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IMultiplayerClient.cs
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Use ints for userid parameters
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2020-12-16 20:04:36 +09:00 |
IMultiplayerLoungeServer.cs
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Split server interfaces
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2020-12-16 12:31:11 +09:00 |
IMultiplayerRoomServer.cs
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Use ints for userid parameters
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2020-12-16 20:04:36 +09:00 |
IMultiplayerServer.cs
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Split server interfaces
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2020-12-16 12:31:11 +09:00 |
InvalidStateChangeException.cs
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Change exceptions which should be returned to the user to HubException type
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2020-12-09 14:46:44 +09:00 |
InvalidStateException.cs
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Also make InvalidStateException serializable
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2020-12-09 15:59:13 +09:00 |
MultiplayerRoom.cs
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Change locking method to better allow cross-thread locking
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2020-12-11 14:43:39 +09:00 |
MultiplayerRoomSettings.cs
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Add beatmap hash to MultiplayerRoomSettings
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2020-12-17 22:04:24 +09:00 |
MultiplayerRoomState.cs
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Document room states and remove unnecessary WaitingForResults state
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2020-12-08 20:43:18 +09:00 |
MultiplayerRoomUser.cs
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Add JsonConstructor specs to allow for correct deserialization of readonly fields
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2020-12-09 15:05:57 +09:00 |
MultiplayerUserState.cs
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Add note about LoadRequested only being sent to a subset of room users
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2020-12-08 20:43:18 +09:00 |
NotHostException.cs
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Change exceptions which should be returned to the user to HubException type
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2020-12-09 14:46:44 +09:00 |
NotJoinedRoomException.cs
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Change exceptions which should be returned to the user to HubException type
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2020-12-09 14:46:44 +09:00 |
RealtimeMultiplayerClient.cs
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Prefer connecting to dev server when running in DEBUG
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2020-12-24 01:33:19 +09:00 |
StatefulMultiplayerClient.cs
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Add very basic error handling on ChangeSettings calls
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2020-12-22 16:50:30 +09:00 |