osu/osu.Game/Rulesets
mk-56 fd5af1fbe7 Code refactor and name changes
cleaned code up with Jetbrains i hope it suffices
2021-12-17 13:16:06 +01:00
..
Configuration Switch realm ruleset configuration to use ruleset's ShortName as key 2021-11-22 18:52:00 +09:00
Difficulty Add xmldoc note about Skill potentially being memory expensive 2021-11-21 12:15:32 +09:00
Edit Move StoragePath implementation to an extension method 2021-11-19 16:08:38 +09:00
Filter Rename all remaining cases 2021-10-03 00:55:29 +09:00
Judgements Fix osu! judgements getting scaled twice over different durations 2021-09-02 16:31:43 +09:00
Mods Merge branch 'master' into no-scope-catch 2021-11-10 20:50:31 +09:00
Objects Code refactor and name changes 2021-12-17 13:16:06 +01:00
Replays
Scoring Fix HUD unstable rate counter not including judgements before load complete 2021-11-11 13:36:05 +01:00
Timing Rename ApproachRate to ScrollSpeed for now (to reduce complexity/confusion) 2021-09-06 21:06:13 +09:00
UI Disable key repeat for all ruleset handling cases 2021-11-18 13:13:36 +09:00
ILegacyRuleset.cs
IRulesetInfo.cs Remove nullability of Ruleset.CreateInstance 2021-11-24 12:23:06 +09:00
Ruleset.cs Update mock RulesetInfo usage to set OnlineID instead of ID 2021-11-24 15:50:26 +09:00
RulesetConfigCache.cs Fix incorrect fallback logic causing test failure 2021-11-24 14:04:55 +09:00
RulesetInfo.cs Add helper setter to EF RulesetInfo.OnlineID to allow updating usages 2021-11-24 15:50:26 +09:00
RulesetLoadException.cs Throw again to ensure correct available state is set 2021-11-11 17:39:36 +09:00
RulesetSelector.cs
RulesetStore.cs Throw again to ensure correct available state is set 2021-11-11 17:39:36 +09:00