osu/osu.Game/Screens
Bartłomiej Dach f0fe3bc804 Pass bindable to BeatmapMetadataDisplay
It was reported that mods selected in song select would show up during
loading of replays which were recorded under a different set of mods.
This was caused by BeatmapMetadataDisplay accepting a plain read-only
value of the Mods bindable in PlayerLoader.load(), therefore making the
mod value assignment in ReplayPlayerLoader.OnEntering() have no effect
on that component.

To resolve this issue, make BeatmapMetadataDisplay accept the
higher-level bindable, bind to it locally and pass it down the hierarchy
to ModDisplay.
2020-01-08 20:10:43 +01:00
..
Backgrounds Lighten user-dim container if on break time 2019-12-10 15:13:44 +03:00
Charts
Edit Merge branch 'master' into general-editor-beatmap 2020-01-01 23:27:08 +09:00
Menu Invert if 2019-12-22 21:39:25 +08:00
Multi Fix multiplayer aggregate score inheriting from ScoreInfo 2019-12-05 01:45:28 +09:00
Play Pass bindable to BeatmapMetadataDisplay 2020-01-08 20:10:43 +01:00
Ranking Merge branch 'master' into decouple-legacy-score-info 2019-12-04 11:47:27 +09:00
Select Merge branch 'master' into allow-ctrl-tabbing-on-more-tab-controls 2019-12-25 20:49:45 +09:00
BackgroundScreen.cs
BackgroundScreenStack.cs
IOsuScreen.cs Allow screen to specify whether to apply audio rate adjustments from mods 2019-11-15 13:47:14 +09:00
Loader.cs
OsuScreen.cs Move variable above common bindables 2019-12-13 20:06:12 +09:00
OsuScreenDependencies.cs Fix OsuScreenDependencies not caching non-leased versions 2019-12-13 20:05:54 +09:00
OsuScreenStack.cs
ScreenWhiteBox.cs .NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK. 2019-11-20 13:37:47 +01:00
StartupScreen.cs Allow screen to specify whether to apply audio rate adjustments from mods 2019-11-15 13:47:14 +09:00