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https://github.com/ppy/osu
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feeff16476
The idea is to allow a developer to immediately see which text on a component or screen has already got localisation support. It can be a bit of a challenge to see this when creating a new component that doesn't yet have any translations populated. Curious to hear thoughts on this. I could see it working very well as a visual tests checkbox (implemented at o!f side), potentially in addition to having this at the game level, or replacing this PR.
31 lines
995 B
C#
31 lines
995 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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using System.Threading;
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using System.Threading.Tasks;
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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{
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public class DebugLocalisationStore : ILocalisationStore
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{
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public string Get(string lookup) => $@"[[{lookup.Substring(lookup.LastIndexOf('.') + 1)}]]";
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public Task<string> GetAsync(string lookup, CancellationToken cancellationToken = default) => Task.FromResult(Get(lookup));
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public Stream GetStream(string name) => throw new NotImplementedException();
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public IEnumerable<string> GetAvailableResources() => throw new NotImplementedException();
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public CultureInfo EffectiveCulture { get; } = new CultureInfo(@"debug");
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public void Dispose()
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{
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}
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}
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}
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