mirror of https://github.com/ppy/osu
Add gameplay-specific team score display which can expand and contract
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ebbf6467e8
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@ -11,6 +11,7 @@
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using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Screens.OnlinePlay.Multiplayer;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Tests.Visual.OnlinePlay;
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using osu.Game.Tests.Visual.Spectator;
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@ -33,6 +34,7 @@ protected class TestDependencies : MultiplayerTestSceneDependencies
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}
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private MultiplayerGameplayLeaderboard leaderboard;
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private GameplayMatchScoreDisplay gameplayScoreDisplay;
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protected override Room CreateRoom()
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{
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@ -88,6 +90,14 @@ public override void SetUpSteps()
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Team2Score = { BindTarget = leaderboard.TeamScores[1] }
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}, Add);
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LoadComponentAsync(gameplayScoreDisplay = new GameplayMatchScoreDisplay
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Team1Score = { BindTarget = leaderboard.TeamScores[0] },
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Team2Score = { BindTarget = leaderboard.TeamScores[1] }
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}, Add);
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Add(gameplayLeaderboard);
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});
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});
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@ -100,7 +110,11 @@ public override void SetUpSteps()
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public void TestScoreUpdates()
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{
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AddRepeatStep("update state", () => SpectatorClient.RandomlyUpdateState(), 100);
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AddToggleStep("switch compact mode", expanded => leaderboard.Expanded.Value = expanded);
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AddToggleStep("switch compact mode", expanded =>
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{
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leaderboard.Expanded.Value = expanded;
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gameplayScoreDisplay.Expanded.Value = expanded;
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});
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}
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}
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}
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@ -0,0 +1,40 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Screens.Play.HUD;
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using osuTK;
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namespace osu.Game.Screens.OnlinePlay.Multiplayer
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{
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public class GameplayMatchScoreDisplay : MatchScoreDisplay
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{
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public Bindable<bool> Expanded = new Bindable<bool>();
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Scale = new Vector2(0.5f);
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Expanded.BindValueChanged(expandedChanged, true);
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}
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private void expandedChanged(ValueChangedEvent<bool> expanded)
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{
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if (expanded.NewValue)
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{
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Score1Text.FadeIn(500, Easing.OutQuint);
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Score2Text.FadeIn(500, Easing.OutQuint);
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this.ResizeWidthTo(2, 500, Easing.OutQuint);
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}
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else
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{
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Score1Text.FadeOut(500, Easing.OutQuint);
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Score2Text.FadeOut(500, Easing.OutQuint);
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this.ResizeWidthTo(1, 500, Easing.OutQuint);
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}
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}
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}
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}
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@ -3,9 +3,12 @@
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using System;
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using System.Diagnostics;
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using System.Linq;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Logging;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.Multiplayer;
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@ -37,6 +40,7 @@ public class MultiplayerPlayer : RoomSubmittingPlayer
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private readonly int[] userIds;
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private LoadingLayer loadingDisplay;
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private FillFlowContainer leaderboardFlow;
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/// <summary>
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/// Construct a multiplayer player.
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@ -60,8 +64,32 @@ private void load()
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if (!LoadedBeatmapSuccessfully)
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return;
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HUDOverlay.Add(leaderboardFlow = new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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});
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// todo: this should be implemented via a custom HUD implementation, and correctly masked to the main content area.
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LoadComponentAsync(leaderboard = new MultiplayerGameplayLeaderboard(ScoreProcessor, userIds), HUDOverlay.Add);
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LoadComponentAsync(leaderboard = new MultiplayerGameplayLeaderboard(ScoreProcessor, userIds), l =>
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{
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if (!LoadedBeatmapSuccessfully)
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return;
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((IBindable<bool>)leaderboard.Expanded).BindTo(HUDOverlay.ShowHud);
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leaderboardFlow.Add(l);
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if (leaderboard.TeamScores.Count >= 2)
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{
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LoadComponentAsync(new GameplayMatchScoreDisplay
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{
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Team1Score = { BindTarget = leaderboard.TeamScores.First().Value },
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Team2Score = { BindTarget = leaderboard.TeamScores.Last().Value },
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Expanded = { BindTarget = HUDOverlay.ShowHud },
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}, leaderboardFlow.Add);
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}
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});
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HUDOverlay.Add(loadingDisplay = new LoadingLayer(true) { Depth = float.MaxValue });
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}
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@ -98,16 +126,6 @@ protected override void LoadAsyncComplete()
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Debug.Assert(client.Room != null);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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if (!LoadedBeatmapSuccessfully)
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return;
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((IBindable<bool>)leaderboard.Expanded).BindTo(HUDOverlay.ShowHud);
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}
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protected override void StartGameplay()
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{
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// block base call, but let the server know we are ready to start.
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@ -138,7 +156,7 @@ private void adjustLeaderboardPosition()
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{
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const float padding = 44; // enough margin to avoid the hit error display.
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leaderboard.Position = new Vector2(padding, padding + HUDOverlay.TopScoringElementsHeight);
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leaderboardFlow.Position = new Vector2(padding, padding + HUDOverlay.TopScoringElementsHeight);
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}
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private void onMatchStarted() => Scheduler.Add(() =>
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@ -21,8 +21,8 @@ public class MatchScoreDisplay : CompositeDrawable
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public BindableInt Team1Score = new BindableInt();
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public BindableInt Team2Score = new BindableInt();
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private MatchScoreCounter score1Text;
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private MatchScoreCounter score2Text;
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protected MatchScoreCounter Score1Text;
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protected MatchScoreCounter Score2Text;
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private Drawable score1Bar;
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private Drawable score2Bar;
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@ -65,11 +65,6 @@ private void load(OsuColour colours)
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopRight
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},
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score1Text = new MatchScoreCounter
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre
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},
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score2Bar = new Box
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{
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Name = "top bar blue",
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@ -80,10 +75,25 @@ private void load(OsuColour colours)
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopLeft
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},
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score2Text = new MatchScoreCounter
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new Container
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{
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RelativeSizeAxes = Axes.X,
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Height = 50,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre
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Origin = Anchor.TopCentre,
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Children = new Drawable[]
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{
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Score1Text = new MatchScoreCounter
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre
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},
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Score2Text = new MatchScoreCounter
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre
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},
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}
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},
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};
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}
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@ -98,11 +108,11 @@ protected override void LoadComplete()
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private void updateScores()
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{
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score1Text.Current.Value = Team1Score.Value;
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score2Text.Current.Value = Team2Score.Value;
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Score1Text.Current.Value = Team1Score.Value;
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Score2Text.Current.Value = Team2Score.Value;
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var winningText = Team1Score.Value > Team2Score.Value ? score1Text : score2Text;
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var losingText = Team1Score.Value <= Team2Score.Value ? score1Text : score2Text;
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var winningText = Team1Score.Value > Team2Score.Value ? Score1Text : Score2Text;
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var losingText = Team1Score.Value <= Team2Score.Value ? Score1Text : Score2Text;
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winningText.Winning = true;
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losingText.Winning = false;
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@ -119,11 +129,11 @@ private void updateScores()
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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score1Text.X = -Math.Max(5 + score1Text.DrawWidth / 2, score1Bar.DrawWidth);
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score2Text.X = Math.Max(5 + score2Text.DrawWidth / 2, score2Bar.DrawWidth);
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Score1Text.X = -Math.Max(5 + Score1Text.DrawWidth / 2, score1Bar.DrawWidth);
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Score2Text.X = Math.Max(5 + Score2Text.DrawWidth / 2, score2Bar.DrawWidth);
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}
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private class MatchScoreCounter : ScoreCounter
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protected class MatchScoreCounter : ScoreCounter
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{
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private OsuSpriteText displayedSpriteText;
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