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Update tests in line with new structure
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@ -3,42 +3,28 @@
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Framework.Testing;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Mania.Tests.Mods
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namespace osu.Game.Rulesets.Mania.Tests
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{
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public partial class TestSceneModTouchDevice : ModTestScene
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public partial class TestSceneManiaTouchInputArea : PlayerTestScene
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{
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protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
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[Test]
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public void TestOverlayVisibleWithMod() => CreateModTest(new ModTestData
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public void TestTouchAreaNotInitiallyVisible()
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{
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Mod = new ModTouchDevice(),
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Autoplay = false,
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PassCondition = () => getTouchOverlay()?.IsPresent == true
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});
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[Test]
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public void TestOverlayNotVisibleWithoutMod() => CreateModTest(new ModTestData
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{
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Autoplay = false,
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PassCondition = () => getTouchOverlay()?.IsPresent == false
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});
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AddAssert("touch area not visible", () => getTouchOverlay()?.State.Value == Visibility.Hidden);
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}
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[Test]
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public void TestPressReceptors()
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{
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CreateModTest(new ModTestData
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{
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Mod = new ModTouchDevice(),
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Autoplay = false,
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PassCondition = () => true
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});
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AddAssert("touch area not visible", () => getTouchOverlay()?.State.Value == Visibility.Hidden);
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for (int i = 0; i < 4; i++)
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{
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@ -51,6 +37,8 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
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() => Does.Contain(getReceptor(index).Action.Value));
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AddStep($"release receptor {index}", () => InputManager.EndTouch(new Touch(TouchSource.Touch1, getReceptor(index).ScreenSpaceDrawQuad.Centre)));
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AddAssert("touch area visible", () => getTouchOverlay()?.State.Value == Visibility.Visible);
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}
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}
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