osu/osu.Game.Rulesets.Catch
Fire937 f274ec297c Add positional sound support for all rulesets
The SamplePlaybackBalance is calculated in a way that the balance
remains between -0.4 and 0.4.
Positional sound is not supported in osu!taiko.
2020-04-12 01:33:25 +02:00
..
Beatmaps Split out CatcherArea nested classes and reorder methods 2020-03-13 12:59:30 +09:00
Difficulty Remove local application of same margin in CatchDifficultyCalculator 2020-03-31 19:01:49 +09:00
Judgements Adjust catch HP increase values 2020-01-07 15:09:30 +09:00
MathUtils Fix some weird private field names 2019-12-11 14:10:35 +09:00
Mods use N1 format instead of 0.# 2020-03-22 22:54:21 -04:00
Objects Add positional sound support for all rulesets 2020-04-12 01:33:25 +02:00
Properties
Replays Rename conversion methods for clarity 2020-03-25 20:21:34 +09:00
Resources/Testing/Beatmaps Trim unnecessary file contents 2019-08-01 18:04:57 +09:00
Scoring Implement break/gameplay start times 2019-12-26 15:00:58 +09:00
Skinning Add catcher kiai/fail animation states 2020-03-10 15:28:37 +09:00
UI Update usages of Animation and Video in line with framework changes 2020-04-03 16:00:06 +09:00
CatchInputManager.cs
CatchRuleset.cs Rework lookups to not require total playfield columns 2020-04-03 12:31:05 +09:00
CatchSkinComponent.cs Revert SkinnableSprite lookups to old behaviour 2019-09-03 14:21:54 +09:00
CatchSkinComponents.cs Add catcher kiai/fail animation states 2020-03-10 15:28:37 +09:00
osu.Game.Rulesets.Catch.csproj Update .Net Standard projects to 2.1 2019-11-18 18:35:58 +08:00