osu/osu.Game/Online/RealtimeMultiplayer
Dean Herbert e89583d732 Prefer connecting to dev server when running in DEBUG 2020-12-24 01:33:19 +09:00
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IMultiplayerClient.cs Use ints for userid parameters 2020-12-16 20:04:36 +09:00
IMultiplayerLoungeServer.cs Split server interfaces 2020-12-16 12:31:11 +09:00
IMultiplayerRoomServer.cs Use ints for userid parameters 2020-12-16 20:04:36 +09:00
IMultiplayerServer.cs Split server interfaces 2020-12-16 12:31:11 +09:00
InvalidStateChangeException.cs Change exceptions which should be returned to the user to HubException type 2020-12-09 14:46:44 +09:00
InvalidStateException.cs Also make InvalidStateException serializable 2020-12-09 15:59:13 +09:00
MultiplayerRoom.cs Change locking method to better allow cross-thread locking 2020-12-11 14:43:39 +09:00
MultiplayerRoomSettings.cs Add beatmap hash to MultiplayerRoomSettings 2020-12-17 22:04:24 +09:00
MultiplayerRoomState.cs Document room states and remove unnecessary WaitingForResults state 2020-12-08 20:43:18 +09:00
MultiplayerRoomUser.cs Add JsonConstructor specs to allow for correct deserialization of readonly fields 2020-12-09 15:05:57 +09:00
MultiplayerUserState.cs Add note about LoadRequested only being sent to a subset of room users 2020-12-08 20:43:18 +09:00
NotHostException.cs Change exceptions which should be returned to the user to HubException type 2020-12-09 14:46:44 +09:00
NotJoinedRoomException.cs Change exceptions which should be returned to the user to HubException type 2020-12-09 14:46:44 +09:00
RealtimeMultiplayerClient.cs Prefer connecting to dev server when running in DEBUG 2020-12-24 01:33:19 +09:00
StatefulMultiplayerClient.cs Add very basic error handling on ChangeSettings calls 2020-12-22 16:50:30 +09:00