osu/osu.Game/Rulesets/Mods/ModPerfect.cs

38 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModPerfect : ModFailCondition
{
public override string Name => "Perfect";
public override string Acronym => "PF";
public override IconUsage? Icon => OsuIcon.ModPerfect;
public override ModType Type => ModType.DifficultyIncrease;
public override double ScoreMultiplier => 1;
public override LocalisableString Description => "SS or quit.";
public override bool Ranked => true;
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(ModSuddenDeath), typeof(ModAccuracyChallenge) }).ToArray();
protected ModPerfect()
{
Restart.Value = Restart.Default = true;
}
protected override bool FailCondition(HealthProcessor healthProcessor, JudgementResult result)
=> (isRelevantResult(result.Judgement.MinResult) || isRelevantResult(result.Judgement.MaxResult) || isRelevantResult(result.Type))
&& result.Type != result.Judgement.MaxResult;
private bool isRelevantResult(HitResult result) => result.AffectsAccuracy() || result.AffectsCombo();
}
}