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https://github.com/ppy/osu
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f06f13215b
The previous version tried to keep both normal multiplayer and team multiplayer results as one screen, but didn't check that team-specific components aren't null in `LoadComplete()`. To decrease number of conditional, split off the team results screen to a separate implementation, and choose one or the other at push time in `MultiplayerPlayer`, depending on team count. |
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Match | ||
Participants | ||
Spectate | ||
CreateMultiplayerMatchButton.cs | ||
GameplayMatchScoreDisplay.cs | ||
Multiplayer.cs | ||
MultiplayerFilterControl.cs | ||
MultiplayerLoungeSubScreen.cs | ||
MultiplayerMatchSongSelect.cs | ||
MultiplayerMatchSubScreen.cs | ||
MultiplayerPlayer.cs | ||
MultiplayerResultsScreen.cs | ||
MultiplayerRoomComposite.cs | ||
MultiplayerRoomManager.cs | ||
MultiplayerTeamResultsScreen.cs |