AutoGap, AutoTotem, BattleInfo updates, also moved to 3.1.8
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@ -18,7 +18,7 @@ apply plugin: 'net.minecraftforge.gradle.forge'
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apply plugin: "com.github.johnrengelman.shadow"
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version = "3.1.7"
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version = "3.1.8"
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group = "me.rigamortis"
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archivesBaseName = "seppuku"
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def buildmode = "IDE"
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@ -6,10 +6,10 @@ import net.minecraft.client.Minecraft;
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* @author Daniel E
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*/
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public final class HandSwapContext {
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private final int oldSlot;
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private final int newSlot;
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private int oldSlot;
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private int newSlot;
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public HandSwapContext(final int oldSlot, final int newSlot) {
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public HandSwapContext(int oldSlot, int newSlot) {
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this.oldSlot = oldSlot;
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this.newSlot = newSlot;
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}
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@ -22,6 +22,14 @@ public final class HandSwapContext {
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return newSlot;
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}
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public void setOldSlot(int oldSlot) {
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this.oldSlot = oldSlot;
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}
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public void setNewSlot(int newSlot) {
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this.newSlot = newSlot;
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}
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public void handleHandSwap(final boolean restore,
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final Minecraft minecraft) {
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minecraft.player.inventory.currentItem =
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@ -31,7 +31,7 @@ public final class BattleInfoComponent extends DraggableHudComponent {
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this.setW(117);
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this.setH(48);
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this.donorsTexture = new Texture("seppuku_sky.jpg");
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this.donorsTexture = new Texture("john.jpg");
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}
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@Override
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@ -1,9 +1,12 @@
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package me.rigamortis.seppuku.impl.module.combat;
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import me.rigamortis.seppuku.Seppuku;
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import me.rigamortis.seppuku.api.event.EventStageable;
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import me.rigamortis.seppuku.api.event.player.EventPlayerUpdate;
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import me.rigamortis.seppuku.api.event.world.EventLoadWorld;
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import me.rigamortis.seppuku.api.module.Module;
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import me.rigamortis.seppuku.api.value.Value;
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import me.rigamortis.seppuku.impl.module.player.AutoGappleModule;
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import net.minecraft.client.Minecraft;
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import net.minecraft.init.Items;
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import net.minecraft.inventory.ClickType;
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@ -19,12 +22,22 @@ public final class AutoTotemModule extends Module {
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public final Value<Float> health = new Value<>("Health", new String[]{"Hp", "h"}, "The amount of health needed to acquire a totem.", 7.0f, 0.0f, 20.0f, 0.5f);
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public final Value<Boolean> crystals = new Value<>("Crystals", new String[]{"cry", "c"}, "Go back to crystals in offhand after health is replenished.", false);
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//public final Value<Boolean> force = new Value<>("Force", new String[]{"f"}, "Prioritize AutoTotem over AutoGapple, etc.", true);
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public final Value<Boolean> checkScreen = new Value<>("CheckScreen", new String[]{"screen", "check", "cs"}, "Checks if a screen is not opened to begin (usually disabled).", false);
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private AutoGappleModule autoGappleModule;
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public AutoTotemModule() {
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super("AutoTotem", new String[]{"Totem"}, "Automatically places a totem of undying in your offhand", "NONE", -1, ModuleType.COMBAT);
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}
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@Listener
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public void onLoadWorld(EventLoadWorld event) {
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if (event.getWorld() != null) {
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this.autoGappleModule = (AutoGappleModule) Seppuku.INSTANCE.getModuleManager().find(AutoGappleModule.class);
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}
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}
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@Override
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public String getMetaData() {
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return "" + this.getTotemCount();
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@ -57,6 +70,14 @@ public final class AutoTotemModule extends Module {
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}
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} else {
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if (mc.player.getHealth() > this.health.getValue() && this.crystals.getValue()) {
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if (this.autoGappleModule != null) {
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if (this.autoGappleModule.isEnabled()) {
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if (this.autoGappleModule.isActiveOffHand()) {
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return;
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}
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}
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}
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if (offHand.getItem() == Items.END_CRYSTAL) {
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return;
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}
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@ -7,10 +7,12 @@ import me.rigamortis.seppuku.api.event.world.EventLoadWorld;
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import me.rigamortis.seppuku.api.module.Module;
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import me.rigamortis.seppuku.api.value.Value;
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import me.rigamortis.seppuku.impl.module.combat.AutoTotemModule;
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import me.rigamortis.seppuku.impl.module.combat.MultitaskModule;
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import net.minecraft.client.Minecraft;
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import net.minecraft.init.Items;
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import net.minecraft.inventory.ClickType;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.EnumHand;
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import team.stiff.pomelo.impl.annotated.handler.annotation.Listener;
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/**
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@ -20,11 +22,15 @@ public final class AutoGappleModule extends Module {
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public final Value<Float> health = new Value<Float>("Health", new String[]{"Hp", "h"}, "The amount of health needed to acquire a notch apple.", 15.0f, 0.0f, 20.0f, 0.5f);
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public final Value<Integer> forcedSlot = new Value<Integer>("Slot", new String[]{"s"}, "The hot-bar slot to put the notch apple into. (45 for offhand)", 44, 0, 44, 1);
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public final Value<Boolean> enchantedOnly = new Value<Boolean>("EnchantedOnly", new String[]{"Enchanted", "Enchant", "EnchantOnly", "Notch", "NotchOnly", "NO", "EO"}, "Only allow enchanted golden apples to be used.", true);
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private int previousHeldItem = -1;
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private int notchAppleSlot = -1;
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private boolean activeMainHand;
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private boolean activeOffHand;
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private AutoTotemModule autoTotemModule;
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private MultitaskModule multitaskModule;
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public AutoGappleModule() {
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super("AutoGapple", new String[]{"Gapple", "AutoApple"}, "Automatically swaps & eats a (notch) apple when health is below the set threshold.", "NONE", -1, ModuleType.PLAYER);
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@ -39,6 +45,7 @@ public final class AutoGappleModule extends Module {
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public void onLoadWorld(EventLoadWorld event) {
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if (event.getWorld() != null) {
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this.autoTotemModule = (AutoTotemModule) Seppuku.INSTANCE.getModuleManager().find(AutoTotemModule.class);
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this.multitaskModule = (MultitaskModule) Seppuku.INSTANCE.getModuleManager().find(MultitaskModule.class);
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}
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}
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@ -62,6 +69,9 @@ public final class AutoGappleModule extends Module {
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if (mc.player.getHealth() < this.health.getValue() && mc.player.getAbsorptionAmount() == 0) {
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this.notchAppleSlot = this.findNotchApple();
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} else {
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this.setActiveMainHand(false);
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this.setActiveOffHand(false);
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}
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if (this.notchAppleSlot != -1) {
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@ -71,15 +81,18 @@ public final class AutoGappleModule extends Module {
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}
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if (this.notchAppleSlot < 36) {
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this.setActiveMainHand(true);
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mc.playerController.windowClick(0, this.forcedSlot.getValue(), 0, ClickType.QUICK_MOVE, mc.player); // last hotbar slot
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mc.playerController.windowClick(0, this.notchAppleSlot, 0, ClickType.PICKUP, mc.player);
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mc.playerController.windowClick(0, this.forcedSlot.getValue(), 0, ClickType.PICKUP, mc.player);
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mc.player.inventory.currentItem = this.forcedSlot.getValue() - 36;
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} else {
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this.setActiveMainHand(true);
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mc.player.inventory.currentItem = this.notchAppleSlot - 36; // in the hotbar, so remove the inventory offset
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}
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} else { // we need this notch apple in the offhand
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if (mc.player.getHeldItemOffhand().getItem() != Items.GOLDEN_APPLE) {
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this.setActiveOffHand(true);
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mc.playerController.windowClick(0, 45, 0, ClickType.QUICK_MOVE, mc.player); // offhand slot
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mc.playerController.windowClick(0, this.notchAppleSlot, 0, ClickType.PICKUP, mc.player);
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mc.playerController.windowClick(0, 45, 0, ClickType.PICKUP, mc.player);
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@ -87,23 +100,57 @@ public final class AutoGappleModule extends Module {
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}
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if (mc.player.getHealth() >= this.health.getValue() && mc.player.getAbsorptionAmount() > 0) {
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mc.gameSettings.keyBindUseItem.pressed = false;
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if (this.previousHeldItem != -1) {
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mc.player.inventory.currentItem = this.previousHeldItem;
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}
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this.notchAppleSlot = -1;
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this.previousHeldItem = -1;
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this.stop();
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} else {
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mc.gameSettings.keyBindUseItem.pressed = true;
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if (this.forcedSlot.getValue() != 45) {
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this.setActiveMainHand(true);
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if (this.multitaskModule != null) {
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if (this.multitaskModule.isEnabled()) {
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mc.playerController.processRightClick(mc.player, mc.world, EnumHand.MAIN_HAND);
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} else {
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mc.gameSettings.keyBindUseItem.pressed = true;
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}
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}
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} else {
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this.setActiveOffHand(true);
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if (this.multitaskModule != null) {
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if (this.multitaskModule.isEnabled()) {
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mc.playerController.processRightClick(mc.player, mc.world, EnumHand.OFF_HAND);
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} else {
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mc.gameSettings.keyBindUseItem.pressed = true;
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}
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}
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}
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if (this.multitaskModule == null) {
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mc.gameSettings.keyBindUseItem.pressed = true;
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}
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}
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}
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}
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public void stop() {
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Minecraft.getMinecraft().gameSettings.keyBindUseItem.pressed = false;
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if (this.previousHeldItem != -1) {
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Minecraft.getMinecraft().player.inventory.currentItem = this.previousHeldItem;
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}
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this.notchAppleSlot = -1;
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this.previousHeldItem = -1;
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this.setActiveMainHand(false);
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this.setActiveOffHand(false);
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}
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private int findNotchApple() {
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for (int slot = 44; slot > 8; slot--) {
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ItemStack itemStack = Minecraft.getMinecraft().player.inventoryContainer.getSlot(slot).getStack();
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if (itemStack.isEmpty() || itemStack.getItemDamage() == 0)
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if (itemStack.isEmpty()) {
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continue;
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}
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if (this.enchantedOnly.getValue()) {
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if (itemStack.getItemDamage() == 0)
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continue;
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}
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if (itemStack.getItem() == Items.GOLDEN_APPLE) {
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return slot;
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@ -120,11 +167,34 @@ public final class AutoGappleModule extends Module {
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for (int i = 0; i < 45; i++) {
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final ItemStack stack = Minecraft.getMinecraft().player.inventory.getStackInSlot(i);
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if (stack.getItem() == Items.GOLDEN_APPLE && stack.getItemDamage() != 0) {
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gapples += stack.getCount();
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if (stack.getItem() != Items.GOLDEN_APPLE) {
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continue;
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}
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if (this.enchantedOnly.getValue()) {
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if (stack.getItemDamage() == 0)
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continue;
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}
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gapples += stack.getCount();
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}
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return gapples;
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}
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public boolean isActiveMainHand() {
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return activeMainHand;
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}
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public void setActiveMainHand(boolean activeMainHand) {
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this.activeMainHand = activeMainHand;
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}
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public boolean isActiveOffHand() {
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return activeOffHand;
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}
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public void setActiveOffHand(boolean activeOffHand) {
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this.activeOffHand = activeOffHand;
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}
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}
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