mirror of
https://github.com/ppy/osu
synced 2025-02-21 21:17:13 +00:00
Cache and consume IRulesetStore
where feasible
This commit is contained in:
parent
15db1372aa
commit
e75e209053
@ -20,7 +20,7 @@ namespace osu.Game.Tests.Visual.Menus
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private TestToolbar toolbar;
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[Resolved]
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private RulesetStore rulesets { get; set; }
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private IRulesetStore rulesets { get; set; }
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[SetUp]
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public void SetUp() => Schedule(() =>
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@ -25,7 +25,7 @@ namespace osu.Game.Tests.Visual.Online
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}
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[Resolved]
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private RulesetStore rulesets { get; set; }
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private IRulesetStore rulesets { get; set; }
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[Test]
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public void TestMultipleRulesetsBeatmapSet()
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@ -30,7 +30,7 @@ namespace osu.Game.Tests.Visual.Online
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}
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[Resolved]
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private RulesetStore rulesets { get; set; }
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private IRulesetStore rulesets { get; set; }
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[Test]
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public void TestLoading()
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@ -24,7 +24,7 @@ namespace osu.Game.Tests.Visual.Online
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private TestUserListPanel evast;
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[Resolved]
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private RulesetStore rulesetStore { get; set; }
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private IRulesetStore rulesetStore { get; set; }
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[SetUp]
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public void SetUp() => Schedule(() =>
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@ -21,7 +21,7 @@ namespace osu.Game.Tests.Visual.Ranking
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public class TestSceneContractedPanelMiddleContent : OsuTestScene
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{
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[Resolved]
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private RulesetStore rulesetStore { get; set; }
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private IRulesetStore rulesetStore { get; set; }
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[Test]
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public void TestShowPanel()
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@ -19,7 +19,7 @@ namespace osu.Game.Tournament.Tests.Components
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private IAPIProvider api { get; set; }
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[Resolved]
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private RulesetStore rulesets { get; set; }
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private IRulesetStore rulesets { get; set; }
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private FillFlowContainer<TournamentBeatmapPanel> fillFlow;
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@ -21,7 +21,7 @@ namespace osu.Game.Tournament.Components
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private readonly string modAcronym;
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[Resolved]
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private RulesetStore rulesets { get; set; }
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private IRulesetStore rulesets { get; set; }
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public TournamentModIcon(string modAcronym)
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{
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@ -28,7 +28,7 @@ namespace osu.Game.Tournament.IPC
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protected IAPIProvider API { get; private set; }
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[Resolved]
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protected RulesetStore Rulesets { get; private set; }
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protected IRulesetStore Rulesets { get; private set; }
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[Resolved]
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private GameHost host { get; set; }
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@ -25,7 +25,7 @@ namespace osu.Game.Beatmaps
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private IAPIProvider api { get; set; }
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[Resolved]
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private RulesetStore rulesets { get; set; }
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private IRulesetStore rulesets { get; set; }
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[Resolved]
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private Bindable<RulesetInfo> ruleset { get; set; }
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@ -35,7 +35,7 @@ namespace osu.Game.Beatmaps
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/// </summary>
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private int? requestedUserId;
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private readonly Dictionary<RulesetInfo, double> recommendedDifficultyMapping = new Dictionary<RulesetInfo, double>();
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private readonly Dictionary<IRulesetInfo, double> recommendedDifficultyMapping = new Dictionary<IRulesetInfo, double>();
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private readonly IBindable<APIState> apiState = new Bindable<APIState>();
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@ -101,7 +101,7 @@ namespace osu.Game.Beatmaps
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/// Rulesets ordered descending by their respective recommended difficulties.
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/// The currently selected ruleset will always be first.
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/// </returns>
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private IEnumerable<RulesetInfo> orderedRulesets
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private IEnumerable<IRulesetInfo> orderedRulesets
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{
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get
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{
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@ -86,7 +86,7 @@ namespace osu.Game.Beatmaps.Drawables
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}
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[Resolved]
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private RulesetStore rulesets { get; set; }
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private IRulesetStore rulesets { get; set; }
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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@ -9,7 +9,7 @@ namespace osu.Game.Online.API.Requests
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public class GetUserRequest : APIRequest<APIUser>
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{
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public readonly string Lookup;
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public readonly RulesetInfo Ruleset;
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public readonly IRulesetInfo Ruleset;
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private readonly LookupType lookupType;
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/// <summary>
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@ -24,7 +24,7 @@ namespace osu.Game.Online.API.Requests
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/// </summary>
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/// <param name="userId">The user to get.</param>
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/// <param name="ruleset">The ruleset to get the user's info for.</param>
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public GetUserRequest(long? userId = null, RulesetInfo ruleset = null)
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public GetUserRequest(long? userId = null, IRulesetInfo ruleset = null)
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{
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Lookup = userId.ToString();
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lookupType = LookupType.Id;
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@ -36,7 +36,7 @@ namespace osu.Game.Online.API.Requests
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/// </summary>
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/// <param name="username">The user to get.</param>
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/// <param name="ruleset">The ruleset to get the user's info for.</param>
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public GetUserRequest(string username = null, RulesetInfo ruleset = null)
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public GetUserRequest(string username = null, IRulesetInfo ruleset = null)
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{
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Lookup = username;
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lookupType = LookupType.Username;
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@ -94,7 +94,7 @@ namespace osu.Game.Online.Multiplayer
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protected IAPIProvider API { get; private set; } = null!;
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[Resolved]
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protected RulesetStore Rulesets { get; private set; } = null!;
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protected IRulesetStore Rulesets { get; private set; } = null!;
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[Resolved]
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private UserLookupCache userLookupCache { get; set; } = null!;
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@ -706,6 +706,9 @@ namespace osu.Game.Online.Multiplayer
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var apiBeatmap = await GetAPIBeatmap(item.BeatmapID).ConfigureAwait(false);
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var ruleset = Rulesets.GetRuleset(item.RulesetID);
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Debug.Assert(ruleset != null);
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var rulesetInstance = ruleset.CreateInstance();
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var playlistItem = new PlaylistItem
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Diagnostics;
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using System.Linq;
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using Newtonsoft.Json;
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using osu.Framework.Bindables;
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@ -79,11 +80,13 @@ namespace osu.Game.Online.Rooms
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public void MarkInvalid() => valid.Value = false;
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public void MapObjects(RulesetStore rulesets)
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public void MapObjects(IRulesetStore rulesets)
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{
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Beatmap.Value ??= apiBeatmap;
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Ruleset.Value ??= rulesets.GetRuleset(RulesetID);
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Debug.Assert(Ruleset.Value != null);
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Ruleset rulesetInstance = Ruleset.Value.CreateInstance();
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if (allowedModsBacking != null)
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@ -196,6 +196,7 @@ namespace osu.Game
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runMigrations();
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dependencies.Cache(RulesetStore = new RulesetStore(contextFactory, Storage));
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dependencies.CacheAs<IRulesetStore>(RulesetStore);
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dependencies.Cache(realmFactory = new RealmContextFactory(Storage, "client", contextFactory));
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@ -47,7 +47,7 @@ namespace osu.Game.Overlays.BeatmapSet
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}
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[Resolved]
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private RulesetStore rulesets { get; set; }
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private IRulesetStore rulesets { get; set; }
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private void onRulesetChanged(ValueChangedEvent<IRulesetInfo> ruleset)
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{
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@ -57,8 +57,13 @@ namespace osu.Game.Overlays.BeatmapSet
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if (ruleset.NewValue == null)
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return;
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var rulesetInstance = rulesets.GetRuleset(ruleset.NewValue.OnlineID)?.CreateInstance();
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if (rulesetInstance == null)
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return;
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modsContainer.Add(new ModButton(new ModNoMod()));
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modsContainer.AddRange(rulesets.GetRuleset(ruleset.NewValue.OnlineID).CreateInstance().AllMods.Where(m => m.UserPlayable).Select(m => new ModButton(m)));
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modsContainer.AddRange(rulesetInstance.AllMods.Where(m => m.UserPlayable).Select(m => new ModButton(m)));
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modsContainer.ForEach(button =>
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{
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@ -25,7 +25,7 @@ namespace osu.Game.Overlays.Profile.Sections.Recent
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private IAPIProvider api { get; set; }
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[Resolved]
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private RulesetStore rulesets { get; set; }
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private IRulesetStore rulesets { get; set; }
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private readonly APIRecentActivity activity;
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@ -28,7 +28,7 @@ namespace osu.Game.Screens.OnlinePlay.Components
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private readonly Bindable<Room> joinedRoom = new Bindable<Room>();
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[Resolved]
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private RulesetStore rulesets { get; set; }
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private IRulesetStore rulesets { get; set; }
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[Resolved]
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private BeatmapManager beatmaps { get; set; }
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@ -35,7 +35,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants
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private IAPIProvider api { get; set; }
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[Resolved]
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private RulesetStore rulesets { get; set; }
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private IRulesetStore rulesets { get; set; }
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private SpriteIcon crown;
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@ -185,7 +185,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants
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const double fade_time = 50;
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// Todo: Should use the room's selected item to determine ruleset.
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var ruleset = rulesets.GetRuleset(0).CreateInstance();
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var ruleset = rulesets.GetRuleset(0)?.CreateInstance();
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int? currentModeRank = User.User?.RulesetsStatistics?.GetValueOrDefault(ruleset.ShortName)?.GlobalRank;
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userRankText.Text = currentModeRank != null ? $"#{currentModeRank.Value:N0}" : string.Empty;
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@ -29,9 +29,9 @@ namespace osu.Game.Users
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{
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public IBeatmapInfo BeatmapInfo { get; }
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public RulesetInfo Ruleset { get; }
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public IRulesetInfo Ruleset { get; }
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protected InGame(IBeatmapInfo beatmapInfo, RulesetInfo ruleset)
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protected InGame(IBeatmapInfo beatmapInfo, IRulesetInfo ruleset)
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{
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BeatmapInfo = beatmapInfo;
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Ruleset = ruleset;
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@ -42,7 +42,7 @@ namespace osu.Game.Users
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public class InMultiplayerGame : InGame
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{
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public InMultiplayerGame(IBeatmapInfo beatmapInfo, RulesetInfo ruleset)
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public InMultiplayerGame(IBeatmapInfo beatmapInfo, IRulesetInfo ruleset)
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: base(beatmapInfo, ruleset)
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{
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}
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@ -52,7 +52,7 @@ namespace osu.Game.Users
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public class InPlaylistGame : InGame
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{
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public InPlaylistGame(IBeatmapInfo beatmapInfo, RulesetInfo ruleset)
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public InPlaylistGame(IBeatmapInfo beatmapInfo, IRulesetInfo ruleset)
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: base(beatmapInfo, ruleset)
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{
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}
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@ -60,7 +60,7 @@ namespace osu.Game.Users
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public class InSoloGame : InGame
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{
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public InSoloGame(IBeatmapInfo beatmapInfo, RulesetInfo ruleset)
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public InSoloGame(IBeatmapInfo beatmapInfo, IRulesetInfo ruleset)
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: base(beatmapInfo, ruleset)
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{
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}
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