mirror of https://github.com/ppy/osu
e5e345712e
Related to https://github.com/ppy/osu/discussions/27871 (although does
not actually fix the issue with the pause button, _if_ it is to be
considered an issue - the problem there is that the gameplay cursor
gets hidden, so the other condition in the modified check takes over).
Regressed in
|
||
---|---|---|
.. | ||
Cursor | ||
AnyOrderHitPolicy.cs | ||
ClickAction.cs | ||
DrawableOsuRuleset.cs | ||
IHitPolicy.cs | ||
LegacyHitPolicy.cs | ||
OsuPlayfield.cs | ||
OsuPlayfieldAdjustmentContainer.cs | ||
OsuReplayRecorder.cs | ||
OsuResumeOverlay.cs | ||
OsuSettingsSubsection.cs | ||
OsuTouchInputMapper.cs | ||
SmokeContainer.cs | ||
StartTimeOrderedHitPolicy.cs |