mirror of
https://github.com/ppy/osu
synced 2024-12-22 14:54:35 +00:00
51d6db1bca
Not sure this will stick, but let's add it for now to make testing detach support work nicely.
85 lines
2.5 KiB
C#
85 lines
2.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Game.Users;
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#nullable enable
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namespace osu.Game.Beatmaps
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{
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/// <summary>
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/// Metadata representing a beatmap. May be shared between multiple beatmap difficulties.
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/// </summary>
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public interface IBeatmapMetadataInfo : IEquatable<IBeatmapMetadataInfo>
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{
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/// <summary>
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/// The romanised title of this beatmap.
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/// </summary>
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string Title { get; }
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/// <summary>
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/// The unicode title of this beatmap.
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/// </summary>
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string TitleUnicode { get; }
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/// <summary>
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/// The romanised artist of this beatmap.
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/// </summary>
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string Artist { get; }
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/// <summary>
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/// The unicode artist of this beatmap.
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/// </summary>
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string ArtistUnicode { get; }
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/// <summary>
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/// The author of this beatmap.
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/// </summary>
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IUser Author { get; }
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/// <summary>
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/// The source of this beatmap.
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/// </summary>
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string Source { get; }
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/// <summary>
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/// The tags of this beatmap.
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/// </summary>
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string Tags { get; }
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/// <summary>
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/// The time in milliseconds to begin playing the track for preview purposes.
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/// If -1, the track should begin playing at 40% of its length.
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/// </summary>
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int PreviewTime { get; }
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/// <summary>
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/// The filename of the audio file consumed by this beatmap.
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/// </summary>
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string AudioFile { get; }
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/// <summary>
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/// The filename of the background image file consumed by this beatmap.
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/// </summary>
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string BackgroundFile { get; }
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bool IEquatable<IBeatmapMetadataInfo>.Equals(IBeatmapMetadataInfo? other)
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{
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if (other == null)
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return false;
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return Title == other.Title
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&& TitleUnicode == other.TitleUnicode
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&& Artist == other.Artist
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&& ArtistUnicode == other.ArtistUnicode
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&& Author.Equals(other.Author)
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&& Source == other.Source
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&& Tags == other.Tags
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&& PreviewTime == other.PreviewTime
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&& AudioFile == other.AudioFile
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&& BackgroundFile == other.BackgroundFile;
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}
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}
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}
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