osu/osu.Game/Beatmaps
Bartłomiej Dach 8a08bb7aaf
Use best-name-finding helper in new difficulty creation flow
2022-02-17 00:28:18 +01:00
..
ControlPoints Replace `TimeSignatures` enum with struct for storage of arbitrary meter 2022-01-22 20:50:31 +01:00
Drawables Standardise ordering/grouping of `IRulesetInfo`/`RulesetInfo`s 2022-02-11 04:27:11 +03:00
Formats Fix approach rate not being transferred from OD on older beatmaps 2022-01-28 18:53:28 +09:00
Legacy
Timing Initialise `Simple{Triple,Quadruple}` only once ever rather than create every time 2022-01-23 15:21:25 +01:00
APIFailTimes.cs
Beatmap.cs Merge pull request #16505 from peppy/remove-base-difficulty-usage 2022-01-19 13:53:55 +09:00
BeatmapConverter.cs
BeatmapDifficulty.cs Use `ctor` rather than `MemberwiseClone` to guarantee a safer clone of `BeatmapDifficulty` 2022-01-13 13:23:41 +09:00
BeatmapDifficultyCache.cs Remove unnecessary `Ruleset` null check in `BeatmapDifficultyCache` 2022-01-13 13:19:49 +09:00
BeatmapInfo.cs Change some `BeatmapInfo` defaults in a backwards compatible manner 2022-01-27 21:49:37 +01:00
BeatmapInfoExtensions.cs
BeatmapManager.cs Use best-name-finding helper in new difficulty creation flow 2022-02-17 00:28:18 +01:00
BeatmapMetadata.cs Add support for creating new blank difficulties 2022-02-02 21:55:33 +01:00
BeatmapMetadataInfoExtensions.cs Fix `GetDisplayTitleRomanisable()` relying on `ToString()` implementation 2022-01-15 15:26:41 +01:00
BeatmapModelDownloader.cs
BeatmapModelManager.cs Merge difficulty creation methods into one 2022-02-03 18:14:30 +01:00
BeatmapOnlineLookupQueue.cs Return immediately on failed web request in synchronous `BeatmapOnlineLookupQueue` flow 2022-01-14 13:20:51 +09:00
BeatmapOnlineStatus.cs
BeatmapProcessor.cs
BeatmapSetFileInfo.cs Fix many shortcomings and compatibility issues with EF classes post-rename 2022-01-12 17:00:16 +09:00
BeatmapSetHypeStatus.cs
BeatmapSetInfo.cs Fix some regressions in json output (we need to make all these explicit instead) 2022-01-20 17:09:31 +09:00
BeatmapSetNominationStatus.cs
BeatmapSetOnlineAvailability.cs
BeatmapSetOnlineCovers.cs
BeatmapSetOnlineGenre.cs
BeatmapSetOnlineLanguage.cs
BeatmapStatistic.cs
BeatmapStatisticIcon.cs
CountdownType.cs
DifficultyRating.cs
DifficultyRecommender.cs Cache and consume `IRulesetStore` where feasible 2021-12-03 18:16:01 +09:00
DummyWorkingBeatmap.cs Remove all usage of `BaseDifficulty` (and access `Difficulty` instead) 2022-01-18 22:57:39 +09:00
EFBeatmapDifficulty.cs Fix many shortcomings and compatibility issues with EF classes post-rename 2022-01-12 17:00:16 +09:00
EFBeatmapInfo.cs Add EF to realm beatmap migration 2022-01-13 18:23:18 +09:00
EFBeatmapMetadata.cs Fix many shortcomings and compatibility issues with EF classes post-rename 2022-01-12 17:00:16 +09:00
EFBeatmapSetInfo.cs Fix many shortcomings and compatibility issues with EF classes post-rename 2022-01-12 17:00:16 +09:00
FlatFileWorkingBeatmap.cs Update all usages of `RulesetID` and `Ruleset.ID` to use `Ruleset.OnlineID` 2022-01-27 15:38:03 +09:00
IBeatmap.cs
IBeatmapConverter.cs
IBeatmapDifficultyInfo.cs
IBeatmapInfo.cs
IBeatmapMetadataInfo.cs Add equatable support to `IUser` and `RealmUser` 2022-01-12 17:49:11 +09:00
IBeatmapOnlineInfo.cs
IBeatmapProcessor.cs
IBeatmapResourceProvider.cs
IBeatmapSetInfo.cs
IBeatmapSetOnlineInfo.cs Add score importer 2022-01-12 16:57:27 +09:00
IWorkingBeatmap.cs Remove all NRT changes 2021-12-22 21:02:06 +09:00
IWorkingBeatmapCache.cs
MetadataUtils.cs
StarDifficulty.cs
WorkingBeatmap.cs Fix incorrect `Metadata`-related null checks 2022-01-12 16:39:36 +09:00
WorkingBeatmapCache.cs Rename `RealmContextFactory` to `RealmAccess` 2022-01-24 20:38:07 +09:00