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Filtering
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Add failing test coverage of incorrect filter ruleset matching
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2022-01-27 01:25:57 +09:00 |
Multiplayer
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Rename "client" fields in tests to specify whether spectator or multiplayer
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2022-02-16 09:52:18 +09:00 |
Ranking
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Fix HUD unstable rate counter not including judgements before load complete
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2021-11-11 13:36:05 +01:00 |
Skinning
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Remove unused `FindProvider()` methods
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2022-02-01 21:53:21 +01:00 |
BarLineGeneratorTest.cs
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Replace `TimeSignatures` enum with struct for storage of arbitrary meter
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2022-01-22 20:50:31 +01:00 |
BeatmapSetInfoEqualityTest.cs
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Update mock model usage to set `GUID`s instead of `int`s
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2022-01-12 16:39:36 +09:00 |
ClosestBeatDivisorTest.cs
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…
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ControlPointInfoTest.cs
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Update tests to use more correct control point definitions
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2021-09-06 22:04:51 +09:00 |
CustomDataDirectoryTest.cs
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Fix `TestMigration` failing due to changes in realm migration logic
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2022-01-25 12:54:40 +09:00 |
DifficultyAdjustmentModCombinationsTest.cs
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Apply assertion fix from review
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2021-12-01 11:29:02 +09:00 |
FirstAvailableHitWindowsTest.cs
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Replace pragma with `add/remove => throw`
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2021-11-05 09:10:38 +03:00 |
FormatUtilsTest.cs
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Fix accuracy format unit tests.
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2021-07-24 12:39:24 +02:00 |
FramedReplayInputHandlerTest.cs
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Apply batch fixing of built-in types using `var`
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2021-10-27 13:04:41 +09:00 |
GameplayClockTest.cs
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LimitedCapacityQueueTest.cs
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Apply batch fixing of built-in types using `var`
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2021-10-27 13:04:41 +09:00 |
OngoingOperationTrackerTest.cs
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…
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PeriodTrackerTest.cs
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ReverseQueueTest.cs
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Apply batch fixing of built-in types using `var`
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2021-10-27 13:04:41 +09:00 |
RulesetInfoOrderingTest.cs
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Perform ordering using `IComparable` instead
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2022-01-27 15:59:20 +09:00 |
ScoreInfoTest.cs
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Fix incorrect testing
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2022-01-26 15:14:43 +09:00 |
SessionStaticsTest.cs
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Cover seasonal backgrounds not resetting on inactivity in test
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2021-12-21 08:50:25 +01:00 |
TaskChainTest.cs
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Update usages to new naming
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2022-01-06 22:54:43 +09:00 |
TimeDisplayExtensionTest.cs
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Add new extension for formatting time durations
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2021-07-31 16:45:53 +09:00 |