seppuku/src/main/java/me/rigamortis/seppuku/impl/module/player/AutoGappleModule.java

201 lines
7.9 KiB
Java

package me.rigamortis.seppuku.impl.module.player;
import me.rigamortis.seppuku.Seppuku;
import me.rigamortis.seppuku.api.event.EventStageable;
import me.rigamortis.seppuku.api.event.player.EventPlayerUpdate;
import me.rigamortis.seppuku.api.event.world.EventLoadWorld;
import me.rigamortis.seppuku.api.module.Module;
import me.rigamortis.seppuku.api.value.Value;
import me.rigamortis.seppuku.impl.module.combat.AutoTotemModule;
import me.rigamortis.seppuku.impl.module.combat.MultitaskModule;
import net.minecraft.client.Minecraft;
import net.minecraft.init.Items;
import net.minecraft.inventory.ClickType;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumHand;
import team.stiff.pomelo.impl.annotated.handler.annotation.Listener;
/**
* @author noil
*/
public final class AutoGappleModule extends Module {
public final Value<Float> health = new Value<Float>("Health", new String[]{"Hp", "h"}, "The amount of health needed to acquire a notch apple.", 15.0f, 0.0f, 20.0f, 0.5f);
public final Value<Integer> forcedSlot = new Value<Integer>("Slot", new String[]{"s"}, "The hot-bar slot to put the notch apple into. (45 for offhand)", 44, 0, 44, 1);
public final Value<Boolean> enchantedOnly = new Value<Boolean>("EnchantedOnly", new String[]{"Enchanted", "Enchant", "EnchantOnly", "Notch", "NotchOnly", "NO", "EO"}, "Only allow enchanted golden apples to be used.", true);
private int previousHeldItem = -1;
private int notchAppleSlot = -1;
private boolean activeMainHand;
private boolean activeOffHand;
private AutoTotemModule autoTotemModule;
private MultitaskModule multitaskModule;
public AutoGappleModule() {
super("AutoGapple", new String[]{"Gapple", "AutoApple"}, "Automatically swaps & eats a (notch) apple when health is below the set threshold.", "NONE", -1, ModuleType.PLAYER);
}
@Override
public String getMetaData() {
return "" + this.getNotchAppleCount();
}
@Listener
public void onLoadWorld(EventLoadWorld event) {
if (event.getWorld() != null) {
this.autoTotemModule = (AutoTotemModule) Seppuku.INSTANCE.getModuleManager().find(AutoTotemModule.class);
this.multitaskModule = (MultitaskModule) Seppuku.INSTANCE.getModuleManager().find(MultitaskModule.class);
}
}
@Listener
public void onPlayerUpdate(EventPlayerUpdate event) {
if (event.getStage() != EventStageable.EventStage.PRE)
return;
final Minecraft mc = Minecraft.getMinecraft();
if (mc.player == null)
return;
if (this.autoTotemModule != null) {
if (this.autoTotemModule.isEnabled()) {
if (this.autoTotemModule.getTotemCount() > 0) {
if (mc.player.getHealth() <= this.autoTotemModule.health.getValue() && !mc.player.getHeldItemOffhand().getItem().equals(Items.TOTEM_OF_UNDYING))
return;
}
}
}
if (mc.player.getHealth() < this.health.getValue() && mc.player.getAbsorptionAmount() == 0) {
this.notchAppleSlot = this.findNotchApple();
} else {
this.setActiveMainHand(false);
this.setActiveOffHand(false);
}
if (this.notchAppleSlot != -1) {
if (this.forcedSlot.getValue() != 45) { // we aren't trying to put it in the offhand
if (this.previousHeldItem == -1) {
this.previousHeldItem = mc.player.inventory.currentItem;
}
if (this.notchAppleSlot < 36) {
this.setActiveMainHand(true);
mc.playerController.windowClick(0, this.forcedSlot.getValue(), 0, ClickType.QUICK_MOVE, mc.player); // last hotbar slot
mc.playerController.windowClick(0, this.notchAppleSlot, 0, ClickType.PICKUP, mc.player);
mc.playerController.windowClick(0, this.forcedSlot.getValue(), 0, ClickType.PICKUP, mc.player);
mc.player.inventory.currentItem = this.forcedSlot.getValue() - 36;
} else {
this.setActiveMainHand(true);
mc.player.inventory.currentItem = this.notchAppleSlot - 36; // in the hotbar, so remove the inventory offset
}
} else { // we need this notch apple in the offhand
if (mc.player.getHeldItemOffhand().getItem() != Items.GOLDEN_APPLE) {
this.setActiveOffHand(true);
mc.playerController.windowClick(0, 45, 0, ClickType.QUICK_MOVE, mc.player); // offhand slot
mc.playerController.windowClick(0, this.notchAppleSlot, 0, ClickType.PICKUP, mc.player);
mc.playerController.windowClick(0, 45, 0, ClickType.PICKUP, mc.player);
}
}
if (mc.player.getHealth() >= this.health.getValue() && mc.player.getAbsorptionAmount() > 0) {
this.stop();
} else {
if (this.forcedSlot.getValue() != 45) {
this.setActiveMainHand(true);
if (this.multitaskModule != null) {
if (this.multitaskModule.isEnabled()) {
mc.playerController.processRightClick(mc.player, mc.world, EnumHand.MAIN_HAND);
} else {
mc.gameSettings.keyBindUseItem.pressed = true;
}
}
} else {
this.setActiveOffHand(true);
if (this.multitaskModule != null) {
if (this.multitaskModule.isEnabled()) {
mc.playerController.processRightClick(mc.player, mc.world, EnumHand.OFF_HAND);
} else {
mc.gameSettings.keyBindUseItem.pressed = true;
}
}
}
if (this.multitaskModule == null) {
mc.gameSettings.keyBindUseItem.pressed = true;
}
}
}
}
public void stop() {
Minecraft.getMinecraft().gameSettings.keyBindUseItem.pressed = false;
if (this.previousHeldItem != -1) {
Minecraft.getMinecraft().player.inventory.currentItem = this.previousHeldItem;
}
this.notchAppleSlot = -1;
this.previousHeldItem = -1;
this.setActiveMainHand(false);
this.setActiveOffHand(false);
}
private int findNotchApple() {
for (int slot = 44; slot > 8; slot--) {
ItemStack itemStack = Minecraft.getMinecraft().player.inventoryContainer.getSlot(slot).getStack();
if (itemStack.isEmpty()) {
continue;
}
if (this.enchantedOnly.getValue()) {
if (itemStack.getItemDamage() == 0)
continue;
}
if (itemStack.getItem() == Items.GOLDEN_APPLE) {
return slot;
}
}
return -1;
}
private int getNotchAppleCount() {
int gapples = 0;
if (Minecraft.getMinecraft().player == null)
return gapples;
for (int i = 0; i < 45; i++) {
final ItemStack stack = Minecraft.getMinecraft().player.inventory.getStackInSlot(i);
if (stack.getItem() != Items.GOLDEN_APPLE) {
continue;
}
if (this.enchantedOnly.getValue()) {
if (stack.getItemDamage() == 0)
continue;
}
gapples += stack.getCount();
}
return gapples;
}
public boolean isActiveMainHand() {
return activeMainHand;
}
public void setActiveMainHand(boolean activeMainHand) {
this.activeMainHand = activeMainHand;
}
public boolean isActiveOffHand() {
return activeOffHand;
}
public void setActiveOffHand(boolean activeOffHand) {
this.activeOffHand = activeOffHand;
}
}