..
DifficultyAdjustSettingsControl.cs
Allow null values for ReadCurrentFromDifficulty
2021-07-09 13:26:01 +09:00
DifficultyBindable.cs
Standardise variables
2021-07-09 13:24:26 +09:00
IApplicableAfterBeatmapConversion.cs
Implement mania invert mod
2020-08-18 01:40:55 +09:00
IApplicableFailOverride.cs
IApplicableMod.cs
IApplicableToAudio.cs
IApplicableToBeatmap.cs
IApplicableToBeatmapConverter.cs
IApplicableToBeatmapProcessor.cs
Add IApplicableToBeatmapProcessor
mod interface
2021-06-23 14:46:30 +09:00
IApplicableToDifficulty.cs
IApplicableToDrawableHitObject.cs
Move IApplicableToDrawableHitObjects to its own file
2021-06-18 13:06:13 +09:00
IApplicableToDrawableHitObjects.cs
Move IApplicableToDrawableHitObjects to its own file
2021-06-18 13:06:13 +09:00
IApplicableToDrawableRuleset.cs
IApplicableToHealthProcessor.cs
IApplicableToHitObject.cs
IApplicableToHUD.cs
IApplicableToPlayer.cs
IApplicableToRate.cs
Add and implement IApplicableToRate interface
2021-02-07 18:35:34 +01:00
IApplicableToSample.cs
Make DrawableStoryboardSample a SkinnableSound
2020-09-29 14:25:39 +09:00
IApplicableToScoreProcessor.cs
IApplicableToTrack.cs
ICreateReplay.cs
Add new interface for autoplay mods
2021-05-25 18:09:24 +09:00
IHasSeed.cs
Move SeedSettingsControl
to own file
2021-06-23 13:40:05 +09:00
IMod.cs
Fix IMod now using reference equality as well
2020-12-28 15:19:28 +03:00
IReadFromConfig.cs
IUpdatableByPlayfield.cs
Mod.cs
Fix obsolete message in Mod.Ranked
2021-07-02 15:55:25 +08:00
ModAutoplay.cs
Replace and obsolete Ranked
flag with IsUserPlayable
2021-06-09 14:17:03 +09:00
ModBarrelRoll.cs
Remove redundant arguments
2021-07-05 23:52:39 +08:00
ModBlockFail.cs
ModCinema.cs
Merge EnableUserDim
and IgnoreUserSettings
to one bindable
2021-04-13 10:58:56 +03:00
ModClassic.cs
Replace and obsolete Ranked
flag with IsUserPlayable
2021-06-09 14:17:03 +09:00
ModDaycore.cs
ModDifficultyAdjust.cs
Standardise variables
2021-07-09 13:24:26 +09:00
ModDoubleTime.cs
Replace and obsolete Ranked
flag with IsUserPlayable
2021-06-09 14:17:03 +09:00
ModEasy.cs
Replace and obsolete Ranked
flag with IsUserPlayable
2021-06-09 14:17:03 +09:00
ModEasyWithExtraLives.cs
Reduce duplication by extracting ModEasyWithExtraLives
2020-11-16 19:54:00 +01:00
ModFailCondition.cs
Make some properties virtual
2021-02-24 15:03:41 +09:00
ModFlashlight.cs
Replace and obsolete Ranked
flag with IsUserPlayable
2021-06-09 14:17:03 +09:00
ModHalfTime.cs
Replace and obsolete Ranked
flag with IsUserPlayable
2021-06-09 14:17:03 +09:00
ModHardRock.cs
add SV multipliers to taiko difficulty mods
2020-12-29 20:22:56 +06:00
ModHidden.cs
Replace and obsolete Ranked
flag with IsUserPlayable
2021-06-09 14:17:03 +09:00
ModNightcore.cs
Add abstract non-generic ModNightcore to pattern-match over
2020-11-15 15:32:02 +01:00
ModNoFail.cs
Replace and obsolete Ranked
flag with IsUserPlayable
2021-06-09 14:17:03 +09:00
ModNoMod.cs
Make Mod.Description
abstract and add missing descriptions
2021-04-15 14:36:26 +09:00
ModPerfect.cs
Replace and obsolete Ranked
flag with IsUserPlayable
2021-06-09 14:17:03 +09:00
ModRandom.cs
Moved the string
to int?
conversion logic into SettingsNumberBox
2021-06-28 11:00:07 +08:00
ModRateAdjust.cs
Make ModTimeRamp and ModRateAdjust incompatible
2021-02-23 18:10:03 +00:00
ModRelax.cs
Fix references to ModSuddenDeath
2021-02-24 14:44:53 +09:00
ModSuddenDeath.cs
Replace and obsolete Ranked
flag with IsUserPlayable
2021-06-09 14:17:03 +09:00
ModTimeRamp.cs
Make ModTimeRamp and ModRateAdjust incompatible
2021-02-23 18:10:03 +00:00
ModType.cs
ModWindDown.cs
Avoid mixing precision across time ramp bindables
2021-02-24 19:16:10 +01:00
ModWindUp.cs
Avoid mixing precision across time ramp bindables
2021-02-24 19:16:10 +01:00
ModWithVisibilityAdjustment.cs
Implement IApplicableToDrawableHitObject
for mods
2021-06-16 18:52:01 +09:00
MultiMod.cs
Fix MultiMod throwing exceptions when creating copies
2020-10-14 18:12:19 +09:00