/* This file is part of Telegram Desktop, the official desktop application for the Telegram messaging service. For license and copyright information please follow this link: https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL */ #pragma once #include "ui/rp_widget.h" namespace Ui { class LabelSimple; class FadeAnimation; class IconButton; class MediaSlider; } // namespace Ui namespace Media { namespace Player { struct TrackState; } // namespace Player namespace View { class PlaybackProgress; class PlaybackControls : public Ui::RpWidget { public: class Delegate { public: virtual void playbackControlsPlay() = 0; virtual void playbackControlsPause() = 0; virtual void playbackControlsSeekProgress(crl::time position) = 0; virtual void playbackControlsSeekFinished(crl::time position) = 0; virtual void playbackControlsVolumeChanged(float64 volume) = 0; virtual void playbackControlsToFullScreen() = 0; virtual void playbackControlsFromFullScreen() = 0; }; PlaybackControls(QWidget *parent, not_null delegate); void showAnimated(); void hideAnimated(); void updatePlayback(const Player::TrackState &state); void setInFullScreen(bool inFullScreen); ~PlaybackControls(); protected: void resizeEvent(QResizeEvent *e) override; void paintEvent(QPaintEvent *e) override; void mousePressEvent(QMouseEvent *e) override; private: void handleSeekProgress(float64 progress); void handleSeekFinished(float64 progress); template void startFading(Callback start); void fadeFinished(); void fadeUpdated(float64 opacity); void updatePlayPauseResumeState(const Player::TrackState &state); void updateTimeTexts(const Player::TrackState &state); void refreshTimeTexts(); not_null _delegate; bool _inFullScreen = false; bool _showPause = false; bool _childrenHidden = false; QString _timeAlready, _timeLeft; crl::time _seekPositionMs = -1; crl::time _lastDurationMs = 0; object_ptr _playPauseResume; object_ptr _playbackSlider; std::unique_ptr _playbackProgress; object_ptr _volumeController; object_ptr _fullScreenToggle; object_ptr _playedAlready; object_ptr _toPlayLeft; std::unique_ptr _fadeAnimation; }; } // namespace View } // namespace Media