mirror of https://github.com/ppy/osu
33 lines
1000 B
C#
33 lines
1000 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System;
|
|
using osu.Game.Audio;
|
|
using osu.Game.Rulesets.Taiko.Objects;
|
|
using osu.Game.Rulesets.UI;
|
|
|
|
namespace osu.Game.Rulesets.Taiko.UI
|
|
{
|
|
public class DrumSampleTriggerSource : GameplaySampleTriggerSource
|
|
{
|
|
public DrumSampleTriggerSource(HitObjectContainer hitObjectContainer)
|
|
: base(hitObjectContainer)
|
|
{
|
|
}
|
|
|
|
public void Play(HitType hitType)
|
|
{
|
|
var hitObject = GetMostValidObject();
|
|
|
|
if (hitObject == null)
|
|
return;
|
|
|
|
PlaySamples(new ISampleInfo[] { hitObject.SampleControlPoint.GetSampleInfo(hitType == HitType.Rim ? HitSampleInfo.HIT_CLAP : HitSampleInfo.HIT_NORMAL) });
|
|
}
|
|
|
|
public override void Play() => throw new InvalidOperationException(@"Use override with HitType parameter instead");
|
|
}
|
|
}
|