mirror of
https://github.com/ppy/osu
synced 2024-12-12 01:48:49 +00:00
408 lines
16 KiB
C#
408 lines
16 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using JetBrains.Annotations;
|
|
using Newtonsoft.Json;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Lists;
|
|
using osu.Framework.Utils;
|
|
using osu.Game.Screens.Edit;
|
|
using osu.Game.Utils;
|
|
|
|
namespace osu.Game.Beatmaps.ControlPoints
|
|
{
|
|
[Serializable]
|
|
[System.Diagnostics.CodeAnalysis.DynamicallyAccessedMembers(System.Diagnostics.CodeAnalysis.DynamicallyAccessedMemberTypes.PublicParameterlessConstructor)]
|
|
public class ControlPointInfo : IDeepCloneable<ControlPointInfo>
|
|
{
|
|
/// <summary>
|
|
/// Invoked on any change to the set of control points.
|
|
/// </summary>
|
|
[CanBeNull]
|
|
public event Action ControlPointsChanged;
|
|
|
|
private void raiseControlPointsChanged([CanBeNull] ControlPoint _ = null) => ControlPointsChanged?.Invoke();
|
|
|
|
/// <summary>
|
|
/// All control points grouped by time.
|
|
/// </summary>
|
|
[JsonProperty]
|
|
public IBindableList<ControlPointGroup> Groups => groups;
|
|
|
|
private readonly BindableList<ControlPointGroup> groups = new BindableList<ControlPointGroup>();
|
|
|
|
/// <summary>
|
|
/// All timing points.
|
|
/// </summary>
|
|
[JsonProperty]
|
|
public IReadOnlyList<TimingControlPoint> TimingPoints => timingPoints;
|
|
|
|
private readonly SortedList<TimingControlPoint> timingPoints = new SortedList<TimingControlPoint>(Comparer<TimingControlPoint>.Default);
|
|
|
|
/// <summary>
|
|
/// All effect points.
|
|
/// </summary>
|
|
[JsonProperty]
|
|
public IReadOnlyList<EffectControlPoint> EffectPoints => effectPoints;
|
|
|
|
private readonly SortedList<EffectControlPoint> effectPoints = new SortedList<EffectControlPoint>(Comparer<EffectControlPoint>.Default);
|
|
|
|
/// <summary>
|
|
/// All control points, of all types.
|
|
/// </summary>
|
|
[JsonIgnore]
|
|
public IEnumerable<ControlPoint> AllControlPoints => Groups.SelectMany(g => g.ControlPoints).ToArray();
|
|
|
|
/// <summary>
|
|
/// Finds the effect control point that is active at <paramref name="time"/>.
|
|
/// </summary>
|
|
/// <param name="time">The time to find the effect control point at.</param>
|
|
/// <returns>The effect control point.</returns>
|
|
[NotNull]
|
|
public EffectControlPoint EffectPointAt(double time) => BinarySearchWithFallback(EffectPoints, time, EffectControlPoint.DEFAULT);
|
|
|
|
/// <summary>
|
|
/// Finds the timing control point that is active at <paramref name="time"/>.
|
|
/// </summary>
|
|
/// <param name="time">The time to find the timing control point at.</param>
|
|
/// <returns>The timing control point.</returns>
|
|
[NotNull]
|
|
public TimingControlPoint TimingPointAt(double time) => BinarySearchWithFallback(TimingPoints, time, TimingPoints.Count > 0 ? TimingPoints[0] : TimingControlPoint.DEFAULT);
|
|
|
|
/// <summary>
|
|
/// Finds the first timing point that is active strictly after <paramref name="time"/>, or null if no such point exists.
|
|
/// </summary>
|
|
/// <param name="time">The time after which to find the timing control point.</param>
|
|
/// <returns>The timing control point.</returns>
|
|
[CanBeNull]
|
|
public TimingControlPoint TimingPointAfter(double time)
|
|
{
|
|
int index = BinarySearch(TimingPoints, time, EqualitySelection.Rightmost);
|
|
index = index < 0 ? ~index : index + 1;
|
|
return index < TimingPoints.Count ? TimingPoints[index] : null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Finds the maximum BPM represented by any timing control point.
|
|
/// </summary>
|
|
[JsonIgnore]
|
|
public double BPMMaximum =>
|
|
60000 / (TimingPoints.MinBy(c => c.BeatLength) ?? TimingControlPoint.DEFAULT).BeatLength;
|
|
|
|
/// <summary>
|
|
/// Finds the minimum BPM represented by any timing control point.
|
|
/// </summary>
|
|
[JsonIgnore]
|
|
public double BPMMinimum =>
|
|
60000 / (TimingPoints.MaxBy(c => c.BeatLength) ?? TimingControlPoint.DEFAULT).BeatLength;
|
|
|
|
/// <summary>
|
|
/// Remove all <see cref="ControlPointGroup"/>s and return to a pristine state.
|
|
/// </summary>
|
|
public virtual void Clear()
|
|
{
|
|
groups.Clear();
|
|
timingPoints.Clear();
|
|
effectPoints.Clear();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Add a new <see cref="ControlPoint"/>. Note that the provided control point may not be added if the correct state is already present at the provided time.
|
|
/// </summary>
|
|
/// <param name="time">The time at which the control point should be added.</param>
|
|
/// <param name="controlPoint">The control point to add.</param>
|
|
/// <returns>Whether the control point was added.</returns>
|
|
public bool Add(double time, ControlPoint controlPoint)
|
|
{
|
|
if (CheckAlreadyExisting(time, controlPoint))
|
|
return false;
|
|
|
|
GroupAt(time, true).Add(controlPoint);
|
|
return true;
|
|
}
|
|
|
|
public ControlPointGroup GroupAt(double time, bool addIfNotExisting = false)
|
|
{
|
|
var newGroup = new ControlPointGroup(time);
|
|
|
|
int i = groups.BinarySearch(newGroup);
|
|
|
|
if (i >= 0)
|
|
return groups[i];
|
|
|
|
if (addIfNotExisting)
|
|
{
|
|
newGroup.ItemAdded += GroupItemAdded;
|
|
newGroup.ItemChanged += raiseControlPointsChanged;
|
|
newGroup.ItemRemoved += GroupItemRemoved;
|
|
|
|
groups.Insert(~i, newGroup);
|
|
return newGroup;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
public void RemoveGroup(ControlPointGroup group)
|
|
{
|
|
foreach (var item in group.ControlPoints.ToArray())
|
|
group.Remove(item);
|
|
|
|
group.ItemAdded -= GroupItemAdded;
|
|
group.ItemChanged -= raiseControlPointsChanged;
|
|
group.ItemRemoved -= GroupItemRemoved;
|
|
|
|
groups.Remove(group);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the time on the given beat divisor closest to the given time.
|
|
/// </summary>
|
|
/// <param name="time">The time to find the closest snapped time to.</param>
|
|
/// <param name="beatDivisor">The beat divisor to snap to.</param>
|
|
/// <param name="referenceTime">An optional reference point to use for timing point lookup.</param>
|
|
public double GetClosestSnappedTime(double time, int beatDivisor, double? referenceTime = null)
|
|
{
|
|
var timingPoint = TimingPointAt(referenceTime ?? time);
|
|
double snappedTime = getClosestSnappedTime(timingPoint, time, beatDivisor);
|
|
|
|
if (referenceTime.HasValue)
|
|
return snappedTime;
|
|
|
|
// If there is a timing point right after the given time, we should check if it is closer than the snapped time and snap to it.
|
|
var timingPointAfter = TimingPointAfter(time);
|
|
return timingPointAfter is null || Math.Abs(time - snappedTime) < Math.Abs(time - timingPointAfter.Time) ? snappedTime : timingPointAfter.Time;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the time on *ANY* valid beat divisor, favouring the divisor closest to the given time.
|
|
/// </summary>
|
|
/// <param name="time">The time to find the closest snapped time to.</param>
|
|
public double GetClosestSnappedTime(double time) => GetClosestSnappedTime(time, GetClosestBeatDivisor(time));
|
|
|
|
/// <summary>
|
|
/// Returns the beat snap divisor closest to the given time. If two are equally close, the smallest divisor is returned.
|
|
/// </summary>
|
|
/// <param name="time">The time to find the closest beat snap divisor to.</param>
|
|
/// <param name="referenceTime">An optional reference point to use for timing point lookup.</param>
|
|
public int GetClosestBeatDivisor(double time, double? referenceTime = null)
|
|
{
|
|
TimingControlPoint timingPoint = TimingPointAt(referenceTime ?? time);
|
|
|
|
int closestDivisor = 0;
|
|
double closestTime = double.MaxValue;
|
|
|
|
foreach (int divisor in BindableBeatDivisor.PREDEFINED_DIVISORS)
|
|
{
|
|
double distanceFromSnap = Math.Abs(time - getClosestSnappedTime(timingPoint, time, divisor));
|
|
|
|
if (Precision.DefinitelyBigger(closestTime, distanceFromSnap))
|
|
{
|
|
closestDivisor = divisor;
|
|
closestTime = distanceFromSnap;
|
|
}
|
|
}
|
|
|
|
return closestDivisor;
|
|
}
|
|
|
|
private static double getClosestSnappedTime(TimingControlPoint timingPoint, double time, int beatDivisor)
|
|
{
|
|
double beatLength = timingPoint.BeatLength / beatDivisor;
|
|
double beats = (Math.Max(time, 0) - timingPoint.Time) / beatLength;
|
|
|
|
int roundedBeats = (int)Math.Round(beats, MidpointRounding.AwayFromZero);
|
|
double snappedTime = timingPoint.Time + roundedBeats * beatLength;
|
|
|
|
if (snappedTime >= 0)
|
|
return snappedTime;
|
|
|
|
return snappedTime + beatLength;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Binary searches one of the control point lists to find the active control point at <paramref name="time"/>.
|
|
/// Includes logic for returning a specific point when no matching point is found.
|
|
/// </summary>
|
|
/// <param name="list">The list to search.</param>
|
|
/// <param name="time">The time to find the control point at.</param>
|
|
/// <param name="fallback">The control point to use when <paramref name="time"/> is before any control points.</param>
|
|
/// <returns>The active control point at <paramref name="time"/>, or a fallback <see cref="ControlPoint"/> if none found.</returns>
|
|
public static T BinarySearchWithFallback<T>(IReadOnlyList<T> list, double time, T fallback)
|
|
where T : class, IControlPoint
|
|
{
|
|
return BinarySearch(list, time) ?? fallback;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Binary searches one of the control point lists to find the active control point at <paramref name="time"/>.
|
|
/// </summary>
|
|
/// <param name="list">The list to search.</param>
|
|
/// <param name="time">The time to find the control point at.</param>
|
|
/// <returns>The active control point at <paramref name="time"/>. Will return <c>null</c> if there are no control points, or if the time is before the first control point.</returns>
|
|
public static T BinarySearch<T>(IReadOnlyList<T> list, double time)
|
|
where T : class, IControlPoint
|
|
{
|
|
ArgumentNullException.ThrowIfNull(list);
|
|
|
|
int index = BinarySearch(list, time, EqualitySelection.Rightmost);
|
|
|
|
if (index < 0)
|
|
index = ~index - 1;
|
|
|
|
return index >= 0 ? list[index] : null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Binary searches one of the control point lists to find the active control point at <paramref name="time"/>.
|
|
/// </summary>
|
|
/// <param name="list">The list to search.</param>
|
|
/// <param name="time">The time to find the control point at.</param>
|
|
/// <param name="equalitySelection">Determines which index to return if there are multiple exact matches.</param>
|
|
/// <returns>The index of the control point at <paramref name="time"/>. Will return the complement of the index of the control point after <paramref name="time"/> if no exact match is found.</returns>
|
|
public static int BinarySearch<T>(IReadOnlyList<T> list, double time, EqualitySelection equalitySelection)
|
|
where T : class, IControlPoint
|
|
{
|
|
ArgumentNullException.ThrowIfNull(list);
|
|
|
|
int n = list.Count;
|
|
|
|
if (n == 0)
|
|
return -1;
|
|
|
|
if (time < list[0].Time)
|
|
return -1;
|
|
|
|
if (time > list[^1].Time)
|
|
return ~n;
|
|
|
|
int l = 0;
|
|
int r = n - 1;
|
|
bool equalityFound = false;
|
|
|
|
while (l <= r)
|
|
{
|
|
int pivot = l + ((r - l) >> 1);
|
|
|
|
if (list[pivot].Time < time)
|
|
l = pivot + 1;
|
|
else if (list[pivot].Time > time)
|
|
r = pivot - 1;
|
|
else
|
|
{
|
|
equalityFound = true;
|
|
|
|
switch (equalitySelection)
|
|
{
|
|
case EqualitySelection.Leftmost:
|
|
r = pivot - 1;
|
|
break;
|
|
|
|
case EqualitySelection.Rightmost:
|
|
l = pivot + 1;
|
|
break;
|
|
|
|
default:
|
|
case EqualitySelection.FirstFound:
|
|
return pivot;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!equalityFound) return ~l;
|
|
|
|
switch (equalitySelection)
|
|
{
|
|
case EqualitySelection.Leftmost:
|
|
return l;
|
|
|
|
default:
|
|
case EqualitySelection.Rightmost:
|
|
return l - 1;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check whether <paramref name="newPoint"/> should be added.
|
|
/// </summary>
|
|
/// <param name="time">The time to find the timing control point at.</param>
|
|
/// <param name="newPoint">A point to be added.</param>
|
|
/// <returns>Whether the new point should be added.</returns>
|
|
protected virtual bool CheckAlreadyExisting(double time, ControlPoint newPoint)
|
|
{
|
|
ControlPoint existing = null;
|
|
|
|
switch (newPoint)
|
|
{
|
|
case TimingControlPoint:
|
|
// Timing points are a special case and need to be added regardless of fallback availability.
|
|
existing = BinarySearch(TimingPoints, time);
|
|
break;
|
|
|
|
case EffectControlPoint:
|
|
existing = EffectPointAt(time);
|
|
break;
|
|
}
|
|
|
|
return newPoint?.IsRedundant(existing) == true;
|
|
}
|
|
|
|
protected virtual void GroupItemAdded(ControlPoint controlPoint)
|
|
{
|
|
switch (controlPoint)
|
|
{
|
|
case TimingControlPoint typed:
|
|
timingPoints.Add(typed);
|
|
break;
|
|
|
|
case EffectControlPoint typed:
|
|
effectPoints.Add(typed);
|
|
break;
|
|
|
|
default:
|
|
throw new ArgumentException($"A control point of unexpected type {controlPoint.GetType()} was added to this {nameof(ControlPointInfo)}");
|
|
}
|
|
|
|
raiseControlPointsChanged();
|
|
}
|
|
|
|
protected virtual void GroupItemRemoved(ControlPoint controlPoint)
|
|
{
|
|
switch (controlPoint)
|
|
{
|
|
case TimingControlPoint typed:
|
|
timingPoints.Remove(typed);
|
|
break;
|
|
|
|
case EffectControlPoint typed:
|
|
effectPoints.Remove(typed);
|
|
break;
|
|
}
|
|
|
|
raiseControlPointsChanged();
|
|
}
|
|
|
|
public ControlPointInfo DeepClone()
|
|
{
|
|
var controlPointInfo = (ControlPointInfo)Activator.CreateInstance(GetType())!;
|
|
|
|
foreach (var point in AllControlPoints)
|
|
controlPointInfo.Add(point.Time, point.DeepClone());
|
|
|
|
return controlPointInfo;
|
|
}
|
|
}
|
|
|
|
public enum EqualitySelection
|
|
{
|
|
FirstFound,
|
|
Leftmost,
|
|
Rightmost
|
|
}
|
|
}
|