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Add test scene for hidden mod
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osu.Game.Rulesets.Taiko.Tests/Mods/TaikoModTestScene.cs
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12
osu.Game.Rulesets.Taiko.Tests/Mods/TaikoModTestScene.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Taiko.Tests.Mods
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{
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public abstract class TaikoModTestScene : ModTestScene
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{
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protected sealed override Ruleset CreatePlayerRuleset() => new TaikoRuleset();
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}
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}
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Game.Rulesets.Taiko.Mods;
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namespace osu.Game.Rulesets.Taiko.Tests.Mods
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{
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public class TestSceneTaikoModHidden : TaikoModTestScene
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{
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[Test]
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public void TestDefaultBeatmapTest() => CreateModTest(new ModTestData
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{
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Mod = new TaikoModHidden(),
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Autoplay = true,
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PassCondition = checkSomeAutoplayHits
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});
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private bool checkSomeAutoplayHits()
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=> Player.ScoreProcessor.JudgedHits >= 4
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&& Player.Results.All(result => result.Type == result.Judgement.MaxResult);
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}
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}
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