osu/osu.Game.Rulesets.Taiko.Tests
Dan Balasescu 3e5d29ed00
Merge pull request #16505 from peppy/remove-base-difficulty-usage
Remove all usage of `BaseDifficulty` (and access `Difficulty` instead)
2022-01-19 13:53:55 +09:00
..
.vscode
Editor Add far too many fixes for ruleset non-nullable requirements 2022-01-12 23:24:11 +09:00
Mods Add test scene for hidden mod 2021-06-11 12:17:38 +02:00
Resources
Skinning Merge pull request #16505 from peppy/remove-base-difficulty-usage 2022-01-19 13:53:55 +09:00
DrawableTaikoRulesetTestScene.cs Merge pull request #16505 from peppy/remove-base-difficulty-usage 2022-01-19 13:53:55 +09:00
DrawableTestHit.cs Update with keybinding changes 2021-09-16 18:26:12 +09:00
DrawableTestStrongHit.cs Update with keybinding changes 2021-09-16 18:26:12 +09:00
HitObjectApplicationTestScene.cs
TaikoBeatmapConversionTest.cs Replace usage of `TimeoutAttribute` to fix beatmap conversion test failures 2022-01-04 11:51:41 +09:00
TaikoDifficultyCalculatorTest.cs Update difficulty calculator tests to also use `IWorkingBeatmap` 2021-11-15 19:16:49 +09:00
TaikoLegacyModConversionTest.cs
TestSceneBarLineApplication.cs
TestSceneDrumRollApplication.cs
TestSceneDrumRollJudgements.cs Resolve inspection 2022-01-17 14:06:50 +09:00
TestSceneFlyingHits.cs
TestSceneHitApplication.cs
TestSceneHits.cs
TestSceneSampleOutput.cs Apply some second-pass inspections that appeared after previous changes 2021-10-27 13:09:30 +09:00
TestSceneSwellJudgements.cs
TestSceneTaikoHitObjectSamples.cs Rename conflicting resources 2021-05-31 19:14:49 +09:00
TestSceneTaikoPlayer.cs
TestSceneTaikoSuddenDeath.cs
osu.Game.Rulesets.Taiko.Tests.csproj Revert nunit test adaptor version bump until console output bug is resolved 2022-01-19 02:18:58 +09:00