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.vscode
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Update build configurations to net5.0 paths
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2021-01-19 12:13:27 +09:00 |
Editor
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Code cleanup and added tests for the spinner check
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2021-11-10 00:16:29 +01:00 |
Mods
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Reset combo in test in a less weird way
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2021-11-10 12:05:14 +01:00 |
Resources
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Replace 1.0 version in old skin test assets with none
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2021-06-11 15:45:34 +09:00 |
CatchBeatmapConversionTest.cs
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Replace CatchHitObject.X usage to EffectiveX and OriginalX
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2020-12-14 11:03:14 +09:00 |
CatchDifficultyCalculatorTest.cs
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Update difficulty calculator tests to also use IWorkingBeatmap
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2021-11-15 19:16:49 +09:00 |
CatchLegacyModConversionTest.cs
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Cover mapping fully for catch mods
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2020-11-15 14:53:25 +01:00 |
CatchSkinColourDecodingTest.cs
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Adjust namespace
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2020-12-07 12:35:24 +09:00 |
CatchSkinnableTestScene.cs
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JuiceStreamPathTest.cs
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Remove bindable usage in PathControlPoint
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2021-08-26 12:33:53 +09:00 |
osu.Game.Rulesets.Catch.Tests.csproj
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Update all dependencies
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2021-11-20 13:31:10 +09:00 |
TestSceneAutoJuiceStream.cs
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Revert "Modify catcher autoplay test pattern to see more variety movement"
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2021-07-27 19:07:37 +09:00 |
TestSceneBananaShower.cs
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TestSceneCatcher.cs
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Added an extra unit test when actually catching the last banana to also clear the plate
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2021-11-18 20:23:42 +01:00 |
TestSceneCatcherArea.cs
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Convert usages of BeatmapDifficulty to IBeatmapDifficultyInfo
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2021-10-01 16:55:50 +09:00 |
TestSceneCatchModHidden.cs
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Don't apply visibility increase to first object in osu!catch
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2021-06-08 16:02:26 +09:00 |
TestSceneCatchPlayer.cs
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TestSceneCatchPlayerLegacySkin.cs
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Fix miswritten test assertion
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2021-05-19 23:32:16 +03:00 |
TestSceneCatchReplay.cs
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Add a failing test to check catch replay accuracy
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2021-04-09 15:58:23 +09:00 |
TestSceneCatchSkinConfiguration.cs
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Move catcher trail generation logic to CatcherArea
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2021-07-27 19:07:37 +09:00 |
TestSceneCatchStacker.cs
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Revert "Remove X setter from CatchHitObject"
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2020-12-14 13:18:14 +09:00 |
TestSceneComboCounter.cs
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Update existing function type rather than adding an override
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2021-06-02 16:04:53 +09:00 |
TestSceneDrawableHitObjects.cs
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Update all simple cases of switching to IWorkingBeatmap
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2021-11-17 20:56:57 +09:00 |
TestSceneDrawableHitObjectsHidden.cs
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TestSceneFruitObjects.cs
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Update existing function type rather than adding an override
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2021-06-02 16:04:53 +09:00 |
TestSceneFruitRandomness.cs
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Combine DisplayRadius and Scale to DisplaySize
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2020-12-10 20:43:01 +09:00 |
TestSceneFruitVisualChange.cs
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Update existing function type rather than adding an override
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2021-06-02 16:04:53 +09:00 |
TestSceneHyperDash.cs
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Simplify the way of getting catcher
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2021-07-21 16:27:44 +09:00 |
TestSceneHyperDashColouring.cs
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Replace "end glow" terminology with "hyper-dash after-image"
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2021-07-28 19:11:22 +09:00 |
TestSceneJuiceStream.cs
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Revert "Remove X setter from CatchHitObject"
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2020-12-14 13:18:14 +09:00 |
TestSceneLegacyBeatmapSkin.cs
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Remove weird override logic in TestCase methods
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2021-05-31 20:00:47 +09:00 |