osu/osu.Game/Localisation/DebugLocalisationStore.cs
Dean Herbert feeff16476 Add debug language to help with localisation efforts
The idea is to allow a developer to immediately see which text on a
component or screen has already got localisation support. It can be a
bit of a challenge to see this when creating a new component that
doesn't yet have any translations populated.

Curious to hear thoughts on this. I could see it working very well as a
visual tests checkbox (implemented at o!f side), potentially in addition
to having this at the game level, or replacing this PR.
2022-04-19 14:30:50 +09:00

31 lines
995 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using osu.Framework.Localisation;
namespace osu.Game.Localisation
{
public class DebugLocalisationStore : ILocalisationStore
{
public string Get(string lookup) => $@"[[{lookup.Substring(lookup.LastIndexOf('.') + 1)}]]";
public Task<string> GetAsync(string lookup, CancellationToken cancellationToken = default) => Task.FromResult(Get(lookup));
public Stream GetStream(string name) => throw new NotImplementedException();
public IEnumerable<string> GetAvailableResources() => throw new NotImplementedException();
public CultureInfo EffectiveCulture { get; } = new CultureInfo(@"debug");
public void Dispose()
{
}
}
}