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https://github.com/ppy/osu
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50 lines
2.0 KiB
C#
50 lines
2.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Framework.Testing;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Mania.Tests
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{
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public partial class TestSceneManiaTouchInputArea : PlayerTestScene
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{
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protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
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[Test]
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public void TestTouchAreaNotInitiallyVisible()
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{
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AddAssert("touch area not visible", () => getTouchOverlay()?.State.Value == Visibility.Hidden);
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}
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[Test]
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public void TestPressReceptors()
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{
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AddAssert("touch area not visible", () => getTouchOverlay()?.State.Value == Visibility.Hidden);
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for (int i = 0; i < 4; i++)
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{
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int index = i;
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AddStep($"touch receptor {index}", () => InputManager.BeginTouch(new Touch(TouchSource.Touch1, getReceptor(index).ScreenSpaceDrawQuad.Centre)));
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AddAssert("action sent",
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() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
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() => Does.Contain(getReceptor(index).Action.Value));
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AddStep($"release receptor {index}", () => InputManager.EndTouch(new Touch(TouchSource.Touch1, getReceptor(index).ScreenSpaceDrawQuad.Centre)));
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AddAssert("touch area visible", () => getTouchOverlay()?.State.Value == Visibility.Visible);
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}
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}
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private ManiaTouchInputArea? getTouchOverlay() => this.ChildrenOfType<ManiaTouchInputArea>().SingleOrDefault();
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private ManiaTouchInputArea.ColumnInputReceptor getReceptor(int index) => this.ChildrenOfType<ManiaTouchInputArea.ColumnInputReceptor>().ElementAt(index);
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}
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}
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