osu/osu.Game.Rulesets.Taiko/UI
2022-04-06 02:37:57 +03:00
..
BarLinePlayfield.cs
DefaultHitExplosion.cs Remove Expires and RemoveWhenNotAlive override 2021-03-18 19:39:42 +09:00
DefaultKiaiHitExplosion.cs
DrawableTaikoJudgement.cs Fix osu! judgements getting scaled twice over different durations 2021-09-02 16:31:43 +09:00
DrawableTaikoMascot.cs Remove unused params from BDL methods 2022-01-15 01:06:39 +01:00
DrawableTaikoRuleset.cs Disable taiko playfield aspect ratio lock on "Classic" mod 2022-03-13 08:21:58 +03:00
DrumRollHitContainer.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
DrumSampleTriggerSource.cs Move DrumSampleTriggerSource into its own class to avoid nested references 2021-08-26 17:19:46 +09:00
HitExplosion.cs Restructure explosion animation to avoid resetting transforms on free 2021-03-15 21:21:52 +01:00
HitExplosionPool.cs Add support for pooling explosions in taiko 2021-03-14 16:15:33 +01:00
IAnimatableHitExplosion.cs Rename I{-> Animatable}HitExplosion 2021-03-15 20:39:02 +01:00
InputDrum.cs Expose input drum SkinnableDrawable in InputDrum for width consumption 2022-04-06 02:35:00 +03:00
KiaiHitExplosion.cs
PlayfieldBackgroundLeft.cs
PlayfieldBackgroundRight.cs
TaikoHitTarget.cs
TaikoMascotAnimation.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
TaikoMascotAnimationState.cs
TaikoPlayfield.cs Reorder taiko playfield elements to fix hit explosion Z-ordering 2022-04-06 02:37:57 +03:00
TaikoPlayfieldAdjustmentContainer.cs Disable taiko playfield aspect ratio lock on "Classic" mod 2022-03-13 08:21:58 +03:00
TaikoReplayRecorder.cs