac --enable-demuxer=wav --enable-demuxer=mp3 --enable-demuxer=ogg --enable-demuxer=mov --enable-demuxer=flac --enable-muxer=ogg --enable-muxer=opus --extra-ldflags="-libpath:/d/TBuild/Libraries/opus/win32/VS2010/Win32/Release celt.lib silk_common.lib silk_float.lib"
make
make install
####Qt 5.5.0, slightly patched
Extract to **D:\TBuild\Libraries**, rename qt-everywhere-opensource-src-5.5.0 to QtStatic to have *D:\TBuild\Libraries\QtStatic\qtbase* folder
Apply patch
-
OR copy (with overwrite!) everything from *D:\TBuild\tdesktop\_qt_5_5_0_patch* to *D:\TBuild\Libraries\QtStatic*
-
OR in Git Bash go to /d/TBuild/Libraries/QtStatic/ and run
git apply ./../../tdesktop/Telegram/_qt_5_5_0_patch.diff
#####Building library
- Install Python 3.3.2 from https://www.python.org/download/releases/3.3.2 > Windows x86 MSI Installer (3.3.2)
- Open VS2013 x86 Native Tools Command Prompt.bat (should be in *\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\Shortcuts* folder)
There go to Qt directory
D:
cd TBuild\Libraries\QtStatic
and after that run configure
configure -debug-and-release -opensource -confirm-license -static -I "D:\TBuild\Libraries\OpenSSL-Win32\include" -L "C:\Program Files (x86)\Microsoft SDKs\Windows\v7.1A\Lib" -l Gdi32 -no-opengl -openssl-linked OPENSSL_LIBS_DEBUG="D:\TBuild\Libraries\OpenSSL-Win32\lib\VC\static\ssleay32MTd.lib D:\TBuild\Libraries\OpenSSL-Win32\lib\VC\static\libeay32MTd.lib" OPENSSL_LIBS_RELEASE="D:\TBuild\Libraries\OpenSSL-Win32\lib\VC\static\ssleay32MT.lib D:\TBuild\Libraries\OpenSSL-Win32\lib\VC\static\libeay32MT.lib" -mp -nomake examples -nomake tests -platform win32-msvc2013
to configure Qt build. After configuration is complete run
nmake module-qtbase module-qtimageformats
nmake module-qtbase-install_subtargets module-qtimageformats-install_subtargets
building (nmake command) will take really long time.
####Qt Visual Studio Addin 1.2.3
http://download.qt-project.org/official_releases/vsaddin/qt-vs-addin-1.2.3-opensource.exe
Close all VS2013 instances and install to default location
###Building Telegram Desktop
- Launch VS2013 for configuring Qt Addin
- QT5 > Qt Options > Add
- Version name: QtStatic.5.5.0
- Path: D:\TBuild\Libraries\QtStatic\qtbase
- Default Qt/Win version: QtStatic.5.5.0 – OK
- File > Open > Project/Solution > D:\TBuild\tdesktop\Telegram.sln
- Build \ Build Solution (Debug and Release configurations)