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.vscode
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…
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Editor
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Automated pass
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2023-06-24 01:00:03 +09:00 |
Judgements
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Update drum roll judgement tests to work correctly with more correct tick rate applied
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2023-06-07 13:44:01 +09:00 |
Mods
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Removed accidental strong hit in single tap break test
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2023-03-03 20:40:30 +00:00 |
Resources
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…
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Skinning
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Automated pass
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2023-06-24 01:00:03 +09:00 |
DrawableTaikoRulesetTestScene.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
DrawableTestHit.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
DrawableTestStrongHit.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
HitObjectApplicationTestScene.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
TaikoBeatmapConversionTest.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
TaikoDifficultyCalculatorTest.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
TaikoLegacyModConversionTest.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
TestSceneBarLineApplication.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
TestSceneBarLineGeneration.cs
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Move `OmitFirstBarLine` to `TimingControlPoint`
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2023-02-28 19:29:31 +09:00 |
TestSceneDrumRollApplication.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
TestSceneDrumSampleTriggerSource.cs
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Add note about swells and their ticks
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2023-06-23 14:01:10 +09:00 |
TestSceneDrumTouchInputArea.cs
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Completely refactor to match project code standards
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2023-02-02 16:23:27 +09:00 |
TestSceneFlyingHits.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
TestSceneHitApplication.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
TestSceneHits.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
TestSceneSampleOutput.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
TestSceneTaikoHitObjectSamples.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
TestSceneTaikoPlayer.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
TestSceneTaikoPlayerLegacySkin.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
TestSceneTaikoSuddenDeath.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
osu.Game.Rulesets.Taiko.Tests.csproj
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Re-centralise `BannedApiAnalysers` nuget package
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2023-02-11 19:36:40 +09:00 |