mirror of https://github.com/Genymobile/scrcpy
Extract mouse capture
Factorize mouse capture for relative mouse mode to reduce code duplication between normal and OTG modes. PR #5322 <https://github.com/Genymobile/scrcpy/pull/5322>
This commit is contained in:
parent
65fc53eace
commit
281fcc7052
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@ -23,6 +23,7 @@ src = [
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'src/frame_buffer.c',
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'src/input_manager.c',
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'src/keyboard_sdk.c',
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'src/mouse_capture.c',
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'src/mouse_sdk.c',
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'src/opengl.c',
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'src/options.c',
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@ -0,0 +1,120 @@
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#include "mouse_capture.h"
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#include "util/log.h"
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void
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sc_mouse_capture_init(struct sc_mouse_capture *mc, SDL_Window *window) {
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mc->window = window;
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mc->mouse_capture_key_pressed = SDLK_UNKNOWN;
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}
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static inline bool
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sc_mouse_capture_is_capture_key(SDL_Keycode key) {
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return key == SDLK_LALT || key == SDLK_LGUI || key == SDLK_RGUI;
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}
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bool
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sc_mouse_capture_handle_event(struct sc_mouse_capture *mc,
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const SDL_Event *event) {
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switch (event->type) {
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case SDL_WINDOWEVENT:
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if (event->window.event == SDL_WINDOWEVENT_FOCUS_LOST) {
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sc_mouse_capture_set_active(mc, false);
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return true;
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}
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break;
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case SDL_KEYDOWN: {
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SDL_Keycode key = event->key.keysym.sym;
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if (sc_mouse_capture_is_capture_key(key)) {
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if (!mc->mouse_capture_key_pressed) {
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mc->mouse_capture_key_pressed = key;
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} else {
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// Another mouse capture key has been pressed, cancel
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// mouse (un)capture
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mc->mouse_capture_key_pressed = 0;
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}
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// Mouse capture keys are never forwarded to the device
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return true;
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}
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break;
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}
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case SDL_KEYUP: {
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SDL_Keycode key = event->key.keysym.sym;
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SDL_Keycode cap = mc->mouse_capture_key_pressed;
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mc->mouse_capture_key_pressed = 0;
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if (sc_mouse_capture_is_capture_key(key)) {
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if (key == cap) {
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// A mouse capture key has been pressed then released:
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// toggle the capture mouse mode
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sc_mouse_capture_toggle(mc);
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}
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// Mouse capture keys are never forwarded to the device
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return true;
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}
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break;
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}
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case SDL_MOUSEWHEEL:
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case SDL_MOUSEMOTION:
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case SDL_MOUSEBUTTONDOWN:
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if (!sc_mouse_capture_is_active(mc)) {
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// The mouse will be captured on SDL_MOUSEBUTTONUP, so consume
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// the event
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return true;
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}
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break;
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case SDL_MOUSEBUTTONUP:
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if (!sc_mouse_capture_is_active(mc)) {
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sc_mouse_capture_set_active(mc, true);
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return true;
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}
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break;
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case SDL_FINGERMOTION:
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case SDL_FINGERDOWN:
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case SDL_FINGERUP:
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// Touch events are not compatible with relative mode
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// (coordinates are not relative), so consume the event
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return true;
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}
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return false;
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}
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void
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sc_mouse_capture_set_active(struct sc_mouse_capture *mc, bool capture) {
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#ifdef __APPLE__
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// Workaround for SDL bug on macOS:
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// <https://github.com/libsdl-org/SDL/issues/5340>
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if (capture) {
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int mouse_x, mouse_y;
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SDL_GetGlobalMouseState(&mouse_x, &mouse_y);
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int x, y, w, h;
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SDL_GetWindowPosition(window, &x, &y);
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SDL_GetWindowSize(window, &w, &h);
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bool outside_window = mouse_x < x || mouse_x >= x + w
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|| mouse_y < y || mouse_y >= y + h;
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if (outside_window) {
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SDL_WarpMouseInWindow(mc->window, w / 2, h / 2);
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}
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}
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#else
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(void) mc;
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#endif
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if (SDL_SetRelativeMouseMode(capture)) {
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LOGE("Could not set relative mouse mode to %s: %s",
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capture ? "true" : "false", SDL_GetError());
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}
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}
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bool
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sc_mouse_capture_is_active(struct sc_mouse_capture *mc) {
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(void) mc;
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return SDL_GetRelativeMouseMode();
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}
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void
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sc_mouse_capture_toggle(struct sc_mouse_capture *mc) {
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bool new_value = !sc_mouse_capture_is_active(mc);
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sc_mouse_capture_set_active(mc, new_value);
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}
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@ -0,0 +1,35 @@
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#ifndef SC_MOUSE_CAPTURE_H
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#define SC_MOUSE_CAPTURE_H
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#include "common.h"
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#include <stdbool.h>
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#include <SDL2/SDL.h>
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struct sc_mouse_capture {
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SDL_Window *window;
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// To enable/disable mouse capture, a mouse capture key (LALT, LGUI or
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// RGUI) must be pressed. This variable tracks the pressed capture key.
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SDL_Keycode mouse_capture_key_pressed;
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};
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void
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sc_mouse_capture_init(struct sc_mouse_capture *mc, SDL_Window *window);
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void
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sc_mouse_capture_set_active(struct sc_mouse_capture *mc, bool capture);
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bool
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sc_mouse_capture_is_active(struct sc_mouse_capture *mc);
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void
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sc_mouse_capture_toggle(struct sc_mouse_capture *mc);
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// Return true if it consumed the event
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bool
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sc_mouse_capture_handle_event(struct sc_mouse_capture *mc,
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const SDL_Event *event);
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#endif
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123
app/src/screen.c
123
app/src/screen.c
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@ -162,47 +162,6 @@ sc_screen_is_relative_mode(struct sc_screen *screen) {
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return screen->im.mp && screen->im.mp->relative_mode;
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}
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static void
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sc_screen_set_mouse_capture(struct sc_screen *screen, bool capture) {
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#ifdef __APPLE__
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// Workaround for SDL bug on macOS:
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// <https://github.com/libsdl-org/SDL/issues/5340>
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if (capture) {
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int mouse_x, mouse_y;
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SDL_GetGlobalMouseState(&mouse_x, &mouse_y);
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int x, y, w, h;
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SDL_GetWindowPosition(screen->window, &x, &y);
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SDL_GetWindowSize(screen->window, &w, &h);
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bool outside_window = mouse_x < x || mouse_x >= x + w
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|| mouse_y < y || mouse_y >= y + h;
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if (outside_window) {
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SDL_WarpMouseInWindow(screen->window, w / 2, h / 2);
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}
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}
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#else
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(void) screen;
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#endif
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if (SDL_SetRelativeMouseMode(capture)) {
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LOGE("Could not set relative mouse mode to %s: %s",
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capture ? "true" : "false", SDL_GetError());
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}
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}
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static inline bool
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sc_screen_get_mouse_capture(struct sc_screen *screen) {
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(void) screen;
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return SDL_GetRelativeMouseMode();
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}
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static inline void
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sc_screen_toggle_mouse_capture(struct sc_screen *screen) {
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(void) screen;
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bool new_value = !sc_screen_get_mouse_capture(screen);
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sc_screen_set_mouse_capture(screen, new_value);
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}
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static void
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sc_screen_update_content_rect(struct sc_screen *screen) {
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assert(screen->video);
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@ -371,7 +330,6 @@ sc_screen_init(struct sc_screen *screen,
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screen->fullscreen = false;
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screen->maximized = false;
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screen->minimized = false;
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screen->mouse_capture_key_pressed = 0;
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screen->paused = false;
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screen->resume_frame = NULL;
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screen->orientation = SC_ORIENTATION_0;
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sc_input_manager_init(&screen->im, &im_params);
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// Initialize even if not used for simplicity
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sc_mouse_capture_init(&screen->mc, screen->window);
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#ifdef CONTINUOUS_RESIZING_WORKAROUND
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if (screen->video) {
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SDL_AddEventWatch(event_watcher, screen);
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if (!screen->video && sc_screen_is_relative_mode(screen)) {
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// Capture mouse immediately if video mirroring is disabled
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sc_screen_set_mouse_capture(screen, true);
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sc_mouse_capture_set_active(&screen->mc, true);
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}
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return true;
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if (sc_screen_is_relative_mode(screen)) {
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// Capture mouse on start
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sc_screen_set_mouse_capture(screen, true);
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sc_mouse_capture_set_active(&screen->mc, true);
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}
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}
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content_size.height);
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}
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static inline bool
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sc_screen_is_mouse_capture_key(SDL_Keycode key) {
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return key == SDLK_LALT || key == SDLK_LGUI || key == SDLK_RGUI;
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}
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bool
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sc_screen_handle_event(struct sc_screen *screen, const SDL_Event *event) {
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bool relative_mode = sc_screen_is_relative_mode(screen);
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switch (event->type) {
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case SC_EVENT_SCREEN_INIT_SIZE: {
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// The initial size is passed via screen->frame_size
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apply_pending_resize(screen);
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sc_screen_render(screen, true);
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break;
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case SDL_WINDOWEVENT_FOCUS_LOST:
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if (relative_mode) {
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sc_screen_set_mouse_capture(screen, false);
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}
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break;
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}
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return true;
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case SDL_KEYDOWN:
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if (relative_mode) {
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SDL_Keycode key = event->key.keysym.sym;
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if (sc_screen_is_mouse_capture_key(key)) {
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if (!screen->mouse_capture_key_pressed) {
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screen->mouse_capture_key_pressed = key;
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} else {
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// Another mouse capture key has been pressed, cancel
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// mouse (un)capture
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screen->mouse_capture_key_pressed = 0;
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}
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// Mouse capture keys are never forwarded to the device
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return true;
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}
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}
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break;
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case SDL_KEYUP:
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if (relative_mode) {
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SDL_Keycode key = event->key.keysym.sym;
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SDL_Keycode cap = screen->mouse_capture_key_pressed;
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screen->mouse_capture_key_pressed = 0;
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if (sc_screen_is_mouse_capture_key(key)) {
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if (key == cap) {
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// A mouse capture key has been pressed then released:
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// toggle the capture mouse mode
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sc_screen_toggle_mouse_capture(screen);
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}
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// Mouse capture keys are never forwarded to the device
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return true;
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}
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}
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break;
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case SDL_MOUSEWHEEL:
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case SDL_MOUSEMOTION:
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case SDL_MOUSEBUTTONDOWN:
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if (relative_mode && !sc_screen_get_mouse_capture(screen)) {
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// Do not forward to input manager, the mouse will be captured
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// on SDL_MOUSEBUTTONUP
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return true;
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}
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break;
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case SDL_FINGERMOTION:
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case SDL_FINGERDOWN:
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case SDL_FINGERUP:
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if (relative_mode) {
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// Touch events are not compatible with relative mode
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// (coordinates are not relative)
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return true;
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}
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break;
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case SDL_MOUSEBUTTONUP:
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if (relative_mode && !sc_screen_get_mouse_capture(screen)) {
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sc_screen_set_mouse_capture(screen, true);
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return true;
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}
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break;
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}
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if (sc_screen_is_relative_mode(screen)
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&& sc_mouse_capture_handle_event(&screen->mc, event)) {
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// The mouse capture handler consumed the event
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return true;
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}
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sc_input_manager_handle_event(&screen->im, event);
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@ -13,6 +13,7 @@
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#include "fps_counter.h"
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#include "frame_buffer.h"
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#include "input_manager.h"
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#include "mouse_capture.h"
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#include "opengl.h"
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#include "options.h"
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#include "trait/key_processor.h"
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@ -30,6 +31,7 @@ struct sc_screen {
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struct sc_display display;
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struct sc_input_manager im;
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struct sc_mouse_capture mc; // only used in mouse relative mode
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struct sc_frame_buffer fb;
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struct sc_fps_counter fps_counter;
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bool maximized;
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bool minimized;
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// To enable/disable mouse capture, a mouse capture key (LALT, LGUI or
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// RGUI) must be pressed. This variable tracks the pressed capture key.
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SDL_Keycode mouse_capture_key_pressed;
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AVFrame *frame;
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bool paused;
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@ -4,47 +4,6 @@
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#include "options.h"
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#include "util/log.h"
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static void
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sc_screen_otg_set_mouse_capture(struct sc_screen_otg *screen, bool capture) {
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#ifdef __APPLE__
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// Workaround for SDL bug on macOS:
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// <https://github.com/libsdl-org/SDL/issues/5340>
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if (capture) {
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int mouse_x, mouse_y;
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SDL_GetGlobalMouseState(&mouse_x, &mouse_y);
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int x, y, w, h;
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SDL_GetWindowPosition(screen->window, &x, &y);
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SDL_GetWindowSize(screen->window, &w, &h);
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bool outside_window = mouse_x < x || mouse_x >= x + w
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|| mouse_y < y || mouse_y >= y + h;
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if (outside_window) {
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SDL_WarpMouseInWindow(screen->window, w / 2, h / 2);
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}
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}
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#else
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(void) screen;
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#endif
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if (SDL_SetRelativeMouseMode(capture)) {
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LOGE("Could not set relative mouse mode to %s: %s",
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capture ? "true" : "false", SDL_GetError());
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}
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}
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static inline bool
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sc_screen_otg_get_mouse_capture(struct sc_screen_otg *screen) {
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(void) screen;
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return SDL_GetRelativeMouseMode();
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}
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static inline void
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sc_screen_otg_toggle_mouse_capture(struct sc_screen_otg *screen) {
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(void) screen;
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bool new_value = !sc_screen_otg_get_mouse_capture(screen);
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sc_screen_otg_set_mouse_capture(screen, new_value);
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}
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static void
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sc_screen_otg_render(struct sc_screen_otg *screen) {
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SDL_RenderClear(screen->renderer);
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screen->mouse = params->mouse;
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screen->gamepad = params->gamepad;
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screen->mouse_capture_key_pressed = 0;
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const char *title = params->window_title;
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assert(title);
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@ -113,9 +70,11 @@ sc_screen_otg_init(struct sc_screen_otg *screen,
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LOGW("Could not load icon");
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}
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sc_mouse_capture_init(&screen->mc, screen->window);
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if (screen->mouse) {
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// Capture mouse on start
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sc_screen_otg_set_mouse_capture(screen, true);
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sc_mouse_capture_set_active(&screen->mc, true);
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}
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return true;
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@ -137,11 +96,6 @@ sc_screen_otg_destroy(struct sc_screen_otg *screen) {
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SDL_DestroyWindow(screen->window);
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}
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static inline bool
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sc_screen_otg_is_mouse_capture_key(SDL_Keycode key) {
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return key == SDLK_LALT || key == SDLK_LGUI || key == SDLK_RGUI;
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}
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static void
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sc_screen_otg_process_key(struct sc_screen_otg *screen,
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const SDL_KeyboardEvent *event) {
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@ -298,80 +252,46 @@ sc_screen_otg_process_gamepad_button(struct sc_screen_otg *screen,
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void
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sc_screen_otg_handle_event(struct sc_screen_otg *screen, SDL_Event *event) {
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if (sc_mouse_capture_handle_event(&screen->mc, event)) {
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// The mouse capture handler consumed the event
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return;
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}
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switch (event->type) {
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case SDL_WINDOWEVENT:
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switch (event->window.event) {
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case SDL_WINDOWEVENT_EXPOSED:
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sc_screen_otg_render(screen);
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break;
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case SDL_WINDOWEVENT_FOCUS_LOST:
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if (screen->mouse) {
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sc_screen_otg_set_mouse_capture(screen, false);
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}
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break;
|
||||
}
|
||||
return;
|
||||
case SDL_KEYDOWN:
|
||||
if (screen->mouse) {
|
||||
SDL_Keycode key = event->key.keysym.sym;
|
||||
if (sc_screen_otg_is_mouse_capture_key(key)) {
|
||||
if (!screen->mouse_capture_key_pressed) {
|
||||
screen->mouse_capture_key_pressed = key;
|
||||
} else {
|
||||
// Another mouse capture key has been pressed, cancel
|
||||
// mouse (un)capture
|
||||
screen->mouse_capture_key_pressed = 0;
|
||||
}
|
||||
// Mouse capture keys are never forwarded to the device
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (screen->keyboard) {
|
||||
sc_screen_otg_process_key(screen, &event->key);
|
||||
}
|
||||
break;
|
||||
case SDL_KEYUP:
|
||||
if (screen->mouse) {
|
||||
SDL_Keycode key = event->key.keysym.sym;
|
||||
SDL_Keycode cap = screen->mouse_capture_key_pressed;
|
||||
screen->mouse_capture_key_pressed = 0;
|
||||
if (sc_screen_otg_is_mouse_capture_key(key)) {
|
||||
if (key == cap) {
|
||||
// A mouse capture key has been pressed then released:
|
||||
// toggle the capture mouse mode
|
||||
sc_screen_otg_toggle_mouse_capture(screen);
|
||||
}
|
||||
// Mouse capture keys are never forwarded to the device
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (screen->keyboard) {
|
||||
sc_screen_otg_process_key(screen, &event->key);
|
||||
}
|
||||
break;
|
||||
case SDL_MOUSEMOTION:
|
||||
if (screen->mouse && sc_screen_otg_get_mouse_capture(screen)) {
|
||||
if (screen->mouse) {
|
||||
sc_screen_otg_process_mouse_motion(screen, &event->motion);
|
||||
}
|
||||
break;
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
if (screen->mouse && sc_screen_otg_get_mouse_capture(screen)) {
|
||||
if (screen->mouse) {
|
||||
sc_screen_otg_process_mouse_button(screen, &event->button);
|
||||
}
|
||||
break;
|
||||
case SDL_MOUSEBUTTONUP:
|
||||
if (screen->mouse) {
|
||||
if (sc_screen_otg_get_mouse_capture(screen)) {
|
||||
sc_screen_otg_process_mouse_button(screen, &event->button);
|
||||
} else {
|
||||
sc_screen_otg_set_mouse_capture(screen, true);
|
||||
}
|
||||
sc_screen_otg_process_mouse_button(screen, &event->button);
|
||||
}
|
||||
break;
|
||||
case SDL_MOUSEWHEEL:
|
||||
if (screen->mouse && sc_screen_otg_get_mouse_capture(screen)) {
|
||||
if (screen->mouse) {
|
||||
sc_screen_otg_process_mouse_wheel(screen, &event->wheel);
|
||||
}
|
||||
break;
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
|
||||
#include "keyboard_aoa.h"
|
||||
#include "mouse_aoa.h"
|
||||
#include "mouse_capture.h"
|
||||
#include "gamepad_aoa.h"
|
||||
|
||||
struct sc_screen_otg {
|
||||
|
@ -19,8 +20,7 @@ struct sc_screen_otg {
|
|||
SDL_Renderer *renderer;
|
||||
SDL_Texture *texture;
|
||||
|
||||
// See equivalent mechanism in screen.h
|
||||
SDL_Keycode mouse_capture_key_pressed;
|
||||
struct sc_mouse_capture mc;
|
||||
};
|
||||
|
||||
struct sc_screen_otg_params {
|
||||
|
|
Loading…
Reference in New Issue