mirror of https://github.com/Genymobile/scrcpy
489 lines
21 KiB
Markdown
489 lines
21 KiB
Markdown
# scrcpy for developers
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## Overview
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This application is composed of two parts:
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- the server (`scrcpy-server`), to be executed on the device,
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- the client (the `scrcpy` binary), executed on the host computer.
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The client is responsible to push the server to the device and start its
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execution.
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The client and the server establish communication using separate sockets for
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video, audio and controls. Any of them may be disabled (but not all), so
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there are 1, 2 or 3 socket(s).
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The server initially sends the device name on the first socket (it is used for
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the scrcpy window title), then each socket is used for its own purpose. All
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reads and writes are performed from a dedicated thread for each socket, both on
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the client and on the server.
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If video is enabled, then the server sends a raw video stream (H.264 by default)
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of the device screen, with some additional headers for each packet. The client
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decodes the video frames, and displays them as soon as possible, without
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buffering (unless `--display-buffer=delay` is specified) to minimize latency.
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The client is not aware of the device rotation (which is handled by the server),
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it just knows the dimensions of the video frames it receives.
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Similarly, if audio is enabled, then the server sends a raw audio stream (OPUS
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by default) of the device audio output (or the microphone if
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`--audio-source=mic` is specified), with some additional headers for each
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packet. The client decodes the stream, attempts to keep a minimal latency by
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maintaining an average buffering. The [blog post][scrcpy2] of the scrcpy v2.0
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release gives more details about the audio feature.
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If control is enabled, then the client captures relevant keyboard and mouse
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events, that it transmits to the server, which injects them to the device. This
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is the only socket which is used in both direction: input events are sent from
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the client to the device, and when the device clipboard changes, the new content
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is sent from the device to the client to support seamless copy-paste.
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[scrcpy2]: https://blog.rom1v.com/2023/03/scrcpy-2-0-with-audio/
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Note that the client-server roles are expressed at the application level:
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- the server _serves_ video and audio streams, and handle requests from the
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client,
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- the client _controls_ the device through the server.
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However, by default (when `--force-adb-forward` is not set), the roles are
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reversed at the network level:
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- the client opens a server socket and listen on a port before starting the
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server,
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- the server connects to the client.
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This role inversion guarantees that the connection will not fail due to race
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conditions without polling.
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## Server
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### Privileges
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Capturing the screen requires some privileges, which are granted to `shell`.
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The server is a Java application (with a [`public static void main(String...
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args)`][main] method), compiled against the Android framework, and executed as
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`shell` on the Android device.
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[main]: https://github.com/Genymobile/scrcpy/blob/a3cdf1a6b86ea22786e1f7d09b9c202feabc6949/server/src/main/java/com/genymobile/scrcpy/Server.java#L193
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To run such a Java application, the classes must be [_dexed_][dex] (typically,
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to `classes.dex`). If `my.package.MainClass` is the main class, compiled to
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`classes.dex`, pushed to the device in `/data/local/tmp`, then it can be run
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with:
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adb shell CLASSPATH=/data/local/tmp/classes.dex app_process / my.package.MainClass
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_The path `/data/local/tmp` is a good candidate to push the server, since it's
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readable and writable by `shell`, but not world-writable, so a malicious
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application may not replace the server just before the client executes it._
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Instead of a raw _dex_ file, `app_process` accepts a _jar_ containing
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`classes.dex` (e.g. an [APK]). For simplicity, and to benefit from the gradle
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build system, the server is built to an (unsigned) APK (renamed to
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`scrcpy-server.jar`).
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[dex]: https://en.wikipedia.org/wiki/Dalvik_(software)
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[apk]: https://en.wikipedia.org/wiki/Android_application_package
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### Hidden methods
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Although compiled against the Android framework, [hidden] methods and classes are
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not directly accessible (and they may differ from one Android version to
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another).
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They can be called using reflection though. The communication with hidden
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components is provided by [_wrappers_ classes][wrappers] and [aidl].
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[hidden]: https://stackoverflow.com/a/31908373/1987178
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[wrappers]: https://github.com/Genymobile/scrcpy/tree/master/server/src/main/java/com/genymobile/scrcpy/wrappers
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[aidl]: https://github.com/Genymobile/scrcpy/tree/master/server/src/main/aidl
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### Execution
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The server is started by the client basically by executing the following
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commands:
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```bash
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adb push scrcpy-server /data/local/tmp/scrcpy-server.jar
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adb forward tcp:27183 localabstract:scrcpy
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adb shell CLASSPATH=/data/local/tmp/scrcpy-server.jar app_process / com.genymobile.scrcpy.Server 2.1
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```
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The first argument (`2.1` in the example) is the client scrcpy version. The
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server fails if the client and the server do not have the exact same version.
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The protocol between the client and the server may change from version to
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version (see [protocol](#protocol) below), and there is no backward or forward
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compatibility (there is no point to use different client and server versions).
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This check allows to detect misconfiguration (running an older or newer server
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by mistake).
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It is followed by any number of arguments, in the form of `key=value` pairs.
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Their order is irrelevant. The possible keys and associated value types can be
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found in the [server][server-options] and [client][client-options] code.
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[server-options]: https://github.com/Genymobile/scrcpy/blob/a3cdf1a6b86ea22786e1f7d09b9c202feabc6949/server/src/main/java/com/genymobile/scrcpy/Options.java#L181
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[client-options]: https://github.com/Genymobile/scrcpy/blob/a3cdf1a6b86ea22786e1f7d09b9c202feabc6949/app/src/server.c#L226
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For example, if we execute `scrcpy -m1920 --no-audio`, then the server
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execution will look like this:
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```bash
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# scid is a random number to identify different clients running on the same device
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adb shell CLASSPATH=/data/local/tmp/scrcpy-server.jar app_process / com.genymobile.scrcpy.Server 2.1 scid=12345678 log_level=info audio=false max_size=1920
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```
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### Components
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When executed, its [`main()`][main] method is executed (on the "main" thread).
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It parses the arguments, establishes the connection with the client and starts
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the other "components":
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- the **video** streamer: it captures the video screen and send encoded video
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packets on the _video_ socket (from the _video_ thread).
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- the **audio** streamer: it uses several threads to capture raw packets,
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submits them to encoding and retrieve encoded packets, which it sends on the
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_audio_ socket.
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- the **controller**: it receives _control messages_ (typically input events)
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on the _control_ socket from one thread, and sends _device messages_ (e.g. to
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transmit the device clipboard content to the client) on the same _control
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socket_ from another thread. Thus, the _control_ socket is used in both
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directions (contrary to the _video_ and _audio_ sockets).
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### Screen video encoding
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The encoding is managed by [`ScreenEncoder`].
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The video is encoded using the [`MediaCodec`] API. The codec encodes the content
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of a `Surface` associated to the display, and writes the encoding packets to the
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client (on the _video_ socket).
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[`ScreenEncoder`]: https://github.com/Genymobile/scrcpy/blob/a3cdf1a6b86ea22786e1f7d09b9c202feabc6949/server/src/main/java/com/genymobile/scrcpy/ScreenEncoder.java
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[`MediaCodec`]: https://developer.android.com/reference/android/media/MediaCodec.html
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On device rotation (or folding), the encoding session is [reset] and restarted.
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New frames are produced only when changes occur on the surface. This avoids to
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send unnecessary frames, but by default there might be drawbacks:
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- it does not send any frame on start if the device screen does not change,
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- after fast motion changes, the last frame may have poor quality.
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Both problems are [solved][repeat] by the flag
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[`KEY_REPEAT_PREVIOUS_FRAME_AFTER`][repeat-flag].
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[reset]: https://github.com/Genymobile/scrcpy/blob/a3cdf1a6b86ea22786e1f7d09b9c202feabc6949/server/src/main/java/com/genymobile/scrcpy/ScreenEncoder.java#L179
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[rotation]: https://github.com/Genymobile/scrcpy/blob/ffe0417228fb78ab45b7ee4e202fc06fc8875bf3/server/src/main/java/com/genymobile/scrcpy/ScreenEncoder.java#L90
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[repeat]: https://github.com/Genymobile/scrcpy/blob/a3cdf1a6b86ea22786e1f7d09b9c202feabc6949/server/src/main/java/com/genymobile/scrcpy/ScreenEncoder.java#L246-L247
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[repeat-flag]: https://developer.android.com/reference/android/media/MediaFormat.html#KEY_REPEAT_PREVIOUS_FRAME_AFTER
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### Audio encoding
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Similarly, the audio is [captured] using an [`AudioRecord`], and [encoded] using
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the [`MediaCodec`] asynchronous API.
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More details are available on the [blog post][scrcpy2] introducing the audio feature.
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[captured]: https://github.com/Genymobile/scrcpy/blob/a3cdf1a6b86ea22786e1f7d09b9c202feabc6949/server/src/main/java/com/genymobile/scrcpy/AudioCapture.java
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[encoded]: https://github.com/Genymobile/scrcpy/blob/a3cdf1a6b86ea22786e1f7d09b9c202feabc6949/server/src/main/java/com/genymobile/scrcpy/AudioEncoder.java
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[`AudioRecord`]: https://developer.android.com/reference/android/media/AudioRecord
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### Input events injection
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_Control messages_ are received from the client by the [`Controller`] (run in a
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separate thread). There are several types of input events:
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- keycode (cf [`KeyEvent`]),
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- text (special characters may not be handled by keycodes directly),
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- mouse motion/click,
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- mouse scroll,
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- other commands (e.g. to switch the screen on or to copy the clipboard).
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Some of them need to inject input events to the system. To do so, they use the
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_hidden_ method [`InputManager.injectInputEvent()`] (exposed by the
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[`InputManager` wrapper][inject-wrapper]).
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[`Controller`]: https://github.com/Genymobile/scrcpy/blob/a3cdf1a6b86ea22786e1f7d09b9c202feabc6949/server/src/main/java/com/genymobile/scrcpy/Controller.java
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[`KeyEvent`]: https://developer.android.com/reference/android/view/KeyEvent.html
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[`MotionEvent`]: https://developer.android.com/reference/android/view/MotionEvent.html
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[`InputManager.injectInputEvent()`]: https://github.com/Genymobile/scrcpy/blob/a3cdf1a6b86ea22786e1f7d09b9c202feabc6949/server/src/main/java/com/genymobile/scrcpy/wrappers/InputManager.java#L34
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[inject-wrapper]: https://github.com/Genymobile/scrcpy/blob/ffe0417228fb78ab45b7ee4e202fc06fc8875bf3/server/src/main/java/com/genymobile/scrcpy/wrappers/InputManager.java#L27
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## Client
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The client relies on [SDL], which provides cross-platform API for UI, input
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events, threading, etc.
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The video and audio streams are decoded by [FFmpeg].
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[SDL]: https://www.libsdl.org
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[ffmpeg]: https://ffmpeg.org/
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### Initialization
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The client parses the command line arguments, then [runs one of two code
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paths][run]:
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- scrcpy in "normal" mode ([`scrcpy.c`])
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- scrcpy in [OTG mode](otg.md) ([`scrcpy_otg.c`])
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[run]: https://github.com/Genymobile/scrcpy/blob/a3cdf1a6b86ea22786e1f7d09b9c202feabc6949/app/src/main.c#L81-L82
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[`scrcpy.c`]: https://github.com/Genymobile/scrcpy/blob/a3cdf1a6b86ea22786e1f7d09b9c202feabc6949/app/src/scrcpy.c#L292-L293
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[`scrcpy_otg.c`]: https://github.com/Genymobile/scrcpy/blob/a3cdf1a6b86ea22786e1f7d09b9c202feabc6949/app/src/usb/scrcpy_otg.c#L51-L52
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In the remaining of this document, we assume that the "normal" mode is used
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(read the code for the OTG mode).
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On startup, the client:
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- opens the _video_, _audio_ and _control_ sockets;
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- pushes and starts the server on the device;
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- initializes its components (demuxers, decoders, recorder…).
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### Video and audio streams
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Depending on the arguments passed to `scrcpy`, several components may be used.
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Here is an overview of the video and audio components:
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```
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V4L2 sink
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/
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decoder
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/ \
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VIDEO -------------> demuxer display
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\
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recorder
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/
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AUDIO -------------> demuxer
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\
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decoder --- audio player
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```
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The _demuxer_ is responsible to extract video and audio packets (read some
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header, split the video stream into packets at correct boundaries, etc.).
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The demuxed packets may be sent to a _decoder_ (one per stream, to produce
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frames) and to a recorder (receiving both video and audio stream to record a
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single file). The packets are encoded on the device (by `MediaCodec`), but when
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recording, they are _muxed_ (asynchronously) into a container (MKV or MP4) on
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the client side.
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Video frames are sent to the screen/display to be rendered in the scrcpy window.
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They may also be sent to a [V4L2 sink](v4l2.md).
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Audio "frames" (an array of decoded samples) are sent to the audio player.
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### Controller
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The _controller_ is responsible to send _control messages_ to the device. It
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runs in a separate thread, to avoid I/O on the main thread.
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On SDL event, received on the main thread, the _input manager_ creates
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appropriate _control messages_. It is responsible to convert SDL events to
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Android events. It then pushes the _control messages_ to a queue hold by the
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controller. On its own thread, the controller takes messages from the queue,
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that it serializes and sends to the client.
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## Protocol
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The protocol between the client and the server must be considered _internal_: it
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may (and will) change at any time for any reason. Everything may change (the
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number of sockets, the order in which the sockets must be opened, the data
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format on the wire…) from version to version. A client must always be run with a
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matching server version.
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This section documents the current protocol in scrcpy v2.1.
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### Connection
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Firstly, the client sets up an adb tunnel:
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```bash
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# By default, a reverse redirection: the computer listens, the device connects
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adb reverse localabstract:scrcpy_<SCID> tcp:27183
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# As a fallback (or if --force-adb forward is set), a forward redirection:
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# the device listens, the computer connects
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adb forward tcp:27183 localabstract:scrcpy_<SCID>
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```
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(`<SCID>` is a 31-bit random number, so that it does not fail when several
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scrcpy instances start "at the same time" for the same device.)
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Then, up to 3 sockets are opened, in that order:
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- a _video_ socket
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- an _audio_ socket
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- a _control_ socket
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Each one may be disabled (respectively by `--no-video`, `--no-audio` and
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`--no-control`, directly or indirectly). For example, if `--no-audio` is set,
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then the _video_ socket is opened first, then the _control_ socket.
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On the _first_ socket opened (whichever it is), if the tunnel is _forward_, then
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a [dummy byte] is sent from the device to the client. This allows to detect a
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connection error (the client connection does not fail as long as there is an adb
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forward redirection, even if nothing is listening on the device side).
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Still on this _first_ socket, the device sends some [metadata][device meta] to
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the client (currently only the device name, used as the window title, but there
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might be other fields in the future).
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[dummy byte]: https://github.com/Genymobile/scrcpy/blob/a3cdf1a6b86ea22786e1f7d09b9c202feabc6949/server/src/main/java/com/genymobile/scrcpy/DesktopConnection.java#L93
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[device meta]: https://github.com/Genymobile/scrcpy/blob/a3cdf1a6b86ea22786e1f7d09b9c202feabc6949/server/src/main/java/com/genymobile/scrcpy/DesktopConnection.java#L151
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You can read the [client][client-connection] and [server][server-connection]
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code for more details.
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[client-connection]: https://github.com/Genymobile/scrcpy/blob/a3cdf1a6b86ea22786e1f7d09b9c202feabc6949/app/src/server.c#L465-L466
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[server-connection]: https://github.com/Genymobile/scrcpy/blob/a3cdf1a6b86ea22786e1f7d09b9c202feabc6949/server/src/main/java/com/genymobile/scrcpy/DesktopConnection.java#L63
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Then each socket is used for its intended purpose.
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### Video and audio
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On the _video_ and _audio_ sockets, the device first sends some [codec
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metadata]:
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- On the _video_ socket, 12 bytes:
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- the codec id (`u32`) (H264, H265 or AV1)
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- the initial video width (`u32`)
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- the initial video height (`u32`)
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- On the _audio_ socket, 4 bytes:
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- the codec id (`u32`) (OPUS, AAC or RAW)
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[codec metadata]: https://github.com/Genymobile/scrcpy/blob/a3cdf1a6b86ea22786e1f7d09b9c202feabc6949/server/src/main/java/com/genymobile/scrcpy/Streamer.java#L33-L51
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Then each packet produced by `MediaCodec` is sent, prefixed by a 12-byte [frame
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header]:
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- config packet flag (`u1`)
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- key frame flag (`u1`)
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- PTS (`u62`)
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- packet size (`u32`)
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Here is a schema describing the frame header:
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```
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[. . . . . . . .|. . . .]. . . . . . . . . . . . . . . ...
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<-------------> <-----> <-----------------------------...
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PTS packet raw packet
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size
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<--------------------->
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frame header
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The most significant bits of the PTS are used for packet flags:
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byte 7 byte 6 byte 5 byte 4 byte 3 byte 2 byte 1 byte 0
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CK...... ........ ........ ........ ........ ........ ........ ........
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^^<------------------------------------------------------------------->
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|| PTS
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| `- key frame
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`-- config packet
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```
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[frame header]: https://github.com/Genymobile/scrcpy/blob/a3cdf1a6b86ea22786e1f7d09b9c202feabc6949/server/src/main/java/com/genymobile/scrcpy/Streamer.java#L83
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### Controls
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Controls messages are sent via a custom binary protocol.
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The only documentation for this protocol is the set of unit tests on both sides:
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- `ControlMessage` (from client to device): [serialization](https://github.com/Genymobile/scrcpy/blob/master/app/tests/test_control_msg_serialize.c) | [deserialization](https://github.com/Genymobile/scrcpy/blob/master/server/src/test/java/com/genymobile/scrcpy/ControlMessageReaderTest.java)
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- `DeviceMessage` (from device to client) [serialization](https://github.com/Genymobile/scrcpy/blob/master/server/src/test/java/com/genymobile/scrcpy/DeviceMessageWriterTest.java) | [deserialization](https://github.com/Genymobile/scrcpy/blob/master/app/tests/test_device_msg_deserialize.c)
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## Standalone server
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Although the server is designed to work for the scrcpy client, it can be used
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with any client which uses the same protocol.
|
|
|
|
For simplicity, some [server-specific options] have been added to produce raw
|
|
streams easily:
|
|
- `send_device_meta=false`: disable the device metata (in practice, the device
|
|
name) sent on the _first_ socket
|
|
- `send_frame_meta=false`: disable the 12-byte header for each packet
|
|
- `send_dummy_byte`: disable the dummy byte sent on forward connections
|
|
- `send_codec_meta`: disable the codec information (and initial device size for
|
|
video)
|
|
- `raw_stream`: disable all the above
|
|
|
|
[server-specific options]: https://github.com/Genymobile/scrcpy/blob/a3cdf1a6b86ea22786e1f7d09b9c202feabc6949/server/src/main/java/com/genymobile/scrcpy/Options.java#L309-L329
|
|
|
|
Concretely, here is how to expose a raw H.264 stream on a TCP socket:
|
|
|
|
```bash
|
|
adb push scrcpy-server-v2.1 /data/local/tmp/scrcpy-server-manual.jar
|
|
adb forward tcp:1234 localabstract:scrcpy
|
|
adb shell CLASSPATH=/data/local/tmp/scrcpy-server-manual.jar \
|
|
app_process / com.genymobile.scrcpy.Server 2.1 \
|
|
tunnel_forward=true audio=false control=false cleanup=false \
|
|
raw_stream=true max_size=1920
|
|
```
|
|
|
|
As soon as a client connects over TCP on port 1234, the device will start
|
|
streaming the video. For example, VLC can play the video (although you will
|
|
experience a very high latency, more details [here][vlc-0latency]):
|
|
|
|
```
|
|
vlc -Idummy --demux=h264 --network-caching=0 tcp://localhost:1234
|
|
```
|
|
|
|
[vlc-0latency]: https://code.videolan.org/rom1v/vlc/-/merge_requests/20
|
|
|
|
|
|
## Hack
|
|
|
|
For more details, go read the code!
|
|
|
|
If you find a bug, or have an awesome idea to implement, please discuss and
|
|
contribute ;-)
|
|
|
|
|
|
### Debug the server
|
|
|
|
The server is pushed to the device by the client on startup.
|
|
|
|
To debug it, enable the server debugger during configuration:
|
|
|
|
```bash
|
|
meson setup x -Dserver_debugger=true
|
|
# or, if x is already configured
|
|
meson configure x -Dserver_debugger=true
|
|
```
|
|
|
|
If your device runs Android 8 or below, set the `server_debugger_method` to
|
|
`old` in addition:
|
|
|
|
```bash
|
|
meson setup x -Dserver_debugger=true -Dserver_debugger_method=old
|
|
# or, if x is already configured
|
|
meson configure x -Dserver_debugger=true -Dserver_debugger_method=old
|
|
```
|
|
|
|
Then recompile.
|
|
|
|
When you start scrcpy, it will start a debugger on port 5005 on the device.
|
|
Redirect that port to the computer:
|
|
|
|
```bash
|
|
adb forward tcp:5005 tcp:5005
|
|
```
|
|
|
|
In Android Studio, _Run_ > _Debug_ > _Edit configurations..._ On the left, click on
|
|
`+`, _Remote_, and fill the form:
|
|
|
|
- Host: `localhost`
|
|
- Port: `5005`
|
|
|
|
Then click on _Debug_.
|