Add a feature to create a new (separate) virtual display instead of
mirroring the device screen:
scrcpy --new-display=1920x1080
scrcpy --new-display=1920x1080/420 # force 420 dpi
scrcpy --new-display # use the main display size and density
scrcpy --new-display -m1920 # scaled to fit a max size of 1920
scrcpy --new-display=/240 # use the main display size and 240 dpi
Fixes#1887 <https://github.com/Genymobile/scrcpy/issues/1887>
PR #5370 <https://github.com/Genymobile/scrcpy/pull/5370>
Co-authored-by: Simon Chan <1330321+yume-chan@users.noreply.github.com>
Co-authored-by: anirudhb <anirudhb@users.noreply.github.com>
When a new capture starts, send a new PositionMapper to the Controller
without using the global Device as an intermediate.
Now all Device methods are static.
PR #5370 <https://github.com/Genymobile/scrcpy/pull/5370>
Extract the function that converts coordinates from video space to
display space into a separate component.
It only requires the specific data it uses and does not need a full
ScreenInfo object (although it can be created from a ScreenInfo
instance).
PR #5370 <https://github.com/Genymobile/scrcpy/pull/5370>
Remove from Device the functions using an implicit displayId.
Move them to Controller, which knows best which displayId it must use.
This will allow to properly dispatch events either to the origin display
or to the virtual display created for mirroring.
PR #5370 <https://github.com/Genymobile/scrcpy/pull/5370>
Add a function called before each capture starts (before getSize() is
called).
This allows to compute the ScreenInfo instance once exactly when needed.
PR #5370 <https://github.com/Genymobile/scrcpy/pull/5370>
Move the code related to screen size and rotation/fold to ScreenCapture.
For now, keep the ScreenInfo instance in the Device class to communicate
with the Controller, but it will be removed by further commits.
PR #5370 <https://github.com/Genymobile/scrcpy/pull/5370>
Make it possible to build scrcpy-server and Windows binaries in
parallel from different GitHub Actions workflows, and to package
everything as a final step.
PR #5306 <https://github.com/Genymobile/scrcpy/pull/5306>
Scrcpy requires Android 5.0+, so there is no point testing for older
versions.
Btw, there were two mistakes:
- the constant name in AndroidVersions should have been
API_20_ANDROID_4_4W (Android 4.4 without 'W' is API 19)
- the method isInteractive() was introduced in Android 5.0, not 4.4W:
<037c33eae7%5E%21/>
Also adapt the call to build-tools/35.0.0/aidl, which now requires an
import path (-I. for the current directory).
Otherwise, it fails with:
ERROR: android/view/IRotationWatcher.aidl:23.1-10: directory ./ is not found in any of the import paths:
-
Also upgrade AGP (8.7.1) and Gradle (8.9), required for SDK 35.
<https://developer.android.com/build/releases/gradle-plugin#updating-gradle>
The server params were passed from the main thread to the server thread,
so a deep copy was performed in case the caller instance was destroyed.
But in practice, it only contains memory that lives until the end of the
program (command line arguments), so simply reference it. Several copies
of string fields were missing anyway.
With the old macros definitions, the type of the result depended on the
type of `sec`.
In particular, if sec is a 32-bit type, sec * 1000000 was likely to
overflow (even if the result was assigned to a sc_tick by the caller of
the macro).
This was the case on Windows, where the long type is a 32-bit signed
integer: the --time-limit argument, expressed in seconds, was first
parsed to a long value, then multiplied by 1000000 by the
SC_TICK_FROM_SEC() macro, causing an overflow when the value was greater
than 2147 (2^31 / 1000000).
Fixes#5355 <https://github.com/Genymobile/scrcpy/issues/5355>
Os.write() did not update the ByteBuffer position before Android 6.
A workaround was added by commit
b882322f73, which fixed part of the
problem, but the position was still not updated across calls, causing
the wrong chunk to be written.
Refs <d9f7e57f5d%5E%21/>
Replace argument suggestion:
--video-encoder='c2.android.avc.encoder'
by:
--video-encoder=c2.android.avc.encoder
On Linux, the quotes are interpreted by the shell, but on Windows they
are passed as is.
This was harmless, because even transmitted as is, they were interpreted
by the shell on the device. However, special characters are now
validated since commit bec3321fff, making
the command fail.
Fixes#5329 <https://github.com/Genymobile/scrcpy/issues/5329>
The audio player had 2 roles:
- handle the SDL audio output device;
- resample input samples to maintain a target latency.
Extract the latter to a separate component (an "audio regulator"),
independent of SDL.
Moving classes into subpackages changed the expected imports order.
Reorganize them all at once automatically to avoid spurious changes in
future commits.