mirror of https://github.com/ppy/osu
162 lines
4.7 KiB
C#
162 lines
4.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Replays;
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namespace osu.Game.Rulesets.Taiko.Tests.Judgements
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{
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public partial class TestSceneHitJudgements : JudgementTest
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{
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[Test]
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public void TestHitCentreHit()
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{
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const double hit_time = 1000;
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PerformTest(new List<ReplayFrame>
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{
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new TaikoReplayFrame(0),
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new TaikoReplayFrame(hit_time, TaikoAction.LeftCentre),
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}, CreateBeatmap(new Hit
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{
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Type = HitType.Centre,
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StartTime = hit_time
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}));
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AssertJudgementCount(1);
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AssertResult<Hit>(0, HitResult.Great);
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}
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[Test]
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public void TestHitRimHit()
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{
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const double hit_time = 1000;
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PerformTest(new List<ReplayFrame>
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{
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new TaikoReplayFrame(0),
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new TaikoReplayFrame(hit_time, TaikoAction.LeftRim),
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}, CreateBeatmap(new Hit
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{
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Type = HitType.Rim,
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StartTime = hit_time
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}));
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AssertJudgementCount(1);
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AssertResult<Hit>(0, HitResult.Great);
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}
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[Test]
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public void TestMissHit()
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{
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const double hit_time = 1000;
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PerformTest(new List<ReplayFrame>
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{
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new TaikoReplayFrame(0)
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}, CreateBeatmap(new Hit
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{
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Type = HitType.Centre,
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StartTime = hit_time
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}));
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AssertJudgementCount(1);
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AssertResult<Hit>(0, HitResult.Miss);
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}
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[Test]
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public void TestHitStrongHitWithOneKey()
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{
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const double hit_time = 1000;
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PerformTest(new List<ReplayFrame>
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{
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new TaikoReplayFrame(0),
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new TaikoReplayFrame(hit_time, TaikoAction.LeftCentre),
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}, CreateBeatmap(new Hit
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{
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Type = HitType.Centre,
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StartTime = hit_time,
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IsStrong = true
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}));
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AssertJudgementCount(2);
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AssertResult<Hit>(0, HitResult.Great);
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AssertResult<StrongNestedHitObject>(0, HitResult.IgnoreMiss);
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}
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[Test]
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public void TestHitStrongHitWithBothKeys()
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{
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const double hit_time = 1000;
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PerformTest(new List<ReplayFrame>
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{
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new TaikoReplayFrame(0),
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new TaikoReplayFrame(hit_time, TaikoAction.LeftCentre, TaikoAction.RightCentre),
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}, CreateBeatmap(new Hit
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{
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Type = HitType.Centre,
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StartTime = hit_time,
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IsStrong = true
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}));
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AssertJudgementCount(2);
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AssertResult<Hit>(0, HitResult.Great);
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AssertResult<StrongNestedHitObject>(0, HitResult.LargeBonus);
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}
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[Test]
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public void TestMissStrongHit()
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{
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const double hit_time = 1000;
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PerformTest(new List<ReplayFrame>
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{
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new TaikoReplayFrame(0),
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}, CreateBeatmap(new Hit
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{
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Type = HitType.Centre,
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StartTime = hit_time,
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IsStrong = true
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}));
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AssertJudgementCount(2);
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AssertResult<Hit>(0, HitResult.Miss);
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AssertResult<StrongNestedHitObject>(0, HitResult.IgnoreMiss);
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}
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[Test]
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public void TestHighVelocityHit()
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{
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const double hit_time = 1000;
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var beatmap = CreateBeatmap(new Hit
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{
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Type = HitType.Centre,
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StartTime = hit_time,
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});
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beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 6 });
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beatmap.ControlPointInfo.Add(0, new EffectControlPoint { ScrollSpeed = 10 });
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var hitWindows = new HitWindows();
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hitWindows.SetDifficulty(beatmap.Difficulty.OverallDifficulty);
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PerformTest(new List<ReplayFrame>
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{
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new TaikoReplayFrame(0),
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new TaikoReplayFrame(hit_time - hitWindows.WindowFor(HitResult.Great), TaikoAction.LeftCentre),
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}, beatmap);
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AssertJudgementCount(1);
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AssertResult<Hit>(0, HitResult.Ok);
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}
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}
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}
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