osu/osu.Game/Screens/Edit/Compose/Components
Dean Herbert e9730d4782 Move default sample addition to inside PlacementBlueprint
This isn't actually required to fix the behaviour but it does feel like
a better place to put this logic.
2021-02-11 17:16:18 +09:00
..
Timeline Merge branch 'master' into zero-spinner-slider 2021-02-05 09:40:55 -05:00
BeatDivisorControl.cs
BlueprintContainer.cs Rename and add xmldoc for smooth seeking method 2021-01-15 16:14:21 +09:00
CircularDistanceSnapGrid.cs
ComposeBlueprintContainer.cs Move default sample addition to inside PlacementBlueprint 2021-02-11 17:16:18 +09:00
DistanceSnapGrid.cs
DragBox.cs Split out classes and simplify construction of buttons 2020-10-01 16:34:34 +09:00
HitObjectOrderedSelectionContainer.cs Add comment + xmldoc 2020-11-18 13:37:15 +09:00
MoveSelectionEvent.cs
SelectionBox.cs Use yet another solution leveraging padding 2020-12-18 23:45:42 +01:00
SelectionBoxDragHandle.cs Split out classes and simplify construction of buttons 2020-10-01 16:34:34 +09:00
SelectionBoxDragHandleButton.cs Split out classes and simplify construction of buttons 2020-10-01 16:34:34 +09:00
SelectionHandler.cs Make HitSampleInfo immutable 2020-12-01 15:37:51 +09:00