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Fix HUD unstable rate counter not including judgements before load complete
Also unifies UR calculation logic with the results screen statistic item to reduce duplication.
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@ -22,7 +22,8 @@ namespace osu.Game.Tests.NonVisual.Ranking
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var unstableRate = new UnstableRate(events);
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Assert.IsTrue(Precision.AlmostEquals(unstableRate.Value, 10 * Math.Sqrt(10)));
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Assert.IsNotNull(unstableRate.Value);
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Assert.IsTrue(Precision.AlmostEquals(unstableRate.Value.Value, 10 * Math.Sqrt(10)));
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}
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[Test]
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37
osu.Game/Rulesets/Scoring/HitEventExtensions.cs
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37
osu.Game/Rulesets/Scoring/HitEventExtensions.cs
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@ -0,0 +1,37 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace osu.Game.Rulesets.Scoring
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{
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public static class HitEventExtensions
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{
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/// <summary>
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/// Calculates the "unstable rate" for a sequence of <see cref="HitEvent"/>s.
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/// </summary>
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/// <returns>
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/// A non-null <see langword="double"/> value if unstable rate could be calculated,
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/// and <see langword="null"/> if unstable rate cannot be calculated due to <paramref name="hitEvents"/> being empty.
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/// </returns>
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public static double? CalculateUnstableRate(this IEnumerable<HitEvent> hitEvents)
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{
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double[] timeOffsets = hitEvents.Where(affectsUnstableRate).Select(ev => ev.TimeOffset).ToArray();
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return 10 * standardDeviation(timeOffsets);
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}
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private static bool affectsUnstableRate(HitEvent e) => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result.IsHit();
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private static double? standardDeviation(double[] timeOffsets)
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{
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if (timeOffsets.Length == 0)
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return null;
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double mean = timeOffsets.Average();
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double squares = timeOffsets.Select(offset => Math.Pow(offset - mean, 2)).Sum();
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return Math.Sqrt(squares / timeOffsets.Length);
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}
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}
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}
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@ -1,9 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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@ -29,8 +26,6 @@ namespace osu.Game.Screens.Play.HUD
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private const float alpha_when_invalid = 0.3f;
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private readonly Bindable<bool> valid = new Bindable<bool>();
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private readonly List<double> hitOffsets = new List<double>();
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[Resolved]
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private ScoreProcessor scoreProcessor { get; set; }
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@ -54,41 +49,20 @@ namespace osu.Game.Screens.Play.HUD
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{
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base.LoadComplete();
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scoreProcessor.NewJudgement += onJudgementAdded;
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scoreProcessor.JudgementReverted += onJudgementReverted;
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}
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private void onJudgementAdded(JudgementResult judgement)
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{
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if (!changesUnstableRate(judgement)) return;
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hitOffsets.Add(judgement.TimeOffset);
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scoreProcessor.NewJudgement += updateDisplay;
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scoreProcessor.JudgementReverted += updateDisplay;
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updateDisplay();
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}
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private void onJudgementReverted(JudgementResult judgement)
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{
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if (judgement.FailedAtJudgement || !changesUnstableRate(judgement)) return;
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hitOffsets.RemoveAt(hitOffsets.Count - 1);
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updateDisplay();
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}
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private void updateDisplay(JudgementResult _) => Scheduler.AddOnce(updateDisplay);
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private void updateDisplay()
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{
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// At Count = 0, we get NaN, While we are allowing count = 1, it will be 0 since average = offset.
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if (hitOffsets.Count > 0)
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{
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double mean = hitOffsets.Average();
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double squares = hitOffsets.Select(offset => Math.Pow(offset - mean, 2)).Sum();
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Current.Value = (int)(Math.Sqrt(squares / hitOffsets.Count) * 10);
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valid.Value = true;
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}
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else
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{
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Current.Value = 0;
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valid.Value = false;
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}
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double? unstableRate = scoreProcessor.HitEvents.CalculateUnstableRate();
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valid.Value = unstableRate != null;
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if (unstableRate != null)
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Current.Value = (int)unstableRate.Value;
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}
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protected override IHasText CreateText() => new TextComponent
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@ -102,8 +76,8 @@ namespace osu.Game.Screens.Play.HUD
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if (scoreProcessor == null) return;
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scoreProcessor.NewJudgement -= onJudgementAdded;
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scoreProcessor.JudgementReverted -= onJudgementReverted;
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scoreProcessor.NewJudgement -= updateDisplay;
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scoreProcessor.JudgementReverted -= updateDisplay;
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}
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private class TextComponent : CompositeDrawable, IHasText
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@ -1,9 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Screens.Ranking.Statistics
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@ -11,7 +9,7 @@ namespace osu.Game.Screens.Ranking.Statistics
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/// <summary>
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/// Displays the unstable rate statistic for a given play.
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/// </summary>
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public class UnstableRate : SimpleStatisticItem<double>
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public class UnstableRate : SimpleStatisticItem<double?>
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{
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/// <summary>
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/// Creates and computes an <see cref="UnstableRate"/> statistic.
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@ -20,21 +18,9 @@ namespace osu.Game.Screens.Ranking.Statistics
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public UnstableRate(IEnumerable<HitEvent> hitEvents)
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: base("Unstable Rate")
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{
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double[] timeOffsets = hitEvents.Where(e => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result.IsHit())
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.Select(ev => ev.TimeOffset).ToArray();
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Value = 10 * standardDeviation(timeOffsets);
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Value = hitEvents.CalculateUnstableRate();
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}
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private static double standardDeviation(double[] timeOffsets)
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{
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if (timeOffsets.Length == 0)
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return double.NaN;
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double mean = timeOffsets.Average();
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double squares = timeOffsets.Select(offset => Math.Pow(offset - mean, 2)).Sum();
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return Math.Sqrt(squares / timeOffsets.Length);
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}
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protected override string DisplayValue(double value) => double.IsNaN(value) ? "(not available)" : value.ToString("N2");
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protected override string DisplayValue(double? value) => value == null ? "(not available)" : value.Value.ToString(@"N2");
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}
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}
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