tdesktop/Telegram/SourceFiles/media/view/media_view_playback_controls.h

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/*
This file is part of Telegram Desktop,
the official desktop application for the Telegram messaging service.
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For license and copyright information please follow this link:
https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
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*/
#pragma once
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#include "ui/rp_widget.h"
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namespace Ui {
class LabelSimple;
class FadeAnimation;
class IconButton;
class MediaSlider;
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} // namespace Ui
namespace Media {
namespace Player {
struct TrackState;
} // namespace Player
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namespace View {
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class PlaybackProgress;
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class PlaybackControls : public Ui::RpWidget {
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public:
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class Delegate {
public:
virtual void playbackControlsPlay() = 0;
virtual void playbackControlsPause() = 0;
virtual void playbackControlsSeekProgress(crl::time position) = 0;
virtual void playbackControlsSeekFinished(crl::time position) = 0;
virtual void playbackControlsVolumeChanged(float64 volume) = 0;
virtual void playbackControlsToFullScreen() = 0;
virtual void playbackControlsFromFullScreen() = 0;
};
PlaybackControls(QWidget *parent, not_null<Delegate*> delegate);
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void showAnimated();
void hideAnimated();
void updatePlayback(const Player::TrackState &state);
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void setInFullScreen(bool inFullScreen);
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~PlaybackControls();
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protected:
void resizeEvent(QResizeEvent *e) override;
void paintEvent(QPaintEvent *e) override;
void mousePressEvent(QMouseEvent *e) override;
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private:
void handleSeekProgress(float64 progress);
void handleSeekFinished(float64 progress);
template <typename Callback>
void startFading(Callback start);
void fadeFinished();
void fadeUpdated(float64 opacity);
void updatePlayPauseResumeState(const Player::TrackState &state);
void updateTimeTexts(const Player::TrackState &state);
void refreshTimeTexts();
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not_null<Delegate*> _delegate;
bool _inFullScreen = false;
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bool _showPause = false;
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bool _childrenHidden = false;
QString _timeAlready, _timeLeft;
crl::time _seekPositionMs = -1;
crl::time _lastDurationMs = 0;
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object_ptr<Ui::IconButton> _playPauseResume;
object_ptr<Ui::MediaSlider> _playbackSlider;
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std::unique_ptr<PlaybackProgress> _playbackProgress;
object_ptr<Ui::MediaSlider> _volumeController;
object_ptr<Ui::IconButton> _fullScreenToggle;
object_ptr<Ui::LabelSimple> _playedAlready;
object_ptr<Ui::LabelSimple> _toPlayLeft;
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std::unique_ptr<Ui::FadeAnimation> _fadeAnimation;
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};
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} // namespace View
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} // namespace Media